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  1. 3 points
    Hello TrinityCore community! I do know that TrinityCore is provided with an anticheat program but how good is the anticheat system? Once I had a repack, it was an old one from TrinityCore, but still I was able 2 hack myself without my anticheat-program detected anything. Also I would like 2 thank @CDawg and @HannibalRoG for their patience when they helped me in my last topic. I can now say that my server is up and running and I was able 2 have 10 people online without any laggs at all!
  2. 3 points
    This sniffer is closed source, don't ask for new sniffer versions making new threads or on irc, new versions will be released when I have time. The sniffs are only available for TC developers and official contributors because they contain private data. Sniffer only works with LIVE realms and the build number stated on title/key file. How to use it: Put it on your wow directory. Start wow.exe. Start attach_sniffer. login. OR Start Wow-64.exe Use attach_sniffer_64 login. If you want to force WoW to start in 32-bit only mode use Wow.exe -noautolaunch64bit Upload your sniff compresed with zip, rar, 7z or some linux format to some non-anoying file hosting (for example zippyshare, mega, anything without captchas or wait times). Post your sniff at http://www.trinitycore.org/f/forum/13-wdbadbsniffs/ only devs will see your sniff there. Note: When updating sniffer you need to overwrite all old files. Edit by ShinDarth: In order to run the sniffer under GNU/Linux or Mac OS X you have to use the Windows client (Wow.exe) and open it using wine (get the latest version). Note: if you have the Mac OS X client already, you can just download the *.exe and *.dll files of the Windows client and add them to your Mac client folder. Instructions: - open a terminal window and run: wine Wow.exe -noautolaunch64bit Script for wine (save in the same directory as wstc) #!/bin/bash WSTC_COMMAND=$(grep -E -o 'WSTC.exe .*\.wstc' ./attach_sniffer.cmd) set -x wine $WSTC_COMMAND WSTC_7.2.5.24742_Release.zip WSTC-64_7.2.5.24742_Release.zip
  3. 2 points
    Honestly, I think it will be a positive outcome. @Ibeatdungeon, you have to take into consideration, that most players expect the hard grind, including the lack of new features such as, LFD, LFR, old quests you have to look up on "Thottbot", like back in the days. Blizz is (hopefully) giving the players that same feel. The population may slowly fade. But,... you will still have loyalists that just pay. Remember, it isn't about the content.. It's about the community that develops around it. Not to mention, people that have never experienced classic will bitch about missing features that they are accustomed to today's wow. But they will be slammed down by the loyalists to keep it the way it is. Blizz will have to launch a new client with new graphics, etc. It all depends on the outcome and I'm excited to see that very outcome play out.
  4. 2 points
    Is it true that now for the use of Sniffer on 7.3 - Blizzard begin to block accounts? So you are silent that there is no information about the update on the new build? *before release 7.3 Blizzard renewed the license agreement. http://eu.blizzard.com/en-gb/company/legal/eula
  5. 1 point
    WTF?!! Did you read what I just posted? This is NOT a business!! @Ibeatdungeon, Ask the dev or OP why it was closed, they don't have to give an answer. This is a contributed project. It's not even in the guidelines for devs to say why they closed an issue. Now... with that said.. yes I agree: some explanation would be nice, however, it's entirely up to the devs to adapt a "polite" mannerism to issues while closing and/or commenting.
  6. 1 point
    You are comparing ITIL process to an open public project? Also, I am a bit confused when you say "tickets". Are you referring to forum posts and/or open requests on git? I read your wall of rant and I'm at a complete lost on what your requesting within Help and Support. This isn't a company, and some the of the practices (regardless of ITIL) don't need to be adapted, hence contribution factor and NOT a "business".
  7. 1 point
    You would be shocked how many people don't search google first just checking lol
  8. 1 point
    --- Canned message start --- Trinity does not support repacks. Please learn to compile and configure the source yourself, you will learn more and may even find that the error doesnt exist in vanilla TC. Please refer to the author of the repack for your questions if you continue to use said repack. --- Canned message end ---
  9. 1 point
    Well it isn't as stable as 3.3.5a but it is much better then 7.2.5 or even 7.3.2 and I have tested it's up time and it is really good no problems with crashes or downtime so I am really happy with it right now, there was a logging out problem is disconnects for a while until I changed some things with the core authentication but things are running smooth.
  10. 1 point
    You are using ONESHOT_KISS (17) (Emotes.dbc) but you need KISS (58) (EmotesText.dbc)
  11. 1 point
    Constant crashes, Data lost->critical Crashes with easy repo way->high What a player thinks it's critical->low Missing emotes, paths->cosmetic Anything else, no prio.
  12. 1 point
    cmake ../ and compile again.
  13. 1 point
    Let me know if you have issues with torrents. I have an enUS retail (clean) version.
  14. 1 point
    Actually they still do play and the reason I know this is because my uncle is one of them that still plays 4.3.4 with other employees, but not saying that is all they do I know work comes first lol
  15. 1 point
    It's not a firewall. Like I said, there will be 404s and at some point it will stop working all together. They are discussing on using json fomat and actually removing xml or "2.0". The launcher client calls for that specific news feed url. Remnants of text/html, images, etc may still work as long as the link is still up. But, some day they will eventually decommission it. They have old servers that have archived expansions. They still do testing, but they don't actually "play". I'm sure they wish that they had time. lol. Anyhow, their QA department actually demands that they keep archives of each game product. (not sure if there is a legal disclaimer behind that). The gives hope that maybe someday... nah! (it costs too much money) The blizz employees don't care about the old launcher. Before they transitioned to battle.net after (v4) the old launcher never checked for client updates/patches. Like I mentioned to LewisPotato they are discussing on moving the product over to json format from xml and changing the url, so we may notice some things start to break over time and receive 404s. I just don't know when.
  16. 1 point
    Like Aokromes said 3.3.5a is the most stable but 4.3.4 is fun too I like playing on that server so you can also run that one for fun, I play on it all the time when I get free time from work that is lol
  17. 1 point
    This is a modified version of 7.2.5 and that is why you are having issues with fps you need to not use the client from them, and the feed is also tearing it down when it goes looking for the realm so please use another version.
  18. 1 point
    Actually you can find torrent ones by going to google.com and searching for 3.3.5a and one good source is piratebay if when searching just also add that one if you need to find a good source and there are other good sites out there. if you still have problems finding one let me know I will give you a link but google is your friend
  19. 1 point
    Actually 4.3.4 is a great version to use I run my server also using 4.3.4, 3.3.5a and 7.3.2 but the funnest one for me is Cataclysm 4.3.4 and you can compile one yourself if that is what version you are wanting to run here is the link for that version. https://gitlab.com/trinitycore/TrinityCore_434/tree/4.3.4
  20. 1 point
    Actually the only reason this is still working some what is because Blizzard employee's still play version 3.3.5a, 4.3.4, and 5 but after that the news feed is cut off but the images like the background doesn't show because the rendering system they used is not running anymore when the news feed is streamed so that is why you are not getting the background. This has nothing to do with the firewall blocking it.
  21. 1 point
    Here's a pretty thorough pros vs cons list of discord vs IRC. I know you guys are sold on IRC, it's tried and true and, anecdotal evidence aside, I totally understand the reasons that make IRC objectively better. But there are a lot of neat features Discord offers that picks up the slack. Obviously, the community isn't asking you to shut down your IRC channels and replace it with Discord. Just make a discord channel and let the community use it. If you guys become drawn to it as you use it, then so be it. I just don't see a reason to not give it a try.
  22. 1 point
    * hacks / exploits: check out the patches, truly your going to need to do that anyways (or google the topic, plenty of people are discussing or have discussed limiting people from movement hacks and dealing with false positives. * Well, think about it a moment ... what quest id is that (first of the day?) ... perhaps it's id 24788 and if you look that quest rewards item id 49426 (select * from quest_template where id = '24788') * On changing the quests and the DungeonFinding quests, you are going to have to look a bit further. The quests, instances and the manager are very related. https://github.com/TrinityCore/TrinityCore/tree/master/src/server/game/DungeonFinding
  23. 1 point
    The main question here is are you talking about 3.3.5 branch or about the 7.x branch? As far as i know TrinityCore has done a realy good work on "Warden Anticheat" for the 3.3.5 Branch, but i dont know, or even not expect, this working on 7.x. This Anticheat is far from being complete but its the way Blizz do cheat dedection. Some other anticheat systems are validating movement and many more stuff on server (speed / fly hack / ecc.) but this was never integrated in the repository. There are patchs around in the custom section.
  24. 1 point
    For most exploits, that you are likely to encounter, people have some knowledge of and they are likely created as issues for them. So back in the day when you had a repack, you could have made an issue for that specific version and then made an issue/defect to that effect. Examples: https://github.com/TrinityCore/TrinityCore/issues?utf8=✓&q=label%3ASub-Exploit
  25. 1 point
    "my friends and I".. hehe Remember, If you don't want to wait there is also ".npc add temp #" <- that doesn't add to the DB and is temporary
  26. 1 point
    I answered my own question. I realized that I somehow reverted back to an older version of the config file. The property i was looking for is Respawn.DynamicMode
  27. 1 point
    you need to type on worldserver as stated on wiki.
  28. 1 point
    32 or 64 bit wont matter, but you need to read the instructions on which exe to patch. https://trinitycore.atlassian.net/wiki/spaces/tc/pages/74006268/Client+Setup
  29. 1 point
    My guess work, From the snippet, we see that your DataDir is ./ and that $DataDir/mmaps worked fine, but $DataDir/vmaps didn't. From this I feel that the error that reads "VMap file './vmaps/000.vmtree' does not exist" is actually "VMap file './vmaps/000.vmtree' does not exist for the version of the extractor-worldserver combination. When making a version of tc (worldserver and tools), the extractor from the tools is made only for use with the world server (and vice versa). So make sure that the "I start of copy -> paste" is executing the extractors from the same compile you made your worldserver from. If you have some other extractor version laying around, make sure that isn't used .... this is a problem. I don't run windows, but i would expect to see authserver mapextractor mmaps_generator vmap4assembler vmap4extractor worldserver in your bin directory, I do not ... so this suggests to me you are running 'tools' from another version or at least that was not compiled with your worldserver Compile servers+tools, use the newly compiled tools to extract, populate the datadir ... fire up the database, copy the TDB, run the servers, profit.
  30. 1 point
    I use Linux, and compile and extract 3.3.5a. (Ubuntu Server 16.04). Like I said before, this really isn't a "version" issue. If you compiled TC (3.3.5a), the issue is with your client asset extraction. Not making any assumptions on the OP, but with my experience, most of the time it's an OP that doesn't like the answer, even if it's the right one.
  31. 1 point
    7.3 will not be the next months. Since Blizzard has blocked access to the receipt of client information.
  32. 1 point
    Maybe nobody wants to update it or just doesn't have time But seriously if there really are issues with 7.3.0 it would be nice to know which kind of issues
  33. 1 point
  34. 1 point
  35. 1 point
    I have been following this tutorial http://www.model-changing.net/tutorials/article/107-legion-big-tutorials/ to add some new items. I have added like 2 new items but my current problem is that I can't add any stats to the item.
  36. -1 points
  37. -1 points
  38. -1 points
    Not to bump this, but figured out how to set the timer. Now I need to set it to cast a spell if the timer runs out. During testing, however, the timer counted down to 4 seconds, then the spell vanished...
  39. -1 points
    Adding this to Unit.h/Unit.cpp will do the Job... void CastWithDelay(uint32 delay, Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty); void Unit::CastWithDelay(uint32 delay, Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster) { class DelayCastEvent : public BasicEvent { public: DelayCastEvent(Unit *caster, Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster) : BasicEvent(), _caster(caster), _victim(victim), _spellId(spellId), _triggered(triggered), _castItem(castItem), _triggeredByAura(triggeredByAura), _originalCaster(originalCaster) { ; } bool Execute(uint64, uint32) { _caster->CastSpell(_victim, _spellId, _triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, _castItem, _triggeredByAura, _originalCaster); return true; } private: Unit *_caster; Unit *_victim; uint32 _spellId; bool _triggered; Item *_castItem; AuraEffect const* _triggeredByAura; ObjectGuid _originalCaster; }; m_Events.AddEvent(new DelayCastEvent(this, victim, spellId, triggered, castItem, triggeredByAura, originalCaster), m_Events.CalculateTime(delay)); }
  40. -1 points
  41. -1 points
    I know this is the Wrath of the lich king standard difficulty_entry_1-3 This field connects the stats from another entry to this template when in 25man normal, 10man heroic or 25man heroic mode instance. For Dungeons: difficulty_entry_1 = 5 (Heroic) For Raids: difficulty_entry_1 = 25 (Normal) difficulty_entry_2 = 10 (Heroic) difficulty_entry_3 = 25 (Heroic) i am confused if this is Legion standard difficulty_entry_1-3 This field connects the stats from another entry to this template when in 25man normal, 10man heroic or 25man heroic mode instance. For Dungeons: difficulty_entry_1 = 5 (Heroic) difficulty_entry_2 = 5 (Challange) difficulty_entry_3 = 5 (Mythic) For Raids: difficulty_entry_1 = (Normal) difficulty_entry_2 = (Heroic) difficulty_entry_3 = (Mythic) or has it been moved to new tables?
  42. -1 points
    I actually run official client 7.2.5 in an Intel CPU core i5 3330, GPU Nvidia 750 and 8Gb of Ram an it fly with all setting full, I'm sure it's a problem of your client.
  43. -2 points
    Thanks for this information. I will play around with this, and see if my master plan to dominate the world will come to pass....
  44. -2 points
    trinitycore is truly dislike happy....
  45. -3 points
    You can get bots easily. http://git.realmsofwarcraft.com I know, I charge for access, but it's a one time fee of $10 because the server it runs on is a dedicated server and it costs me to rent it. But it is lifetime access. @gerripeach I could not get that code to work. item not declared, auraeffect not declared. Guess not placing it properly, but I fixed my issue with the spell not counting all the way down to 0. Still am unable to get another spell cast when duration ends. Worst part is, this is the easy part. the rest of what I am attempting is going to be much harder...
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