Jump to content
TrinityCore

"unknown column" "missing table" "duplicate column" error / sql problems / SQLDriverLogFile < answer on 1st post of 1st page


Apple
 Share

Recommended Posts

1st : please file for a refund of all fees paid and feel free to never pay us to work for you again.

2nd : where is that error showing up? when? what causes it? you tell nothing and expect all. so I wouldn't be wrong if I said worst help request thread ever.

with that in mind feel free to follow #1.

  • Upvote 2
Link to comment
Share on other sites

worst fucking support in the world.

This isn't the best method to actually get the support you're looking for but since I'm feeling charitable today, I'll give you a hint: you missed applying an SQL update so one of your tables is missing a field.

PS:

You posted crap in English and your support was given in English. That's probably not the worst support in the world.

Link to comment
Share on other sites

So heres the error


Using configuration file worldserver.conf.

Using SSL version: OpenSSL 1.0.1c 10 May 2012 (library: OpenSSL 1.0.1c 10 May 2012)

Using ACE version: 6.1.4

TrinityCore rev. 0000-00-00 00:00:00 +0000 (Archived) (Win64, Release) (worldserver-daemon)

<Ctrl-C> to stop.

______					 __

/\__ _\	 __		 __/\ \__

\/_/\ \/ _ __ /\_\ ___ /\_\ \, _\ __ __

\ \ \/\`'__\/\ \ /' _ `\/\ \ \ \/ /\ \/\ \

\ \ \ \ \/ \ \ \/\ \/\ \ \ \ \ \_\ \ \_\ \

	 \ \_\ \_\ \ \_\ \_\ \_\ \_\ \__\\/`____ \

	 \/_/\/_/ \/_/\/_/\/_/\/_/\/__/ `/___/> \

								 C O R E /\___/

http://TrinityCore.org				 \/__/

In mysql_stmt_prepare() id: 12, sql: "INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost, type) VALUES(?, ?, ?, ?, ?, ?)"

Unknown column 'type' in 'field list'

In mysql_stmt_prepare() id: 13, sql: "DELETE FROM npc_vendor WHERE entry = ? AND item = ? AND type = ?"

Unknown column 'type' in 'where clause'

In mysql_stmt_prepare() id: 14, sql: "SELECT item, maxcount, incrtime, ExtendedCost, type FROM npc_vendor WHERE entry = ? AND type = ? ORDER BY slot ASC"

Unknown column 'type' in 'field list'

In mysql_stmt_prepare() id: 56, sql: "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?"

Unknown column 'Mana_mod_extra' in 'field list'

Before you tell me to install the updates from the world folder, I did! :o

I am clueless can I get some assistance, thanks for your time !

Edited by Baked!
Link to comment
Share on other sites

Well, despite the heaps of missing information, your DB *is* out of date. From the error you are getting you are running 4.3.4 branch, and you missed this SQL (and likely many others) from the old folder:

/sql/old/4.3.4/2012_08_08_00_world_creature_template_434.sql

It has the line ALTER TABLE `creature_template` ADD `Mana_mod_extra` float NOT NULL DEFAULT '1' AFTER `Mana_mod`;

So, I suspect your whole world DB is out of date and not valid. Make sure you are using the DB Alpha from the repo page!

Link to comment
Share on other sites

Hi everyone (please forgive my english, i don't speak it very fluency).

I recently compiled the core Trinity (now with the current version, compiled with Visual Studio 2012 Express), no worries on that side.

It's my first installation, then I created and filled auth and characters (no worries).

For world, I followed the wiki: Installation with TDB_full_335.49_2012_09_16.sql (the last) since the last download Github.

I then applied all sql / update one by one.

When I strated authserver.exe, no worries. When I started worldserver.exe, saddly, the core load database to:

SpellArea Loading Data ...

[1054] Unknown column 'quest_start_status' in 'field list'

Your database structure is not up to date. Please make safe all you've Executed queries in the sql / updates folders.

Do you have any idea where it can come from?

I recompiled / reinstalled 4 times all this . I checked in spell_area table and column quest_start_status does exist. Before posting, I read a majority of the FAQ and other topics to read, but no answers.

Cordially. :)

Link to comment
Share on other sites

I just add it on my db, and I've visibly allready add it. :/

[Err] 1060 - Duplicate column name 'quest_start_status'

[Err] ALTER TABLE `spell_area` ADD COLUMN `quest_start_status` INT(11) NOT NULL DEFAULT 64; -- default is QUEST_STATUS_REWARDED

ALTER TABLE `spell_area` ADD COLUMN `quest_end_status` INT(11) NOT NULL DEFAULT 11; -- default is QUEST_STATUS_COMPLETE | QUEST_STATUS_NONE | QUEST_STATUS_INCOMPLETE

UPDATE spell_area SET `quest_start_status` = (1 << 6) | (1 << 3) | (1 << 1) WHERE `quest_start_active` = 1;

ALTER TABLE spell_area DROP COLUMN `quest_start_active`;

[Msg] Finished - Unsuccessfully

------------------------------------------------

Thank's for the answer aniway, an other idea ?

Link to comment
Share on other sites

Once again a user gets bitten by the "full DB".

Despite what people tell you or what the file says, it is not a "full db" if you use it on any other core besides the one it is meant for. You absolutely need to install all the SQL found in the ".sqlUpdates" folder, starting with the one just above the revision of the DB.

You didn't give your revision (no, "latest" is not a revision) but assuming your core is newer than 2012-09-16 then you need to import any SQL that is above 2012_09_16.

Link to comment
Share on other sites

I know that I need to import all the SQL above 2012_09_16, and I've done it.

My core is compiled from the souces whose I downloaded today (this morning).

In my database, i've import in first TDB_full_335.49_2012_09_16.sql, and after that: i'v import all the sql files in the folder sql/update (one per one).

But, I still have this problem. :/

Link to comment
Share on other sites

  • 3 weeks later...

Hello Everyone, I am Asherslade, and I need some help importing stuff into Heidisql. I followed the guide on how to compile a trinitycore server for 3.3.5, and I did every single step, but now im on the last step for me. I need to put in the World Database into HeidiSQL but whenever I import it, it starts to work for 2 seconds but then crashes

It's a 75 MB file and its the TDB_Full script file. It's too large to put in and just freezes, is there any help on how to get past having to put it in with heidiSQL or how to import it easier?

Tools I use:

MySQL

HeidiSQL

Visual Studio

Git Extensions

(All the ones on the how to compile guide)

Any help? Thanks!

P.S. I read somewhere that when it freezes its actually still going in the background, so even if I were to be able to do it, it would take 6-7 hours to put in. So I still need a method that way.

Link to comment
Share on other sites

Hello everyone. Asherslade here, I have a problem with HeidiSQL. I just compiled the core and its to the newest updated 3.3.5a, and I got the whole database in, I followed it step by step, put in EVERY SINGLE UPDATE in the sql/update folder and can run Authserver, and Worldserver. But whenever I run Worldserver, I get an error saying that I should execute all the updates and "Unknown Column Quest_start in field_list" now... Ive heard this is a problem and that you should NOT put in the Spell_area update but whenever I do, it gives me the same error but with Quest_end. Heres my crash log without the update ( The crash log is the same with the update but it says Quest_end instead of Quest_start )

...

 

>> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.
Loading Game Event NPCflag Data...
>> Loaded 6 npcflags in game events in 1 ms
Loading Game Event Seasonal Quest Relations...
>> Loaded 614 quests additions in game events in 1 ms
Loading Game Event Vendor Additions Data...
>> Loaded 69 vendor additions in game events in 1 ms
Loading Game Event Battleground Data...
>> Loaded 6 battleground holidays in game events in 0 ms
Loading Game Event Pool Data...
>> Loaded 8 pools for game events in 1 ms
Loading UNIT_NPC_FLAG_SPELLCLICK Data...
>> Loaded 255 spellclick definitions in 3 ms
Loading Vehicle Template Accessories...
>> Loaded 100 Vehicle Template Accessories in 1 ms
Loading Vehicle Accessories...
>> Loaded 0 Vehicle Accessories in 1 ms
Loading SpellArea Data...
[1054] Unknown column 'quest_start' in 'field list'
Your database structure is not up to date. Please make sure you've executed all queries in the sql/updates folders.

 

Link to comment
Share on other sites

Sometimes the client times out when importing large DBs. That goes for all clients (if the file is really large). I always import the sql files manually through the terminal/command prompt.

1. Login into mysql: mysql -u <username> -p <password>

2. Import the database manually.

 

Example: If you need to import to the characters database

At the mysql prompt type

use characters; source <path_to_your_file>\largefile.sql;
  Import to world
use world; source <path_to_your_file>\largefile.sql;

  • Upvote 1
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.


  • Similar Content

    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Rochet2
      A lot of people have asked how to debug so I made this short guide on how to set up debugging.
      This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux.
      This will not explain the basics of debugging. You can google those or play around with the debugger to learn.
      Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI

      This guide contains multiple guides. Each list of bullet points is it's own guide.
      Make sure you can run the server normally before trying to debug.

      Windows:
      On Windows before anything you should check these
      - Before debugging or making crashlogs etc. with Visual Studio you must compile the core in "Debug" instead of "Release". You can select this in "Build>Configuration Manager" or at the top of Visual Studio window http://i.imgur.com/5oHd59j.png
      - You also need to move the new pdb files generate by compiling in debug mode on Visual Studio from the compile output folder (bin) to your server folder - these files contain information needed for debugging.
      - It is assumed that Solution Explorer is open. Open it by selecting "View>Solution Explorer" in Visual Studio http://i.imgur.com/hkW6Gk0.png
      -- You may want to click on the Home icon to reset the view on Solution Explorer http://i.imgur.com/N8UPwDh.png
      - You can place breakpoints in Visual Studio editor by right clicking a line of code and selecting "Breakpoint>Insert Breakpoint" http://i.imgur.com/L2TxBVG.png
      - At the top of the window you should see controls for stepping and continuing when you have started to debug.
      - Here is a video showing the basic Visual Studio functionality https://www.youtube.com/watch?v=Ijdk4z8-2OI
      Fastest way to debug on windows. This is the easiest way to start up debugging a script.
      - Start the authserver and worldserver normally
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In Visual Studio at the top select "Debug>Attach to process...>worldserver.exe" and click "Attach" http://i.imgur.com/jDEI2Hq.png
      - You are now debugging
       
      The second slower way of debugging on windows. This is useful for debugging something that occurs in the startup of the server.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Set as StartUp Project" http://i.imgur.com/wvMzeRA.png
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties you should go to "Configuration Properties>Debugging" and edit "Working Directory" to point to the server folder. For me this is the default compile folder so I use "$(OutDir)" http://i.imgur.com/aRI29fB.png
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging". The server will start with debugging attached from the beginning http://i.imgur.com/cg1KJNw.png
      - You are now debugging
      Crashlogs on windows. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - After compiling the core in "Debug" instead of "Release" start up the worldserver and authserver
      - Reproduce the crash you have
      - In the server folder there is now a folder called Crashes that contains txt and dmp files. http://i.imgur.com/9eQIdql.png
      - You can open the txt files in text editors http://i.imgur.com/EH6R17E.png
      -- At the top of a txt file there is some information about your system and below it there is the Call Stack and below that there are Variables of each part of the call stack
      -- The Call Stack will tell you at the top what was the last function call before crashing and what function calls led to that function call.
      -- Next to the function names there is the file that the function is defined in and the line number the code was executing in that function.
      -- In the Variables section you can inspect variables that were present at each function call.
      -- Based on this information you are often able to see what crashed or get a better view of what you need to inspect more in your code.
      - The dmp file can be opened in Visual Studio
      -- Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      -- Drag and drop the dmp file to Visual Studio
      -- In the window that opens click to "Debug with Native Only" http://i.imgur.com/OgyU2kM.png
      -- In the window popup click "Break" http://i.imgur.com/4jDzqRn.png
      -- You are now in a state like you would have hit a break point in the code or a crash while debugging. You can inspect the call stack and the variables.
      Edit and continue on windows. When debugging this allows you to change the code and without restarting the server apply those changes so they actually work ingame.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties select "Configuration Properties>Linker>General" and set "Enable Incremental Linking" to "Yes". http://i.imgur.com/caQqwN5.png
      -- In Properties select "Configuration Properties>Linker>Advanced" and set "Image Has Safe Exception Handlers" to "No". http://i.imgur.com/FYzN8Ks.png
      -- In Properties select "Configuration Properties>C/C++>General" and set "Debug Information Format" to "Program Database for Edit And Continue". http://i.imgur.com/pxQ6I8N.png
      - At the top of the window select "Tools>Options". In the Options select "Debugging>General" and in there select "Enable Edit and Continue", "Enable Native Edit and Continue" and "Require source files to exactly match the original version".
      - Compile the server for the changes to take effect.
      - Set up "The second slower way of debugging" (I did not test edit and continue on other configurations)
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging".
      - Try edit a cpp file a little and save it.
      - At top of Visual Studio window select "Debug>Apply Code Changes" and wait until the changes are applied. Warning: it can take considerable amount of time for the changes to be applied. http://i.imgur.com/77pb58E.png
      - If you have issues, be sure to check the error messages in Output. You can view it by selecting "View>Output" http://i.imgur.com/4cIznW9.png
      - This guide was written based on https://msdn.microsoft.com/en-us/library/esaeyddf.aspx and https://blogs.msdn.microsoft.com/vcblog/2015/07/22/c-edit-and-continue-in-visual-studio-2015/
      Linux:
      First we need to compile the server in debug mode.
      - Compile the server with the cmake flag -DCMAKE_BUILD_TYPE=Debug

      Debugging on linux. You can debug on linux by using GDB.
      - Here is a good video about it: https://www.youtube.com/watch?v=sCtY--xRUyI
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "gdb ./worldserver"
      -- Enter breakpoints by using break command on gdb
      -- Use the run command on gdb to start the server
      -- You are now debugging
      - You may also be interested in using VScode or some other more visual debuggers. https://www.youtube.com/watch?v=B0xTgyCwsAo
      Crashlogs on linux. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - Take crashreport.gdb from /contrib/debugger from source folder and place it to your server folder
      - Start the authserver
      - Start the worldserver by using "gdb -x crashreport.gdb ./worldserver"
      - Reproduce your crash
      - There should be a backtrace.log in your server folder that contains information about the crash like the callstack and variables in each function call in the call stack
      - This guide was written based on https://github.com/TrinityCore/TrinityCore/blob/master/contrib/debugger/README
      Running valgrind on linux. This helps you find memory errors like invalid reads and writes and memory leaks.
      - Here is a good video about it: https://www.youtube.com/watch?v=fvTsFjDuag8
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "valgrind ./worldserver"
      -- Run your code that you want to analyze and close the server
      -- The console or an output log should contain the valgrind log
    • By reyne
      Hey there!

      I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
      After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:

      `Error loading World\Maps\Expansion01\Expansion01_42_6.adt`

      This repeats for every line in Expansion01, and then the extractor crashes.

      I'm not sure where else to go from here.

      Thanks for your help

      Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
    • By Uee
      I recently found the Trinity Cataclsym Preservation Project and thought I will try it out.
      I am already running 3.3.5a and Master - both server run great
      Pulled 4.3.4 down using Git and built it same way as others:
      boost_1_73_0 cmake 3.17.2 Mysql 5.7.30 VS Community 2019 Built fine - no issue. Used 'Extractor.bat' to run all the map extractors - worked great!
      Noticed there was extra file 'connection_patcher.exe`, ran that - worked great! Now have "wow_patched" and use this to launch client
      MySQL runs in standalone mode, -initialize, added base sql files, imported, auth and character sql files
      Configured both the .conf files and passwords, IPs etc are all in place.
      Note: When loading the exe and built conf file, bnetserver complain about these items missing, so I add them:
      Updates.AutoSetup = 1 Updates.EnableDatabases = 0 LoginDatabase.SynchThreads = 1 Load up Mysql - loads fine
      Load up bnetserver and appears to load ok - last few lines look like this:
      Connected to MySQL database at 127.0.0.1
      DatabasePool 'auth' opened successfully. 2 total connections running.
      Started auth database connection pool.
      Listening on connections from worldservers on port 1118...
      Load up worldserver and it adds the FULL world and hotfixes, then applied all updates (confirmed archived in SQL) - last few lines look like this:
      Calculate next monthly quest reset time...
      Calculate random battleground reset time...
      Calculate guild limitation(s) reset time...
      Calculate next currency reset time...
      World initialized in 0 minutes 13 seconds
      TrinityCore rev. d0c7bbab40bc 2020-05-06 00:01:21 +0200 (master branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon) ready...
       
      There are no db errors in logs.
      Config.wtf contain portal, realmlist as remote server and patchlist as localhost.
      When I try to connecting using "user@local" and password I get immediately disconnected.
      What I did noticed different is that the bnetserver doesnt add "Added realm "Battle for Azeroth" at 192.168.10.213:8085." (From my Master log) 
      3.3.5a also have this line as last line in authserver - but 4.3.4 is not giving me this one.
      Realmlist table is accurate with right information.
      Anyone know why bnetserver is not starting me realm?
       
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
×
×
  • Create New...