Jump to content
TrinityCore

"unknown column" "missing table" "duplicate column" error / sql problems / SQLDriverLogFile < answer on 1st post of 1st page


Apple
 Share

Recommended Posts

Hello all,

 

I have a problem with running server.

 

The problem is that core want atribute "permission" in world.command table:





Using configuration file /home/tccata/server/etc/worldserver.conf.
Using SSL version: OpenSSL 1.0.0 29 Mar 2010 (library: OpenSSL 1.0.0 29 Mar 2010)
Using ACE version: 6.0.3
TrinityCore rev. 912808887749+ 2013-10-15 23:35:40 +0200 (4.3.4 branch) (Unix, Release) (worldserver-daemon)
<Ctrl-C> to stop.

 ______                       __
/__  _       __          __/ __
/_/ / _ __ /_    ___ /_ , _  __  __
     /`'__/  /' _ `/   / / / 
        /   / /     _  _ 
      _ _   _ _ _ _ __/`____ 
      /_//_/   /_//_//_//_//__/ `/___/> 
                                 C O R E  /___/
http://TrinityCore.org                    /__/

In mysql_stmt_prepare() id: 53, sql: "SELECT name, permission, help FROM command"
Unknown column 'permission' in 'field list'
DatabasePool cata_world NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors.
Cannot connect to world database 127.0.0.1;3306;MySecretUsername;MySecretPassword;cata_world

I have read a lot on forum and I did those steps:

 

1. - Downloaded TrinityCore via git clone https://github.com/TrinityCore/TrinityCore.git

2. - Then I used command git checkout 4.3.4 ( for switching to 4.3.4 branche )

3. - After this I used git reset HEAD~10 - some files were downloaded...

4. - I checked if there is a BuradinHold folder in src/scripts/EasternKingdoms - it was, so I thought that 4.3.4 files were downloaded

5. - config, make, install - succesfully

6. - Google, found this - http://collab.kpsn.org/pages/viewpage.action?pageId=1704351

7. - I used command ( in my home directory ) - git clone https://github.com/TrinityCore/TrinityCore_4.3.4_DB_Alpha.git

8. - Then I've downloaded TDB_full_434.05_2013_07_17.7z, which should be the newest one.

9. - Extracted TDB_full_434.05_2013_07_17.7z, executed to worldDB file from it.

10. - Then I've opened TrinityCore_4.3.4_DB_Alpha and used commands:

 

cd updates

cat *.sql > updtm.sql

11. - Tried to execute on world DB - allright.

12. I've re-written the config files to MySQL connection

13. - The lucky number - I've got the error :)

 

So, I've read DatabasePool cata_world NOT opened. There were errors opening the MySQL connections. -First think - there's wrong connection string in my config, but it is not..

 

I want to ask you for check my procedure for some wrong steps or errors and what to insted. 

 

Thx so much, Thomson :)

Edited by Thomson
Link to comment
Share on other sites

TrinityCore_4.3.4_DB_Alpha...

 

Step 1: go to DB Repo

Step 2: see last commit on Aug 27, 2013

Step 3: go to Core Repo

Step 4: see last commit on Nov 10, 2013

Step 5: Use brain

Step 6: Think there are many changes between Aug 27 and Nov 10

Step 7: Use brain again

Step 8: Found two ways to fix the problem

Step 9: Be Happy, -> Now it works

 

Edit:

 

Step 3 is already a good basic idea for on way to fix it.

Edited by Dhiana
Link to comment
Share on other sites

Thx for reply also to you..

 

Well I did not mention those dates..

 

 

Nice, but sql updates from CORE/sql/updates/world

is unexecutable because of an error:

ERROR 1146 (42S02) at line 271: Table 'cata_world.creature_ai_scripts' doesn't exist..

 

I've tried to find some conversion to SAI but I've found only https://github.com/TrinityCore/EventAI-to-SmartAI/ so I've tried to execute those files but the error is the same... I have no idea and please you help like "use brain" or "use google" is non-sense :)

 

Thx, T.

Link to comment
Share on other sites

use your brain and your eyes and view your sql folder again.

 

 

 

Edit:

fuck... i'm to friendly to do something like that...

 

Fix 1: 

  • Use Core Rev. from Aug 27, 2013

 

Fix 2:

  • Use the SQL between Full DB and Latest, but only those which market with _434.sql
Edited by Dhiana
Link to comment
Share on other sites

I'm having a problem that I haven't been able to resolve yet.  I suspect it's related to database configuration, but I don't have any error messages or log files.  It would be a lot easier to figure out if I could get logging working.

 

Based on other forum posts, I know logging works, but I'm trying to get this working under Linux and I haven't seen too many posts from people working in a Linux environment.  So, I wonder if the logging problem is related to Linux.

 

I've already started looking through the code and I can see the TC_LOG_* lines that are supposed to generate log output.  I didn't set specific log directories in the conf files, so I understand that the log files should be created in the directory I run authserver and worldserver from.

 

I'm going to dig deeper into the code and, more specifically into the Logging system, but I'd appreciated it greatly if anyone has any insight into why the logging might not be working.

 

Thank you.

Link to comment
Share on other sites

The logging problem has been resolved.  My configuration files were formatted incorrectly.

 

I originally followed the Linux How-To when I was building TrinityCore and I created my configuration files (from the generated dist files) at that time.  I learned about revision matching between the TrinityCore and TrinityCore_4.3.4_DB_Alpha later.  After I did a checkout on the required commit, I didn't re-create the conf files.  Apparently, the format of these files has changed significantly between that commit and the on mine were based on.  So, one of the side-effects was no output and no log files.

 

Thanks to "Aokromes" in the IRC channel for help figuring this out.

Link to comment
Share on other sites

I have the same problem here
 

Using configuration file worldserver.conf.
Using SSL version: OpenSSL 1.0.1e 11 Feb 2013 (library: OpenSSL 1.0.1e 11 Feb 2013)
Using ACE version: 6.1.4
TrinityCore rev. 3875ae0c669a+ 2013-07-17 00:27:42 +0100 (master branch) (Win32, Release) (worldserver-daemon)
<Ctrl-C> to stop.
 
 ______                       __
/__  _       __          __/ __
/_/ / _ __ /_    ___ /_ , _  __  __
    /`'__/ /' _ `/ / / /
    / / / _ _
      _ _   _ _ _ _ __/`____
      /_//_/   /_//_//_//_//__/ `/___/>
                                 C O R E  /___/
http://TrinityCore.org                    /__/
 
DatabasePool world NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors.
Cannot connect to world database 127.0.0.1;3306;root;trinity;world
Link to comment
Share on other sites

I have the same problem here
 

Using configuration file worldserver.conf.
Using SSL version: OpenSSL 1.0.1e 11 Feb 2013 (library: OpenSSL 1.0.1e 11 Feb 2013)
Using ACE version: 6.1.4
TrinityCore rev. 3875ae0c669a+ 2013-07-17 00:27:42 +0100 (master branch) (Win32, Release) (worldserver-daemon)
<Ctrl-C> to stop.
 
 ______                       __
/__  _       __          __/ __
/_/ / _ __ /_    ___ /_ , _  __  __
    /`'__/ /' _ `/ / / /
    / / / _ _
      _ _   _ _ _ _ __/`____
      /_//_/   /_//_//_//_//__/ `/___/>
                                 C O R E  /___/
http://TrinityCore.org                    /__/
 
DatabasePool world NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors.
Cannot connect to world database 127.0.0.1;3306;root;trinity;world
 
Having the same issue....... what other info is needed, to help solve this issue.
 
Any and all help will be appreciated!!!
Link to comment
Share on other sites

--- Canned message start ---

Read http://www.trinitycore.org/f/topic/1518-trouble-with-your-trinity-install-readme-1st-faqs/

Also please Look in upper right hand corner of the forum, there is a button labeled search field, feel free to search for your issues first before posting, most questions like this one have already been answered.

If you still cannot find the answers you seek feel free to make a post and tell us the steps you took to resolve this issue and we will do our best to help you.

--- Canned message end ---

Link to comment
Share on other sites

Hi!

 

First of all I wonder how I am supposed to get a full cataclysm install, the one i got right now is 18 gigabytes, and the mapextractor finishes after loading 206 maps (which takes about 30 seconds), and after a while after running makevmaps_simple.bat windows says it has stopped working. I compiled with tools, and the compiler said that 21 succeeded and 0 failed.

Also,

I get this error when starting my worldserver. I have read the stickies about these errors but I have not gotten this to work.
 

Using configuration file worldserver.conf.
Using SSL version: OpenSSL 1.0.1e 11 Feb 2013 (library: OpenSSL 1.0.1e 11 Feb 2013)
Using ACE version: 6.1.4
TrinityCore rev. 214d0822ce41 2013-11-21 12:08:12 -0800 (4.3.4 branch) (Win32, Release) (worldserver-daemon)
<Ctrl-C> to stop.

 ______                       __
/__  _       __          __/ __
/_/ / _ __ /_    ___ /_ , _  __  __
     /`'__/  /' _ `/   / / / 
        /   / /     _  _ 
      _ _   _ _ _ _ __/`____ 
      /_//_/   /_//_//_//_//__/ `/___/> 
                                 C O R E  /___/
http://TrinityCore.org                    /__/

DatabasePool world NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors.
Cannot connect to world database 127.0.0.1;3306;trinity;trinity;world
In mysql_stmt_prepare() id: 53, sql: "SELECT name, permission, help FROM command"
Unknown column 'permission' in 'field list'

Thanks a lot.


I'd like to add that I have the latest core (not the master branch, the 4.3.4 one)
I've downloaded TDB from here, and updates from the git, I've ran the windows_merge or whatever it's called and applied the merged sql file to the database.

Edited by Fralexxelarf
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.


  • Similar Content

    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Rochet2
      A lot of people have asked how to debug so I made this short guide on how to set up debugging.
      This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux.
      This will not explain the basics of debugging. You can google those or play around with the debugger to learn.
      Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI

      This guide contains multiple guides. Each list of bullet points is it's own guide.
      Make sure you can run the server normally before trying to debug.

      Windows:
      On Windows before anything you should check these
      - Before debugging or making crashlogs etc. with Visual Studio you must compile the core in "Debug" instead of "Release". You can select this in "Build>Configuration Manager" or at the top of Visual Studio window http://i.imgur.com/5oHd59j.png
      - You also need to move the new pdb files generate by compiling in debug mode on Visual Studio from the compile output folder (bin) to your server folder - these files contain information needed for debugging.
      - It is assumed that Solution Explorer is open. Open it by selecting "View>Solution Explorer" in Visual Studio http://i.imgur.com/hkW6Gk0.png
      -- You may want to click on the Home icon to reset the view on Solution Explorer http://i.imgur.com/N8UPwDh.png
      - You can place breakpoints in Visual Studio editor by right clicking a line of code and selecting "Breakpoint>Insert Breakpoint" http://i.imgur.com/L2TxBVG.png
      - At the top of the window you should see controls for stepping and continuing when you have started to debug.
      - Here is a video showing the basic Visual Studio functionality https://www.youtube.com/watch?v=Ijdk4z8-2OI
      Fastest way to debug on windows. This is the easiest way to start up debugging a script.
      - Start the authserver and worldserver normally
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In Visual Studio at the top select "Debug>Attach to process...>worldserver.exe" and click "Attach" http://i.imgur.com/jDEI2Hq.png
      - You are now debugging
       
      The second slower way of debugging on windows. This is useful for debugging something that occurs in the startup of the server.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Set as StartUp Project" http://i.imgur.com/wvMzeRA.png
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties you should go to "Configuration Properties>Debugging" and edit "Working Directory" to point to the server folder. For me this is the default compile folder so I use "$(OutDir)" http://i.imgur.com/aRI29fB.png
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging". The server will start with debugging attached from the beginning http://i.imgur.com/cg1KJNw.png
      - You are now debugging
      Crashlogs on windows. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - After compiling the core in "Debug" instead of "Release" start up the worldserver and authserver
      - Reproduce the crash you have
      - In the server folder there is now a folder called Crashes that contains txt and dmp files. http://i.imgur.com/9eQIdql.png
      - You can open the txt files in text editors http://i.imgur.com/EH6R17E.png
      -- At the top of a txt file there is some information about your system and below it there is the Call Stack and below that there are Variables of each part of the call stack
      -- The Call Stack will tell you at the top what was the last function call before crashing and what function calls led to that function call.
      -- Next to the function names there is the file that the function is defined in and the line number the code was executing in that function.
      -- In the Variables section you can inspect variables that were present at each function call.
      -- Based on this information you are often able to see what crashed or get a better view of what you need to inspect more in your code.
      - The dmp file can be opened in Visual Studio
      -- Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      -- Drag and drop the dmp file to Visual Studio
      -- In the window that opens click to "Debug with Native Only" http://i.imgur.com/OgyU2kM.png
      -- In the window popup click "Break" http://i.imgur.com/4jDzqRn.png
      -- You are now in a state like you would have hit a break point in the code or a crash while debugging. You can inspect the call stack and the variables.
      Edit and continue on windows. When debugging this allows you to change the code and without restarting the server apply those changes so they actually work ingame.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties select "Configuration Properties>Linker>General" and set "Enable Incremental Linking" to "Yes". http://i.imgur.com/caQqwN5.png
      -- In Properties select "Configuration Properties>Linker>Advanced" and set "Image Has Safe Exception Handlers" to "No". http://i.imgur.com/FYzN8Ks.png
      -- In Properties select "Configuration Properties>C/C++>General" and set "Debug Information Format" to "Program Database for Edit And Continue". http://i.imgur.com/pxQ6I8N.png
      - At the top of the window select "Tools>Options". In the Options select "Debugging>General" and in there select "Enable Edit and Continue", "Enable Native Edit and Continue" and "Require source files to exactly match the original version".
      - Compile the server for the changes to take effect.
      - Set up "The second slower way of debugging" (I did not test edit and continue on other configurations)
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging".
      - Try edit a cpp file a little and save it.
      - At top of Visual Studio window select "Debug>Apply Code Changes" and wait until the changes are applied. Warning: it can take considerable amount of time for the changes to be applied. http://i.imgur.com/77pb58E.png
      - If you have issues, be sure to check the error messages in Output. You can view it by selecting "View>Output" http://i.imgur.com/4cIznW9.png
      - This guide was written based on https://msdn.microsoft.com/en-us/library/esaeyddf.aspx and https://blogs.msdn.microsoft.com/vcblog/2015/07/22/c-edit-and-continue-in-visual-studio-2015/
      Linux:
      First we need to compile the server in debug mode.
      - Compile the server with the cmake flag -DCMAKE_BUILD_TYPE=Debug

      Debugging on linux. You can debug on linux by using GDB.
      - Here is a good video about it: https://www.youtube.com/watch?v=sCtY--xRUyI
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "gdb ./worldserver"
      -- Enter breakpoints by using break command on gdb
      -- Use the run command on gdb to start the server
      -- You are now debugging
      - You may also be interested in using VScode or some other more visual debuggers. https://www.youtube.com/watch?v=B0xTgyCwsAo
      Crashlogs on linux. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - Take crashreport.gdb from /contrib/debugger from source folder and place it to your server folder
      - Start the authserver
      - Start the worldserver by using "gdb -x crashreport.gdb ./worldserver"
      - Reproduce your crash
      - There should be a backtrace.log in your server folder that contains information about the crash like the callstack and variables in each function call in the call stack
      - This guide was written based on https://github.com/TrinityCore/TrinityCore/blob/master/contrib/debugger/README
      Running valgrind on linux. This helps you find memory errors like invalid reads and writes and memory leaks.
      - Here is a good video about it: https://www.youtube.com/watch?v=fvTsFjDuag8
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "valgrind ./worldserver"
      -- Run your code that you want to analyze and close the server
      -- The console or an output log should contain the valgrind log
    • By reyne
      Hey there!

      I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
      After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:

      `Error loading World\Maps\Expansion01\Expansion01_42_6.adt`

      This repeats for every line in Expansion01, and then the extractor crashes.

      I'm not sure where else to go from here.

      Thanks for your help

      Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
    • By Uee
      I recently found the Trinity Cataclsym Preservation Project and thought I will try it out.
      I am already running 3.3.5a and Master - both server run great
      Pulled 4.3.4 down using Git and built it same way as others:
      boost_1_73_0 cmake 3.17.2 Mysql 5.7.30 VS Community 2019 Built fine - no issue. Used 'Extractor.bat' to run all the map extractors - worked great!
      Noticed there was extra file 'connection_patcher.exe`, ran that - worked great! Now have "wow_patched" and use this to launch client
      MySQL runs in standalone mode, -initialize, added base sql files, imported, auth and character sql files
      Configured both the .conf files and passwords, IPs etc are all in place.
      Note: When loading the exe and built conf file, bnetserver complain about these items missing, so I add them:
      Updates.AutoSetup = 1 Updates.EnableDatabases = 0 LoginDatabase.SynchThreads = 1 Load up Mysql - loads fine
      Load up bnetserver and appears to load ok - last few lines look like this:
      Connected to MySQL database at 127.0.0.1
      DatabasePool 'auth' opened successfully. 2 total connections running.
      Started auth database connection pool.
      Listening on connections from worldservers on port 1118...
      Load up worldserver and it adds the FULL world and hotfixes, then applied all updates (confirmed archived in SQL) - last few lines look like this:
      Calculate next monthly quest reset time...
      Calculate random battleground reset time...
      Calculate guild limitation(s) reset time...
      Calculate next currency reset time...
      World initialized in 0 minutes 13 seconds
      TrinityCore rev. d0c7bbab40bc 2020-05-06 00:01:21 +0200 (master branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon) ready...
       
      There are no db errors in logs.
      Config.wtf contain portal, realmlist as remote server and patchlist as localhost.
      When I try to connecting using "user@local" and password I get immediately disconnected.
      What I did noticed different is that the bnetserver doesnt add "Added realm "Battle for Azeroth" at 192.168.10.213:8085." (From my Master log) 
      3.3.5a also have this line as last line in authserver - but 4.3.4 is not giving me this one.
      Realmlist table is accurate with right information.
      Anyone know why bnetserver is not starting me realm?
       
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
×
×
  • Create New...