Jump to content
TrinityCore

"unknown column" "missing table" "duplicate column" error / sql problems / SQLDriverLogFile < answer on 1st post of 1st page


Apple
 Share

Recommended Posts

The startup screen .. where its trying to patch the game says:  3.0.1.8874

 

.. Do I need the patches to patch my way up to 3.3.5a

 

 

Yes.

 

http://www.fileplanet.com/100462/0/section/Patches

 

 

You need to get patched up to 12340 (335a) and then re-run the map extraction data tools and replace what you currently have.

 

 

Using World DB: TDB 335.50

 

 

Also, why are you using 50? You should have gotten 51, unless you are intentionally using an earlier revision.

Link to comment
Share on other sites

im not sure if you all can answer this or not about the patches .. if i was to start patching my client from 3.01 onward, it says I need to do the

2.4.3 patch first before I go to the 3.02 .. has anyone did this or should I just start with the 3.01 to 3.02?

Link to comment
Share on other sites

im not sure if you all can answer this or not about the patches .. if i was to start patching my client from 3.01 onward, it says I need to do the

2.4.3 patch first before I go to the 3.02 .. has anyone did this or should I just start with the 3.01 to 3.02?

 

 

Open WoW.exe and note the text on the bottom left. (it should say Version X.X.X). This is your starting point. Patch up from there until you reach 3.3.5a or 12340. Feel free to use whatever patch source you want, I just provided the one that looked the most trustworthy on first google attempt.

Link to comment
Share on other sites

when i start the wow it says .. downloading updated tools ...

 

Make sure you are specifically opening wow.exe from your /World of Warcraft/ directory. Do not launch using the desktop icon (delete that or change the exe it points to) and do not open "launcher.exe". Doing either of these will force your client to update from official, which will bring you straight to 4.x 5.x.

Link to comment
Share on other sites

yea noticed that it tried to update and like like whoa there dont be doing that .. so I got to go in order of these patches from 3.0.1 to 3.3.5a?  If so, crap thats

ALOT of patching .. if you go out of order then your client is screwed?

 

Yes, it's a pain in the ass, and yes, you're screwed. But it's virtually impossible to make that mistake. Just download all the patches you need, and then apply them one by one. A patch applied out of order will refuse to patch.

 

My advice: once you've fully patched your client, make a copy of the folder (/World of Warcraft/). This way you will always have a good copy should you need to restore. I run mine from an external so it's always there.

Link to comment
Share on other sites

I guess when I went to download the TBD i grabbed the wrong ones or something



TDB_full_335.51_2013_02_14.7z correct?

 

I thought thats the one I used ...

 

opening this i have the following:

auth_2013_01_14_2013_02_14

TDB_full_335.51_2013_02_14

world_2013_01_14_2013_02_14

 

I used the auth and characters from the trinitycore base

then did the auth_2013_01_14_2013_02_14

then did the world_2013_01_14_2013_02_14

 

This correct?

Link to comment
Share on other sites

I guess when I went to download the TBD i grabbed the wrong ones or something

TDB_full_335.51_2013_02_14.7z correct?

 

I thought thats the one I used ...

 

opening this i have the following:

auth_2013_01_14_2013_02_14

TDB_full_335.51_2013_02_14

world_2013_01_14_2013_02_14

 

I used the auth and characters from the trinitycore base

then did the auth_2013_01_14_2013_02_14

then did the world_2013_01_14_2013_02_14

 

This correct?

Think a bit, if you have TDB_full_335.51_2013_02_14, what makes you think you need world_2013_01_14_2013_02_14 and auth_2013_01_14_2013_02_14?

  • Upvote 1
Link to comment
Share on other sites

So does this mean that there's an sql file missing from the update folders?

 

I understand this isn't being reported in the correct area im just trying to understand so i can attempt to try and fix it. Im also getting the same error :)

 

I would have started a new topic but people rip your head off when you're trying to learn about the 4.3.4 source and ask a question they consider stupid. 

 

It's not exactly encouraging people to help with the trinitycore project when everytime someone attempts to compile the source to see how it can be improved and get errors and then ask for advise on these errors they get called stupid. 

 

You say that 4.3.4 is unsupported for people who are struggling with an error that may be easily solved, but how are we meant to learn and not be that person if we're not told or at least given advise on how to fix the issue.

Link to comment
Share on other sites

ok so, how do new users learn this knowledge. Personally as a new user trying to understand these errors i would attempt to compile the source and work on each error i ran into, improving my knowledge each time. Of course id normally look to forums for help but this project you just get told that if you're not good enough leave. Well where am i meant to learn?? 

How do you know if you're developing is working if you dont compile and test it???? :S 

Here's a real good question. If 4.3.4 is for people with knowledge then why haven't they found a fix for this error and updated the files??

I may sound arrogant telling others they should be fixing it, but when ever i try and ask for advise on an error like this one i get shot down and told not to bother. 

Link to comment
Share on other sites

I get no errors compiling master branch, I do however with, 4.3.4. Can you at least attempt to explain what the error is and where you personally would look first to attempt to fix it, so that i can have a look. Or dont you know whats causing the error?

Link to comment
Share on other sites

I get no errors compiling master branch, I do however with, 4.3.4. Can you at least attempt to explain what the error is and where you personally would look first to attempt to fix it, so that i can have a look. Or dont you know whats causing the error?

 

The problem is repetition. There is tons of documentation on how to properly set up master. It's been thought out and every possible problem has already been asked on the forums. I can't count how many times Aokromes (and others) have said that 434 is not a branch intended for public consumption (yet). The assumption is that if you're attempting to build a working 434 branch, then you've mastered compiling TC with master, and running into something like an unknown column error (which immediately says "HEY YOU MISSED A SQL") should be no problem.

 

The argument that "people with difficulty aren't getting attention" is a copout. Do what everyone else has already done and do some research. TrinityCore didn't spent thousands of manhours putting together documentation just for people to ignore it.

 

There aren't enough people with enough time to keep repeating the same things over and over. When 434 has proper documentation and is considered more than just "in development" then you can expect positive feedback on troubleshooting actual issues. If your attempt at 434 ends at you running into the first problem you come to and giving up, then you shouldn't be attempting 434. Don't take it personally. If you do, you're seriously in the wrong place for sympathy.

  • Upvote 1
Link to comment
Share on other sites

Hahaa it's definitely not my first error, I've compiled on osx so I've seen plenty of errors, and finally managed to make patches that worked. I was convinced I'd managed 434 but then I get this error for DB. Btw can someone edit wiki if I post how to? Someone let me know if this gets fixed before I find the solution :)

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.


  • Similar Content

    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Rochet2
      A lot of people have asked how to debug so I made this short guide on how to set up debugging.
      This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux.
      This will not explain the basics of debugging. You can google those or play around with the debugger to learn.
      Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI

      This guide contains multiple guides. Each list of bullet points is it's own guide.
      Make sure you can run the server normally before trying to debug.

      Windows:
      On Windows before anything you should check these
      - Before debugging or making crashlogs etc. with Visual Studio you must compile the core in "Debug" instead of "Release". You can select this in "Build>Configuration Manager" or at the top of Visual Studio window http://i.imgur.com/5oHd59j.png
      - You also need to move the new pdb files generate by compiling in debug mode on Visual Studio from the compile output folder (bin) to your server folder - these files contain information needed for debugging.
      - It is assumed that Solution Explorer is open. Open it by selecting "View>Solution Explorer" in Visual Studio http://i.imgur.com/hkW6Gk0.png
      -- You may want to click on the Home icon to reset the view on Solution Explorer http://i.imgur.com/N8UPwDh.png
      - You can place breakpoints in Visual Studio editor by right clicking a line of code and selecting "Breakpoint>Insert Breakpoint" http://i.imgur.com/L2TxBVG.png
      - At the top of the window you should see controls for stepping and continuing when you have started to debug.
      - Here is a video showing the basic Visual Studio functionality https://www.youtube.com/watch?v=Ijdk4z8-2OI
      Fastest way to debug on windows. This is the easiest way to start up debugging a script.
      - Start the authserver and worldserver normally
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In Visual Studio at the top select "Debug>Attach to process...>worldserver.exe" and click "Attach" http://i.imgur.com/jDEI2Hq.png
      - You are now debugging
       
      The second slower way of debugging on windows. This is useful for debugging something that occurs in the startup of the server.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Set as StartUp Project" http://i.imgur.com/wvMzeRA.png
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties you should go to "Configuration Properties>Debugging" and edit "Working Directory" to point to the server folder. For me this is the default compile folder so I use "$(OutDir)" http://i.imgur.com/aRI29fB.png
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging". The server will start with debugging attached from the beginning http://i.imgur.com/cg1KJNw.png
      - You are now debugging
      Crashlogs on windows. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - After compiling the core in "Debug" instead of "Release" start up the worldserver and authserver
      - Reproduce the crash you have
      - In the server folder there is now a folder called Crashes that contains txt and dmp files. http://i.imgur.com/9eQIdql.png
      - You can open the txt files in text editors http://i.imgur.com/EH6R17E.png
      -- At the top of a txt file there is some information about your system and below it there is the Call Stack and below that there are Variables of each part of the call stack
      -- The Call Stack will tell you at the top what was the last function call before crashing and what function calls led to that function call.
      -- Next to the function names there is the file that the function is defined in and the line number the code was executing in that function.
      -- In the Variables section you can inspect variables that were present at each function call.
      -- Based on this information you are often able to see what crashed or get a better view of what you need to inspect more in your code.
      - The dmp file can be opened in Visual Studio
      -- Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      -- Drag and drop the dmp file to Visual Studio
      -- In the window that opens click to "Debug with Native Only" http://i.imgur.com/OgyU2kM.png
      -- In the window popup click "Break" http://i.imgur.com/4jDzqRn.png
      -- You are now in a state like you would have hit a break point in the code or a crash while debugging. You can inspect the call stack and the variables.
      Edit and continue on windows. When debugging this allows you to change the code and without restarting the server apply those changes so they actually work ingame.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties select "Configuration Properties>Linker>General" and set "Enable Incremental Linking" to "Yes". http://i.imgur.com/caQqwN5.png
      -- In Properties select "Configuration Properties>Linker>Advanced" and set "Image Has Safe Exception Handlers" to "No". http://i.imgur.com/FYzN8Ks.png
      -- In Properties select "Configuration Properties>C/C++>General" and set "Debug Information Format" to "Program Database for Edit And Continue". http://i.imgur.com/pxQ6I8N.png
      - At the top of the window select "Tools>Options". In the Options select "Debugging>General" and in there select "Enable Edit and Continue", "Enable Native Edit and Continue" and "Require source files to exactly match the original version".
      - Compile the server for the changes to take effect.
      - Set up "The second slower way of debugging" (I did not test edit and continue on other configurations)
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging".
      - Try edit a cpp file a little and save it.
      - At top of Visual Studio window select "Debug>Apply Code Changes" and wait until the changes are applied. Warning: it can take considerable amount of time for the changes to be applied. http://i.imgur.com/77pb58E.png
      - If you have issues, be sure to check the error messages in Output. You can view it by selecting "View>Output" http://i.imgur.com/4cIznW9.png
      - This guide was written based on https://msdn.microsoft.com/en-us/library/esaeyddf.aspx and https://blogs.msdn.microsoft.com/vcblog/2015/07/22/c-edit-and-continue-in-visual-studio-2015/
      Linux:
      First we need to compile the server in debug mode.
      - Compile the server with the cmake flag -DCMAKE_BUILD_TYPE=Debug

      Debugging on linux. You can debug on linux by using GDB.
      - Here is a good video about it: https://www.youtube.com/watch?v=sCtY--xRUyI
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "gdb ./worldserver"
      -- Enter breakpoints by using break command on gdb
      -- Use the run command on gdb to start the server
      -- You are now debugging
      - You may also be interested in using VScode or some other more visual debuggers. https://www.youtube.com/watch?v=B0xTgyCwsAo
      Crashlogs on linux. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - Take crashreport.gdb from /contrib/debugger from source folder and place it to your server folder
      - Start the authserver
      - Start the worldserver by using "gdb -x crashreport.gdb ./worldserver"
      - Reproduce your crash
      - There should be a backtrace.log in your server folder that contains information about the crash like the callstack and variables in each function call in the call stack
      - This guide was written based on https://github.com/TrinityCore/TrinityCore/blob/master/contrib/debugger/README
      Running valgrind on linux. This helps you find memory errors like invalid reads and writes and memory leaks.
      - Here is a good video about it: https://www.youtube.com/watch?v=fvTsFjDuag8
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "valgrind ./worldserver"
      -- Run your code that you want to analyze and close the server
      -- The console or an output log should contain the valgrind log
    • By reyne
      Hey there!

      I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
      After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:

      `Error loading World\Maps\Expansion01\Expansion01_42_6.adt`

      This repeats for every line in Expansion01, and then the extractor crashes.

      I'm not sure where else to go from here.

      Thanks for your help

      Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
    • By Uee
      I recently found the Trinity Cataclsym Preservation Project and thought I will try it out.
      I am already running 3.3.5a and Master - both server run great
      Pulled 4.3.4 down using Git and built it same way as others:
      boost_1_73_0 cmake 3.17.2 Mysql 5.7.30 VS Community 2019 Built fine - no issue. Used 'Extractor.bat' to run all the map extractors - worked great!
      Noticed there was extra file 'connection_patcher.exe`, ran that - worked great! Now have "wow_patched" and use this to launch client
      MySQL runs in standalone mode, -initialize, added base sql files, imported, auth and character sql files
      Configured both the .conf files and passwords, IPs etc are all in place.
      Note: When loading the exe and built conf file, bnetserver complain about these items missing, so I add them:
      Updates.AutoSetup = 1 Updates.EnableDatabases = 0 LoginDatabase.SynchThreads = 1 Load up Mysql - loads fine
      Load up bnetserver and appears to load ok - last few lines look like this:
      Connected to MySQL database at 127.0.0.1
      DatabasePool 'auth' opened successfully. 2 total connections running.
      Started auth database connection pool.
      Listening on connections from worldservers on port 1118...
      Load up worldserver and it adds the FULL world and hotfixes, then applied all updates (confirmed archived in SQL) - last few lines look like this:
      Calculate next monthly quest reset time...
      Calculate random battleground reset time...
      Calculate guild limitation(s) reset time...
      Calculate next currency reset time...
      World initialized in 0 minutes 13 seconds
      TrinityCore rev. d0c7bbab40bc 2020-05-06 00:01:21 +0200 (master branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon) ready...
       
      There are no db errors in logs.
      Config.wtf contain portal, realmlist as remote server and patchlist as localhost.
      When I try to connecting using "user@local" and password I get immediately disconnected.
      What I did noticed different is that the bnetserver doesnt add "Added realm "Battle for Azeroth" at 192.168.10.213:8085." (From my Master log) 
      3.3.5a also have this line as last line in authserver - but 4.3.4 is not giving me this one.
      Realmlist table is accurate with right information.
      Anyone know why bnetserver is not starting me realm?
       
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
×
×
  • Create New...