Hello from Brazil!
I was able to compile both 3.3.5 and 6.x branchs on a virtual box machine with debian 8 and get both working.
However the system compiled a 32bit .elf and tools only for linux.
I bypassed this by mounting WoW directory and using the linux tools in the mounted directory.
However, now I want to compile portable worldservers, auth and bnetservers EXEs on the debian virtual machine.
What Flags, Parameters would make this possible?
*This Issue is Also mentioned on GitHub Isuues*
I'm Running TrinityCore for 6.x & I'm getting some errors in worldserver.exe when trying to login into the newest build in wow(184.108.40.20686):
WorldSocket::HandleAuthSession: Sent Auth Response (bad realm)
and IN-Game it says:
This Log On Server is Offline Visit (Battle.net Website Here)
This Issue has Occurred since the release of Commit d2d41c1
My DB is completely Up-to-Date and I have VS 2015 Community Update 1 & CMake 3.4.1
Both have No Issues
Edit: My Realmlist Table GameBuild is 20,726 but in BattleNet Components 20,886 is Seen in it's normal sections(Win,Win64,MCB)
Edit 2: If I edit 3 Lines in battlenet_Components from 20886 to 20779 It will Work on 20779 again but Not 20886
I have recently built the 6.x branch and managed to get the auth and world servers up and running. I can connect my client just fine, but I notice that:
1. There is no portal to Pandaria in Stormwind.
2. When I go to Pandaria using .go taxinode, there is no NPC anywhere in the continent.
Is this intended? I can still spawn all the MOP NPCs myself. They are just not there. Spawned NPCs even have quests that I can click on.
Please let me know what other logs I should attached. There are indeed quite a bit of errors I'm seeing here, but not sure what to make of them.
Thank you so much! I really appreciate the work you guys have put into this project!