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  1. Today
  2. We're currently in Hallows End, and some of the events are working normally (trick or treat with the innkeepers, the mask achievements, apple bob). However, I don't seem to have the Horseman starting fires at Goldshire, nor are the effigies on fire for that practice quest. The effigies are present on the hill, but they are not burning. The buckets and water container are there and are interactable, there's just no fires. I rebooted the server thinking that might fix the problem, and it didn't. I'm not sure if this is related, but the weekly fishing quests don't seem to start, either. With server time - as shown ingame - as being my local time, I had assumed that these events would be set to local time, reading off the server timestamp. Brewfest seemed to work perfectly fine, so it doesn't seem to be a general event trigger problem. Is there anything I can check in the database?
  3. Yesterday
  4. kriss729

    My worldserver and authserver wont open

    if git pull is the same as clone then ive done that over again already.
  5. Aokromes

    My worldserver and authserver wont open

    git pull and compile again.
  6. kriss729

    My worldserver and authserver wont open

    Figured it out, dropped the DB and let the worldsever do it. Same error.
  7. kriss729

    My worldserver and authserver wont open

    Ok, so how would I go about this? Just reinstall the DB and let it run?
  8. Aokromes

    My worldserver and authserver wont open

    truncate world, character and auth databases and leave core the job of import them, don't manually import them.
  9. Last week
  10. kriss729

    My worldserver and authserver wont open

    NVM fixed by relaunching the script a few times till i got the quarrying prompt
  11. kriss729

    My worldserver and authserver wont open

    how about this error now? (rebuilt reading every instruction twice)
  12. kriss729

    My worldserver and authserver wont open

    DUHHHHH omg thanks guys! lmao
  13. Searcas

    My worldserver and authserver wont open

    You installed core for The Lich king expansion but put database for LEGION!
  14. kriss729

    My worldserver and authserver wont open

    Ah so my trinity is outdated?
  15. Sweet! Everything worked smooth as silk this morning when I compiled and loaded up new sql statements. Aokromes, if you would, you can close this topic now as the problems seems to have gone bye-bye now. Thanks for the assist dane!
  16. Morvis

    Importing old Database

    That should work. Thank you both!
  17. Hello! I'm working with a Legion server 7.2.5 and I have a question regarding smart_scripts. Little background: The npc should say something if a player is in a specific range, but only if it is a player. I have creatures walking with waypoints near this npc and they should not trigger the event. I use the event type "SMART_EVENT_OOC_LOS" and it is working fine, but I only want to trigger it if there is a player. On the wiki is written that param5 is "0/1 Player Only" but I only have "event_param_string" in my table. I also tried to use this field with "1" or "Player only" as a value, but it doesn't work. Is there a work around that I can use to only trigger the event if there is a player? If it's possible I don't want to use custom scripts. I hope I was able to express myself clearly. =/ Thanks in advance for every advice/help!
  18. Hello i just follow the guide on your wiki by a friends request and i find that there is no client to use!!!!!! sorry but i cant find him...thnks
  19. desteny

    Importing old Database

    an other possibble solution would be to apply all missing updates, you need to find all sql updates made since TrinityCore rev. 02d7df6aa435 2016-04-20 the old sql updates you will find here: https://github.com/TrinityCore/TrinityCore/tree/3.3.5/sql/old/3.3.5a the newer here; https://github.com/TrinityCore/TrinityCore/tree/3.3.5/sql you yust need to concat all update sql files for your world / characters and auth db via batch / script then you can simply apply the update (if your repack had no breaking structure changes) this way youre able to keep all your data and you will get all missing fixes from TC over time
  20. Aokromes

    Broken Isles

    no yet implemented.
  21. madmax765

    Broken Isles

    I'm not sure if I messed up somewhere or what, or if this is a bug.. there are no NPC's at all in broken isles ? I see them in kailimdor core Commits on Oct 4, 2018 9ffa906feb158409d120bfb0f8149cb3e8395713 DB TDB_full_735.00_2018_02_19 with all the update to 2018_10_11_04_world
  22. That's exactly what I did. Deleted all 3 tables and pulled fresh source code to recompile and even changed out OS back to debian stretch. Will have to wait until my next source pull to see if it works ok now.
  23. dane

    Importing old Database

    This sounds like it would be pretty easy to do in sql. Just use alter table to add the column you're missing -- no need to delete anything. Then import without dropping the table, skipping duplicates. I think it would be harder to do in a spreadsheet. If you're going from a repack to the official version, I'd hesitate to change any of the tables too much though. It kind of defeats the purpose.
  24. If bisect didn't fix it, that suggests that your database was the problem. When you say you rebuilt it, do you mean you started with an empty database? That would be my next step (after backing up the old database, naturally). If that worked, I'd try restoring the backup and deleting all the auction data. Note that you need to remove the auction items as well as the sell data. I've done this before, but forgot to take notes on the queries I used. If an empty database doesn't work, I'm stumped. I need to update my server and see if there are any problems.
  25. Morvis

    Importing old Database

    Hello. I just prepared TrinityCore server on Debian 9, ex. 3.3.5a, it's finally running and I wonder if there is a way to manually import few of my old tables to the newest revision. Revision from old repack: TrinityCore rev. 02d7df6aa435 2016-04-20 When I checked creatur_template for example.. I noticed two differences there: 1) Inhabit Type column has been removed 2) spell_school_immune_mask column has been added Is there a way to export it to an excel where I can remove and add appropiate columns, so it will be compatible? I did not find such options only classic .sql export, which would take forever to manually change it. Best Regards
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