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  1. Yesterday
  2. https://code.google.com/archive/p/cntc/downloads I decided to look for YTDB (it was better at that time), and found everything (TDB inclusive) . Excellent!
  3. https://github.com/tophitter/Trinity/blob/master/sql/TDB_full_335.11.44_2011_11_24.sql I found version 44, but no one has version 39-43?
  4. Please tell me, where did you find TDB_full_335.11.42_2011_08_27 here? https://github.com/TrinityCore/TrinityCoreDatabases/tree/master/3.3.5
  5. https://github.com/TrinityCore/TrinityCoreDatabases are all the databases i found.
  6. Can you share it here, please? Could you find the version TDB_full_335.11.42_2011_08_27?
  7. Last week
  8. I have found some old repacks that have that version via google. maybe dump the sql from one? Just an idea.
  9. I need to revew the version of 9 years ago (2011). Had to suffer a lot to buid everything on Visual Studio 2019. To finish, it remains to find the full TDB.. The latest available version from the repository for 2014. TDB_full_335.54_2014_07_05.7z (https://github.com/TrinityCore/TrinityCore/releases?after=TDB434.09) But I need either the TDB_full_335.11.42_2011_08_27 version, or an approximate one. Who has the archive, can you share, please? The question is, why delete the old database? They could be in another repository, if it interfered with the original.
  10. Here is a link to the launcher that I use to run https://mega.nz/#!yHBwGC4A!9jXlYVIBJMw2yePcfOA-M_ifcG3gRM0UzFT67pvjZZc If you're receiving "incompatible" when attempting to log into your realm then you can change the value in the file called .build.info
  11. Earlier
  12. Is it possible to determine if a quest id is valid/active in the game from a database query? I tried checking: world.quest_template.QuestType == 1 But most usused/invalid world.quest_template rows have this set to "2" world.quest_template.Flags == QUEST_FLAGS_UNAVAILABLE But most usused/invalid world.quest_template do not have this flag I searched every quest related table, and could not find anything helpful. I am writing a python script to generate a report of uncompleted quests for a player. It works well except I cannot reliably filter out the inactive quest ids from world.quest_template PS. also, is quest faction determined by world.quest_template.AllowableRaces ?
  13. Hi, is there any document or page i can see the percentage of scipting (quests, mob spells etc)? For example: Durotar 88% completed Ashenvale 70% completed etc THANKS
  14. When I try to log in with the _retail_ wow.exe it gives me the following error on log-in: (yes I edited the config.wtf portal to Since at the base folder theres no Wow.exe thats why I tried to use the _retail_ one. I'm only able to log in with the Artctium Launcher. Anyone have any ideas, how can I fix this? Maybe theres a Wow.exe patcher somewhere?
  15. Thank you, so it will works like a charm. Thats good to know :) No exe editing or oatching required to connect I wonder
  16. Well, what I did was used Battlenet downloader to get client from Blizzard. So retail was easiest. Better hit it before they start prepping for Shadowlands expansion.
  17. Dear everyone! Where can I download the full client ( which is compatible with the Master branch? Its enough to download the full game from battle.net, and I will able to join to the server fresh compilied master branch server?
  18. Hello! I searched everywhere for a connection patcher (or a patched) Wow.exe for 8.2.0 31478 client. Sadly, what I found so far is Firestorm and EtherSide clients but both of them have an own modified Wow.exe with their news feed (and Id like to remove this things so need a client patched exe). Anyone can help me out?
  19. Ok but is it normal than we can't compile with DWITH_COREDEBUG option set at true ?
  20. you don't compile on debug mode with DWITH_COREDEBUG
  21. Hello, I am trying to compile master branch cloned today but I get the Following error. I am on Debian latest release. This error appear only when the cmake option -DWITH_COREDEBUG is set at TRUE. Otherwise no problem if the debug mode is disabled the compilation is done correctly. Here my cmake configuration : git clone -b master https://github.com/trinitycore/trinitycore.git && mkdir build && cd build && declare -x CXXFLAGS="-m64 -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -O0 -g3 -ggdb3 -pipe -msse3 -fno-strength-reduce -fno-delete-null-pointer-checks -fno-strict-aliasing -frename-registers -rdynamic" && declare -x CFLAGS="-m64 -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -O0 -g3 -ggdb3 -pipe -msse3 -fno-strength-reduce -fno-delete-null-pointer-checks -fno-strict-aliasing -frename-registers -rdynamic" && cmake ../ -DSCRIPTS="dynamic" -DTOOLS=false -DWITH_COREDEBUG=true -DCMAKE_BUILD_TYPE=RelWithDebug -DCMAKE_CXX_FLAGS="-std=c++11 -O0" -DCMAKE_C_FLAGS="-msse3 -O3" && make install -j 40
  22. --- Canned message start --- This thread does not belong in this section in its current form, and should be reposted in the tracker. Please read this thread to make your future help requests more effective. Read This too Search on tracker before posting any bug report. --- Canned message end ---
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