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  1. be sure your boost version matches your visual studio version.
    1 point
  2. we recommend to avoid centos to run trinitycore, because they give a lot of issues.
    1 point
  3. Our dependency versions are set to whatever ships in current stable debian release, not centos
    1 point
  4. Use https://github.com/Arctium/WoW-Launcher/releases to start wow
    1 point
  5. in case someone wonders what means "over cataclysm" only wow 4.3.4 spawns are completed. there are few spawns on mop and higher expansions but not completed at all.
    1 point
  6. 1 point
  7. 100% and i use that percentage rarely. If you edit src/server/scripts/EasternKingdoms/zone_undercity.cpp only that file will be recompiled. if you edit src/server/game/Entities/Unit/Unit.cpp everything will be recompiled. unless you do full rebuild, then everything will be recompiled. also 3 hours recompile? what processor you have?
    1 point
  8. What Aokromes said is true. I will tell you any advices in case you didnt know it: - Dont use cmake if you only changed any lines in any files. Every time that you use cmake, compilation will take more time to compile. - Dont clear proyect in visual studio if you didnt add new files in the project or it will compile everything there. - You can disable tools (map extractors) of source in cmake so it wont compile with the project and it will be faster. Regards
    1 point
  9. you cannot, the more critical files you change the more files compiles.
    1 point
  10. the amount of recompilation depends of the files you change.
    1 point
  11. It is definitely still there in git history, you just need to find the correct commit or tag - however there is no guarantee that you will be able to compile it with latest compiler/dependency versions
    1 point
  12. Yep, I remember this tool. When it was built for mangos, I ended up working on the development this, and if memory serves me ended up taking over for the original developer. Once TrinityCore came out I ended up building a new system I called trinitymanager and stopped working on minimanager. Bruno I think was the guys name.
    1 point
  13. Does any of you knows guys? It seem to be hard coded, since I cannot find anything in DBC/DB. What about parry? I mean for 4.3.4 or at least 3.3.5a Thank you.
    1 point
  14. I am new here but have been working with game Emulators for a while. Been a number of years since I have messed around with the WoW emulators but have been working with EQ emulators for a while. Trinitycore is a LOT easier to install / compile compared to the EQ versions. Still with that being said I found the step-by-step instructions in the Wiki to be sadly lacking a LOT of crucial information. When I was stuck I tried searching and that did little but take me right back to the spot with missing information. Whomever maintains the Wiki has the unfortunate tendency to assume installers know some information and simply skip it which will tend to confuse and frustrate people (this problem is VERY common among many people unfortunately.) Many of the people that try to help or instruct others tend to make that same mistake, assuming the people being instructed know certain information. To truly setup step-by-step instructions you must assume the people know absolutely nothing about the setup. That is the only true way to reduce the posts here asking for help. For instance on the Wiki under the Server Setup it mostly takes you through a setup until it reaches this point: ---------------------------------------------- https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130046/Server+Setup After completing all the steps listed above you can now start your server. Run the authserver (bnetserver on master) and worldserver to run your server. Both must stay running for your server to accept connections to it. Tip: The authserver (bnetserver on master) allows you to enter your username (email on master)/password to connect to the Realm Selection screen, and the worldserver allows you to connect to the realm itself. Once you are in-game, the authserver (bnetserver on master) can be safely closed if you wish. DO !NEVER! create an account directly into your database unless you are ABSOLUTELY SURE that you know what and how to do! The "3" is the GM account level (higher numbers = more access), and the "-1" is the realm ID that stands for "all realms". ------------------------------------------------ Then after that it tells you to startup the worldserver and login using the account you just created?!?! Nowhere in there does it tell you HOW to create the account nor does it tell you how to set the GM access level other than the last line telling you that "3" is GM level... I had to experiment for 10 minutes to figure it out on my own but I was only able to do it because I was used to working in a similar environment with the EQ emulators... But looking back on it there is a very confusing and veiled comment to how the authserver allows you to create the account but it never says "Type this into the authserver command window to create your account" which would prevent a lot of confusion and questions being asked (especially since it should be typed into the worldserver window instead)... Then after telling you to start the worldserver and to create the account it tells you somewhat how to install the databases... Shouldn't the database install come BEFORE telling people how to create an account in the database?? All-in-all, other than downloading and compiling the core, the wiki and FAQ are mostly useless for new people for help... So far I have searched everywhere and I can't find the answer to one simple question that should be in a FAQ or guide somewhere, how to run server / GM commands in-game??? I am sure there is a way but have yet to discover it... IMHO to reduce the number of help posts and duplicates you really need to overhaul many of the newbie FAQ's and Wiki help / install sections with a good sense of how a person that has never worked with an emulator install before should proceed...
    1 point
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