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  1. Yesterday
  2. WTF?!! Did you read what I just posted? This is NOT a business!! @Ibeatdungeon, Ask the dev or OP why it was closed, they don't have to give an answer. This is a contributed project. It's not even in the guidelines for devs to say why they closed an issue. Now... with that said.. yes I agree: some explanation would be nice, however, it's entirely up to the devs to adapt a "polite" mannerism to issues while closing and/or commenting.
  3. Compile or cmake problems

    Running Trinity WoW 3.3.5 server for a while. Last compile failed. (with jemalloc 4.0.4 update), What am I missing? Branch: 2017-11-20 14:25:45 +0100 (3.3.5 branch) Centos 6.9 with devtoolset-6 (64bit) cmake version 3.6.2 [ 17%] Linking CXX executable authserver [ 17%] Building CXX object src/server/game/CMakeFiles/game.dir/AI/CreatureAI.cpp.o [ 18%] Building CXX object src/server/game/CMakeFiles/game.dir/AI/CreatureAIRegistry.cpp.o ../../../dep/jemalloc/libjemalloc.a(jemalloc.c.o): In function `malloc_conf_init': /home/wow335/TrinityCore/dep/jemalloc/src/jemalloc.c:919: undefined reference to `secure_getenv' collect2: error: ld returned 1 exit status
  4. Which branch should I choose?

    Got it. As far as I see in Github, the main problem is the database, since we already have the game content. Too bad we can't get it from Blizzard I'll stick to 3.3.5a then. I won't bother to look for "repacks", since it seems, that the good people from TrinityCore are the only ones who are working on private server solution.
  5. Which branch should I choose?

    7.x have nothing working speaking of Expansion content.. Maybe TC is playable until 4.3.4 content.. But starting from Pandaria to Legion there is nothing A.F.A.I.K.
  6. Last week
  7. I've successfully installed and started the 3.3.5 branch on my Linux server, since the documentation said, that it's best for beginners. But what about the 7 branch? Is it stable? It says that it's not for production, but I see a lot of stuff in there. Isn't it ready?
  8. Hi, Could you please elaborate on what you actually changed? I seem to have the same issue you are having and I can't figure out this solution. thank you!
  9. I read Killyana closing 20917 in favor of 15182 as just what it "says", its assigned and accepted to Killyana in an existing effort. Rushor sort of makes me feel, in brief, that the right person is working on it. I assume when 15182 is closed, a new ticket like 20917, created thereafter, would be accepted as there would be no assigned an accepted effort that. That said 20917 being closed without comment, canned or otherwise, is rough/confusing. I think Issues like 20917 would serve these new issues better with a commentary a kin to "issues closed related to this are done so to ... [explaination continues]" It is extremely "bad for business" to create thousands of tickets for wip quests, npcs, items; the raw count makes the product look overly issue ridden; when it's actually a project that is wip.
  10. You are comparing ITIL process to an open public project? Also, I am a bit confused when you say "tickets". Are you referring to forum posts and/or open requests on git? I read your wall of rant and I'm at a complete lost on what your requesting within Help and Support. This isn't a company, and some the of the practices (regardless of ITIL) don't need to be adapted, hence contribution factor and NOT a "business".
  11. HELP Connection Patcher not working...

    What about actually reading what you posted? "I'm using retail wow from patch 7.2.5 which trinity core has said to be compatible. " And after that: "Determined build number: 25497" All build numbers higher than 25000 are 7.3.0+ builds.
  12. Hi, I've been searching on the internet for a proper server repack all over the internet and eventually found Trinity core. The server works fine and all but my only problem is when it comes to the connection, the connection patchers before worked but trinity cores' connection patcher doesn't work at all. I'm using retail wow from patch 7.2.5 which trinity core has said to be compatible. Here's the error it gives when I try to patch both my wow exe's! Creating patched binary... Determined build number: 25497 Win32 client... patching Portal Found offset 15004348 patching redirect RSA Modulus Found offset 14506792 patching BNet certificate file location Found offset 14969428 patching BNet certificate file to load from local path instead of CASC EX: unable to find pattern An error occurred. Press ENTER to continue... I have no idea what to do and cannot find a solution on the internet. Please help!
  13. NaXX10 Patchwerk!

    @Ibeatdungeon I love how u say (Disc priest op) ... In this Patchwerk fight I rather a Holy paladin than a Disc priest! ^^
  14. NaXX10 Patchwerk!

    Seriously, login yourself or use a few target dummys with billion health and you get your answer on how the script works. Skada will break down the hatestrikes clearly for you. The issue I was able to create where when the soak target can just leave melee range and the hatestrikes stop seems like a bug, but I likely didn't explore all that I should have. But at a glance it looks like you can walk patchwerk away from the off tank soak and the hatestrikes stop entirely. I am sure a combat log will suffice for a bug if you recreate it (noting that no more hatestrikes occur after time index so and so) I don't see the script in HEAD how the fight is easy if you dont dork with the encounter, hatestrikes are occurring every second and the damage he deals out is the same ole rapid fire patchwerk. If you have a lot of dodge or other mitigation the fight is extremely easy ... but the fight is easy (discipline priest op)
  15. Tickets reporting incidents in a granular manner are being closed in favor of keeping tickets that describe large, vague, and obscure issues. For instance, I reported that Skittering Spiderlings in The Hinterlands are attackable rather than lootable only to get that ticket closed in favor of keeping a ticket titled Cataclysm Zones - Quests + Phasing. So now, rather than tackling the spiderling issue, which is an easy fix, we can't apply the solution until the Cataclysm ticket is solved entirely. That is bad policy. The process of Incident Management has been developed, polished, and heavily tested for more than thirty years and separates incidents from problems. The way that @DoctorKraft managed this ticket is the right way to do so: a User-Acceptance Tester (UAT) reported an issue and @DoctorKraft then created a separate ticket that explains the technical problems causing that incident for developers to solve. It allows specialization by having testers reporting issues while developers focus on building code that testers can then test. Furthermore, putting everything into a single huge ticket describing large, vague, and obscure issues goes against the paradigm of divide-and-conquer in software development. That paradigm establishes that the best way to solve a big issue (such as 'Westfall is not scripted') is by breaking the problem into many small problems (such as Quests 'Hot On the Trail: The Riverpaw Clan' and 'Hot On the Trail: Murlocs' are available before completing quest 'Murder Was They Case That They Gave Me' and Two-Shoed Lou is not phased in after getting quest Meet Two-Shoed Lou). That paradigm allows developers and scripters to fix tiny problems that incrementally solve the big issue, rather than having to wait for the entire big issue to be solved in order to apply the fix. Moreover, this policy discourages UAT testers from testing the core. For example, if I wouldn't have tested the Hero's Call Board in Ironforge (which is considered a Cataclysm zone) we wouldn't have discovered that there is a feature missing in the core. Same thing when I tested Rune of Fire in Dun Morough (which is also considered a Cataclysm zone) which allowed us to find that the spell Burn Constriction Totem does not support the `conditions`.`SourceTypeOrReferenceId` for CONDITION_SOURCE_TYPE_SPELL which is also a core issue. But what incentives do I have now to continue to do UAT if the time and effort I spend in such testing is worthless since my reports will get closed on behalf of tickets that describe large, vague, and obscure issues? I suspect this is one of the factors why Ohloh reports a -31% decline in contributors to this project in the last twelve months. If you discourage contributors like UAT testers to participate, what do you expect? I don't think that's what we want as a community. Fortunately, the incident management process in software development has been well documented and developed in the past thirty years. There's no need to reinvent the wheel. But if we want to make this project flourish and more successful that what it already is, we should start adopting best practices and encouraging people--particularly UAT testers--to contribute rather than disincentivize them.
  16. NaXX10 Patchwerk!

    @Ibeatdungeon hmm. Hard 2 me finding a conclusion. The question is, are we dealing with a BUG / exploit? Also the same team were playing on Warmane + Dalaran-WoW it seems weird 2 me, that we never experienced the "exploit" on either Dalaran-WoW or Warmane. I think we're dealing with a wrong scripted boss? Also a good point in my video that I forgot 2 mention it's funny 2 see that 0:58 in my video, that when "Spytiskede" starts tanking then I start tanking the Hateful Strike ability once again. I think it's because I am now the one with second threat on the threat table now!
  17. Arena Grandmaster Quest

    Did you check that the QuestSortID was set properly in the quest_template for the quest? "QuestSortID 1932" for Example is Coldridge Vally.
  18. Working Official Blizzard 3.x.x Torrent

    To add what @codeman8214 said, a lot of people want to be spoon fed. Not saying you are since I know that you were trying a trusted source.
  19. That is the script used for completing a objective when in quest_objectives table the type of objective is 0 (npc) or 2 (object) and you dont need to kill it really. When you can kill the npc you dont need the script because when you kill the npc the quest_objective will get completed withouth the script. The script complete the quest_objective when you click the option in the gossip_menu withouth you need to kill any npc.
  20. NaXX10 Patchwerk!

    Interesting, I just entered naxx and fought patchwerk 10man normal two characters a warrior with 200k health had 100% threat, auto attacking in def stance ... ".cheat god" mode applied priest with ".mod hp 999999999" health and hitting him with her staff, with 23% threat (not god mode but obviously close) the priest eats all the hatestrikes every second (20k hits) ... the warrior doesnt take a single one once the characters are in position the warrior takes all the physical damage hits from patchwerk (patchwerks melee swing hits for 5k physical damage" obviously they both take slime damage I noticed all the abominations respawn super quick so i was taking a look at them .npc info and in the database alt-tab'ed Nothing changed with patchwerk for 2-3 minutes I moved the priest away to ".damage 10000000" the respawns and look at the other room. I noticed: Priest stopped taking hatestrikes when out of melee range (duh) Warrior didnt start taking hatestrike, was still taking physical damage and slime damage I knew if I walk out of the room I get insta-killed, so I jumped over the river and poof: dead priest warrior starts taking hatestrikes When i .revive'ed the priest and got back into range patchwerk ignored her It would seem at a glance if you want to avoid hatestrikes (exploit), the off tank just needs to get into the mix and run away. It seems that hatestrikes are somewhat sticky. His enrage seems very limited (it ends) as does his slime spam. That said seems like you could reproduce this pretty easy, a third character might be ideal data and a combat log.
  21. NaXX10 Patchwerk!

    @Ibeatdungeon "Not sure what version you are describing, but patchwerk's ability works ..." my version is fully up-2-date. I don't get it.... If Hateful Strike works, then I should take damage aswell when my warrior tank mate has highest threat on boss, which means I should soak the Hateful Strike. The problem is that I am not taking any damage at all or dodging anything while he's tanking... Btw I am Plsgovegan When I am thinking about it, I think the boss buggs out when Dixo dies in the beginning Also u can see in 2:10 that I am just standing there, bored.
  22. NaXX10 Patchwerk!

    Fwiw, it seems easy for me as well in 3.3.5 to multibox him down in meh gear as well. It was also this way in retail wotlk that I could hit that boss, noth, and anub before I could clear some all heroic bosses handedly. Not sure what version you are describing, but patchwerk's ability works ... Hateful Strike - Patchwerk will use this ability every 1 second, hitting the person with highest health in melee range for 27,750 to 32,250 (25 Player: 79,000 to 81,000) physical damage, mitigated by armor. As a physical attack, Hateful Strike can be dodged, parried, or blocked. This ability also adds threat to the top 2 (25 Player: 3) people in Patchwerk's threat table. Which seems at a glance to be what is in head. https://github.com/TrinityCore/TrinityCore/blob/a0a158b5b851db7e2c16819ec89e913d914a3aba/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp#L118 Non-HeroicOnly two tanks are needed. One main tank and a Hateful Strike soak tank.HeroicThree tanks are needed. One main tank and two Hateful Strike soakers.
  23. NaXX10 Patchwerk!

    Hello community! In this post I want 2 talk about Patchwerk and the fight in NAXX10. Me and a team completed whole Naxx10 in one evening. And one of the bosses we were a little sceptical over were Patchwerk. Shouldnt the other tank not get damaged 2 when I get aggro? I mean the hateful strikes. I just can't believe he's that easy. Check out the boss fight. I forgot 2 mention that we're only using HC gear from dungeons ILVL 200
  24. Doesn't 33 (SMART_ACTION_CALL_KILLEDMONSTER) assume that the player has already killed the NPC? In this quest I'm working on, the Player doesn't actually need to kill an NPC; it's just that the quest objective is coded as an NPC. Just in case, the quest is Proving Pit and the `quest_objectives`.`ObjectID` is a Darkspear Jailor. But you don't have to kill it. When you click the gossip menu that objective should be marked as completed. Thanks for the help and sorry for the questions; I'm just trying to clear all the confusion I have.
  25. First option which Rat told you: INSERT INTO `smart_scripts`(`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`, `action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES (object_with_gossip,1,0,1,62,0,100,0,gossip_id,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0, 'object_with_gossip- On gossip option 0 select - Close gossip'), (object_with_gossip,1,1,0,62,0,100,0,gossip_id,0,0,0,33,object_killcredit_id,0,0,0,0,0,7,0,0,0,0,0,0,0,'object_with_gossip- On gossip option 0 select - object_killcredit- quest'); Blizzlike option: INSERT INTO `smart_scripts`(`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`, `action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES (object_with_gossip,1,0,1,62,0,100,0,gossip_id,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0, 'object_with_gossip- On gossip option 0 select - Close gossip'), (object_with_gossip,1,1,0,62,0,100,0,gossip_id,0,0,0,11, 79181 ,0,0,0,0,0,7,0,0,0,0,0,0,0,'object_with_gossip- On gossip option 0 select - cast spell 79181- killcredit quest'); In second one, the spell surely works but if it isnt, so you will have to fix it in the core I guess...
  26. Could you please explain how to do something like that? I'm working on a different quest now where I have to give a kill credit after selecting a particular gossip. The objective is a coded as an NPC/creature rather than a spell.
  27. Environment Variables In Config

    Not natively, bit how much customization do you want to do? I used perl templating quick to modify conf.dist into conf on compile. It would be pretty easy to sed/awk some minor changes.
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