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  1. Today
  2. I have a lot of warnings "Unknown compiler version - please run the configure tests and report the results" in VS log. I'm not sure but I think it's since the last VS update and wasn't before. However it compiles without errors. (CMake is also without errors) After a Google search I think it something with Boost libs. But I already use the latest stable 1.64 version. The VS is version 15.3.1. Somebody else also have this warnings ? Are they new ?
  3. Is there any way to pump up the spawn/respawn rate and such?
  4. Yesterday
  5. they are pooled, they change of location to stop people sitting on same node forever.
  6. Hey all, I'm having some trouble with my world. It seems like the Herbs/Mining Nodes don't want to respawn, ever. Is there a line in the config file or something I missed?
  7. Last week
  8. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  9. Hello everybody, I am grad at the service and test a 3.3.5 server. Everything has worked perfectly until now. Now I get the following error message (root @ euve254399: / awocs / run / bin # ./worldserver TrinityCore rev. C702a1e2505f 2017-08-18 23:46:32 +0200 (3.3.5 branch) (Unix, Sharing, Static) (Worldserver daemon) <Ctrl-C> to stop. As shown in Fig. / \ __ _ \ __ __ / \\ __ \ / _ / \ / / _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \ \ \ \ \ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \\ _ \\ _ \\ \ _ \\ _ \\ _ \\ _ \\ __ \\ / `____ \ As shown in Fig. VEIN /\___/ Http://TrinityCore.org \ / __ / Use the /awocs/run/etc/worldserver.conf configuration file. Using the SSL version: OpenSSL 1.0.1t 3 May 2016 (Library: OpenSSL 1.0.1t 3 May 2016) Using the Boost version: 1.55.0 Daemon PID: 1255 Automatic database updates are disabled for all databases! Could not connect to MySQL database at 127.0.0.1: Can not connect to MySQL server at '127.0.0.1' (111) DatabasePool Login NOT opened. There were errors when opening the MySQL connections. Check your SQLDriverLogFile for certain errors. Read the Wiki at http://www.trinitycore.info/display/tc/TrinityCore+Home
  10. WPP now supports it as of https://github.com/TrinityCore/WowPacketParser/commit/62e3cab188c9622596eaee1e8b052e6610f8ef64
  11. ty broo
  12. Hi, Recently the trainers have been replaced by a system of tables that are not documented. The sniffs from Wowpacketparser have entries for some of the trainer tables, yet are missing gossip_menu_option_trainer which is used to link them. To link this cooking trainer (http://www.wowhead.com/npc=1699/gremlock-pilsnor) to the trainer table, you have to manually work out what it could be by the type of spells in the trainer_spell table, pull it back to the trainer table, then link the gossip_menu_it from creature_template to the `gossip_menu_option_trainer` table. INSERT INTO `gossip_menu_option_trainer` (`MenuId`,`OptionIndex`,`TrainerId`) VALUES (5853,0,136); The new system is much better, however it is undocumented, and Wowpacketparser does not fill in that table, so every entry must be reverse engineered and guessed at if there are multiple trainers of the same type. In case someone wants to get a trainer working manually, the above method works, however if Wowpacketparser can be updated to have entries for the `gossip_menu_option_trainer` table then the process would be much simpler. Thanks, Glenn
  13. you have to strict mysql change settings to allow 0000-00-00 as valid date.
  14. hey all i updated last core on trinity on master branch evertinh working fine but i got error on creating account on here its my picture on error https://www.mupload.nl/img/ieytxp4ccik9t.jpg
  15. Yes, it should. If not, then you will need to dedicate more RAM to your vps. That is extremely low even for testing 3.3.5a.
  16. @CDawg thanks you, i just got the zip and it worked good. In the end I had to fix the quest in different way, it wasnt a areatrigger :P. Thanks you both for the help. The topic can be closed. (if you are curiose what quest it was Quest 39384 )
  17. @darki73 Whoops! I meant to put in the releases folder. Also, I have a compiled version that disabled the auto-update. @Daniel25 Sorry for the confusion, to add what darki73 mentioned. It will try to connect to their server and check for updates. It does take a good minute once you launch the app. I have the Editor with that feature disabled. I just have to find it. Once I'm home from work I can PM you one.
  18. so you mean that i can use make -j 1 to complie? but my vps is 1core 1Gram,i use "make" can only got one core,would "make -j 1" make any diffrent? i thought "make" and "make -j 1" is the same in my vps
  19. Hi Daniel, I thought so, I'll do the cache clearing first. If that fails, then I'll do the truncate and import the original world sql file. The updates that are relevant are only those in the 7.x folder right? To clarify, I used the Dduarte database. That one is also available by Trinity TDB 720.00 which holds all data until 19-04-2017. I ran updates ontop of that one. If I start over I can truncate the world database but... what do I do next? Just turn on run updates when starting the worldserver?
  20. Well i was going to tell you about clearing your cache too. If it doesnt work: You can truncate the world database, import the world sql file downloaded of trinity and then you run the worldserver.exe so updates get added automatly.And everything should to work good. Just wondering why you used a different database of trinity instead of trinity one...
  21. @darki73 ow i didnt see that, thanks you and thanks you for the link to check column structure :P.
  22. Hi Daniel, Thanks for testing and helping out. I've applied those settings and restarted the trinitycore worldserver. However the Olemba cones are not clickable. I didn't clear the cache in the client. I'll try this tonight. If that fails then I'm thinking of rebuilding a new database. I've taken the database of dduarte v720 as a basis and then ran the updates. Is that also what you guys have done?
  23. hello guys,i met a problem in linux core complie: ubuntu 16.04 trinity version is 3.3.5 i follow the guild to the CMAKE step,and it's done. then i make,it,it will stuck at 18% every time i dont understand how did this happen,missing some lib? please help me. $ cmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server -- The C compiler identification is GNU 5.4.0 -- The CXX compiler identification is GNU 5.4.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Detected 64-bit platform -- UNIX: Using default configuration directory -- UNIX: Using default library directory -- UNIX: Configuring uninstall target -- UNIX: Created uninstall target -- UNIX: Detected compiler: /usr/bin/cc -- GCC: Enabled c++11 support -- GCC: Enabled C99 support -- GCC: SFMT enabled, SSE2 flags forced -- Using mysql-config: /usr/bin/mysql_config -- Found MySQL library: /usr/lib/x86_64-linux-gnu/libmysqlclient.so -- Found MySQL headers: /usr/include/mysql -- Found MySQL executable: /usr/bin/mysql -- Found git binary : /usr/bin/git [ 17%] Built target shared Scanning dependencies of target gamePCH.cpp_dephelp [ 17%] Building CXX object src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/PrecompiledHeaders/gamePCH.cpp.o [ 18%] Linking CXX shared module libgamePCH.cpp_dephelp.so [ 18%] Built target gamePCH.cpp_dephelp Scanning dependencies of target generate_gamePCH.cpp [ 18%] Generating gamePCH.h.gch [ 18%] Built target generate_gamePCH.cpp Scanning dependencies of target game [ 18%] Building CXX object src/server/game/CMakeFiles/game.dir/World/World.cpp.o c++: internal compiler error: Segmentation fault (program cc1plus) Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-5/README.Bugs> for instructions. src/server/game/CMakeFiles/game.dir/build.make:62: recipe for target 'src/server/game/CMakeFiles/game.dir/World/World.cpp.o' failed make[2]: *** [src/server/game/CMakeFiles/game.dir/World/World.cpp.o] Error 4 CMakeFiles/Makefile2:1330: recipe for target 'src/server/game/CMakeFiles/game.dir/all' failed make[1]: *** [src/server/game/CMakeFiles/game.dir/all] Error 2 Makefile:127: recipe for target 'all' failed make: *** [all] Error 2 $
  24. I have no idea how to backport TrinityCore to 2.4.3, but I know it'd work a hell of a lot better than MaNGOS. If anyone wants to make a public project like this, PM me if you have the knowhow. I can work on fixing scripts.
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