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Showing content with the highest reputation since 07/17/18 in all areas

  1. 1 point
    Put the client on a USB hard drive? Might be a bit slow though.
  2. 1 point
    nevermind just delete in "WoW_Folder/Data/enUS/" the "patch-enUS-w.mpq" and "patch-enUS-x.mpq" and it worked. Close
  3. 1 point
  4. 1 point
    told you it was incomplete client.
  5. 1 point
    it compiles or it doesn't compile, there is no intermediate step.
  6. 1 point
    Hey, I'm new to WoW and not really an experienced programmer, but this project has caught my eye. So, I have some questions if someone wouldn't mind answering me. How is this core possible? From what I understand it is completely written from scratch and there aren't any source code leaks from blizz. I'm curious about how the connection between the client and the server is made - since the client is unmodified and we don't have the source for it. All the content Blizzard created... is it integrated into this core? I mean, I'm sure that no one rewrote all the quests, all the respawn position for the mobs, etc. Maybe this data is stored in the client and not the server how I thought... I'd appreciate if you could provide some more information about the making of Trinity Core. It's an interesting subject to talk about.Thank you!
  7. 1 point
    then you may have incomplete client.
  8. 1 point
    you need new glasses, since months ago tc wiki is using clang to compile tc. https://trinitycore.atlassian.net/wiki/spaces/tc/pages/10977288/Linux+Requirements
  9. 1 point
    I have recently come back and started doing all this again. I noticed on the glyph part of AH you also need to set this line in the worldserver.conf for glyphs. # AuctionHouseBot.Items.Misc # Description: Include misc. items. # Default: 0 - (Disabled) # 1 - (Enabled) AuctionHouseBot.Items.Misc = 1 I had set all my other settings like I wrote before, but AH was still not showing glyphs. After setting the line above, glyphs started coming in once again. So I'm guessing glyphs are listed as Misc items now.
  10. 1 point
    It's a long story but in short these are not scripted (yet). Cataclysm Zones - Quests + Phasing https://github.com/TrinityCore/TrinityCore/issues/15182 [master] WoD missing features https://github.com/TrinityCore/TrinityCore/issues/13825 Wandering Isle is checked but it has some serious issues. I hope one day Lopfest will be able to finish this zone. https://github.com/TrinityCore/TrinityCore/pull/17021 (Also there is no post cata content on Trinity... I tried to help them with initial spawns but as you can see from the conversation there is zero feedback so I stopped contributing. https://github.com/TrinityCore/TrinityCore/issues/20186 ) Tip: Play these zones on offical then use the quest commands to skip these zones on Trinity. (quest complete & quest reward) https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130065/GM+Commands
  11. 1 point