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  2. Its defined as constant in c++ code: `BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY`
  3. Today
  4. You could start you world domination by letting us have a copy of your bots patch
  5. Hello! I was checking my DB but I didn't find any table that could tell "this is when it will happen" I wonder how it work, I activated it but is there a table to put the unix time? (like to do : every wednesday, at 15:25:30 there will be the distribution) Thanks!
  6. Thanks for this information. I will play around with this, and see if my master plan to dominate the world will come to pass....
  7. Yesterday
  8. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  9. Thank you, I will try posting there.
  10. if you are looking for wow 1.x support try cmangos forums.
  11. Hi, I don't know if this it the right place to post this since it doesn't strictly relate to Trinity Core but is there publicly available documentation somewhere that details (at the byte level) all the messages that the vanilla wow client will send to and expect from the server, By that i mean everything ranging from the logging in information the client sends and the servers response to the server telling the client an item appeared in its inventory at a certain slot to registering entities on the client(like players, npc's, mineral nodes etc) and updating their positions and other attributes and everything else. And with that what connections the client makes (for example does the client have to connect directly to instance servers or is the client always connected to one server that forwards information appropriately) and also what protocols are used for each connection (TCP/IP or UDP). I half assume every team trying to create an emulator doesn't reverse engineer this information from scratch (but I could be wrong, I'm unfamiliar with the wow emulation scene). Any links to resources or advice to obtain resources much appreciated!
  12. Last week
  13. I know there is currently no easy way to obtain an official 7.2.5 client but do not download clients from untrusted sources. I'm afraid this has nothing related to TrinityCore.
  14. I still don't understand why you are using an old 7.1.5 version. Upgrade your TrinityCore to the HEAD commit and connect with the 7.2.5 client.
  15. Dear Devs and Users! My TrinityCore server finally runs smooth and without any huge errors only some with the db, but thats would be fixed soon. So, I downloaded the amster, cmake compile, and now running. Tryied to connect with 7.1.5 client, didnt worked, so, I switched to 7.2.5 client. The 7.2.5 client downlaoded from: https://wowmortal.com/download.php The client now connecting to my server, without any issues, Im able to create characters, and loggin to play, but I met a frustrating issue, my client got ONLY 15-20 fps on EVERY settings, however my PC can handle 200+ (on my battlenet client (7.3.0), runs with 214 fps without any laggs on Ultra Hight settings. Someone omaybe met with this issue, and can help me out. Where do you guys downloaded your client to connect to your TC 7.x server? How can I fix this FPS issues? I think i tried everything what i can, to fix this silly problem, but nothing changed at all... I really waiting for your kind answers and help! Thank you so much, regards: Levcsu
  16. Dear Aokromes, in that way, this is your master Core. Where can i get help than with that? Anyways, I can't find 7.1.5 world db for that core, what should I do?
  17. you cannot use tdb 7.2.0 for 7.1.5 server, also, 7.1.5 is unsuported on this forum.
  18. The latest trinitycore 7.1.5 is the server and i try to connect from a 7.1.5 client. i need to try from a 7.2.5 game client?
  19. Use the latest TrinityCore for client version 7.2.5
  20. This is the worldserver infos what ive got on console: No defined handler for opcode [UNKNOWN OPCODE 0x35E6 (13798)] sent by [Player: Account: 1] No defined handler for opcode [UNKNOWN OPCODE 0x35E6 (13798)] sent by [Player: Account: 1] No defined handler for opcode [UNKNOWN OPCODE 0x36C0 (14016)] sent by [Player: Account: 1] Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST 0x36BF (14015)] from [Player: Account: 1] Received not handled opcode [CMSG_UPDATE_VAS_PURCHASE_STATES 0x36F7 (14071)] from [Player: Account: 1] WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 13982) from client 127.0.0.1, accountid=1. Skipped packet. No defined handler for opcode [UNKNOWN OPCODE 0x35E6 (13798)] sent by [Player: Account: 1] No defined handler for opcode [UNKNOWN OPCODE 0x35E6 (13798)] sent by [Player: Account: 1] No defined handler for opcode [UNKNOWN OPCODE 0x36C0 (14016)] sent by [Player: Account: 1] Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST 0x36BF (14015)] from [Player: Account: 1] Received not handled opcode [CMSG_UPDATE_VAS_PURCHASE_STATES 0x36F7 (14071)] from [Player: Account: 1] WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 13982) from client 127.0.0.1, accountid=1. Skipped packet. WorldSession::Update ByteBufferException occured while parsing a packet (opcode: 13982) from client 127.0.0.1, accountid=1. Skipped packet.
  21. Dear Devs! Finally my TrinityCore 7.1.5 runs, with dbc, gt, vmaps, and maps, but i found an usse: When I loggin to the realm, my Character screen is blank, cant create character, the background not showing, everything is empty. When I click on the realm change, im dissconnected. How can I fix this issue? I use the auto updater for the database, and the TDB_FULL_ vas the 7.2.0 release from the TrinityCore github I attach screenshots here:
  22. +1 for discord
  23. we don't support 7.1.5 nor gcc 4.8.4. GCC: TrinityCore requires version 4.9.0 to build but found 4.8.4
  24. 32 or 64 bit wont matter, but you need to read the instructions on which exe to patch. https://trinitycore.atlassian.net/wiki/spaces/tc/pages/74006268/Client+Setup
  25. Dear Users! I followed all of the steps, but heres an error named: ~/TrinityCore/build# cmake ../ CMake Error at cmake/compiler/gcc/settings.cmake:7 (message): GCC: TrinityCore requires version 4.9.0 to build but found 4.8.4 Call Stack (most recent call first): cmake/platform/unix/settings.cmake:29 (include) cmake/macros/CheckPlatform.cmake:13 (include) CMakeLists.txt:58 (include) -- Configuring incomplete, errors occurred! See also "/root/TrinityCore/build/CMakeFiles/CMakeOutput.log". See also "/root/TrinityCore/build/CMakeFiles/CMakeError.log". Plus, I tried to do following these steps: http://www.ac-web.org/forums/showthread.php?175234-How-to-compile-Trinity-Core-on-Ubuntu&p=2286499#post2286499 But theres an error aswell, named: [email protected]:~/TrinityCore/build# make make: *** No targets specified and no makefile found. Stop. [email protected]:~/TrinityCore/build# make install make: *** No rule to make target `install'. Stop. Anyone have any ideas? OR anyone have a compiled linux files from master (7.1.5). Id like to do this to work, please help me out!
  26. And thats should work? And which exe should be started to verify a version? 32 or 64bit? Or 32bit for 32bit server, and 64 for 64? someone have 7.2.5 client please?
  27. you need wow 7.2.5 not 7.1.5 or 7.3.0
  28. Hello! I need a little help, cus im stucked. The master tc compiled fine, db auto update works like a charm, but i cant extract a dbc, gt, vmaps maps folders. I tried to extract from 7.1.5 client enus but no maps comes only gt and dbc. The dbc told me its not a correct version, and worldserver crashes. Same with the gt folder. J have an active bnet wow license as well, on europe. I tried an extract from there but the issues are the same. Maybe I change thats wtf to enUS and try the extract again or how can i get the correct dbc, gt, maps amd vmaps? PS I tried to download them from acweb and other sites but the error sitill up. Sometimes its starting but than gt/artifactxp issues comes. I followed all the steps from the tutotial (compile, setup, everything). I waiting for your kind answer or maybe some can share his/her working folders? I tried to check repacks but there none of these folders (how the hell can they actually start??!!) Best regards!!
  29. My guess work, From the snippet, we see that your DataDir is ./ and that $DataDir/mmaps worked fine, but $DataDir/vmaps didn't. From this I feel that the error that reads "VMap file './vmaps/000.vmtree' does not exist" is actually "VMap file './vmaps/000.vmtree' does not exist for the version of the extractor-worldserver combination. When making a version of tc (worldserver and tools), the extractor from the tools is made only for use with the world server (and vice versa). So make sure that the "I start of copy -> paste" is executing the extractors from the same compile you made your worldserver from. If you have some other extractor version laying around, make sure that isn't used .... this is a problem. I don't run windows, but i would expect to see authserver mapextractor mmaps_generator vmap4assembler vmap4extractor worldserver in your bin directory, I do not ... so this suggests to me you are running 'tools' from another version or at least that was not compiled with your worldserver Compile servers+tools, use the newly compiled tools to extract, populate the datadir ... fire up the database, copy the TDB, run the servers, profit.
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