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TrinityCore

ZxBiohazardZx

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Posts posted by ZxBiohazardZx

  1. Let's stick to the facts here. OP is oblivious on how to proceed in order to get his server working because he either a) doesn't understand a word of English and could not understand the error message in the console even if his life depended on it, or b.) is too ignorant or uninitiating to consult MySQL package instructions or google for upgrade directions. These possible causes may have deeper rooted issues such as clinical retardism, lazy parenting or, indeed, sir was an avid repack user in the past. Please convince me why the fuck we should judge and not deal with the facts at face value - ignorance is bliss. This is a learning project after all, and we should not deprive one of the chance of learning because of his alledged past. If you feel the need to bash someone, fine. But base your conclusions on facts for which you have probable cause, and keep your witchhunt theories to yourself. 

     

     

    You know what's been here even before that? Cancer. I guess we should defend and worship cancer too.

     

    Paradox, you need to stop getting your panties up in a bunch. They're soaking wet from menstrual blood and they're leaving a rotten stench within the community.

     

    sadly the best post in this topic

  2. ?

    if you update the core, and there is c++ changes, you have to restart it. there is no way of updating a running core.

    edit: unless we modularize all the core and get compiled only certain parts... but dunno if that is possible to do. I think instead of having 2 services (realmserver and worldserver) we have thousands of them (realmserver, masterserver, ahserver, chatserver, kalimdorserver, whateverserver, etc...). Think this way you could compile and restart only those that get changed.

    this is actually blizzlike, but harder to implement, i think that Encore actually was going for modules but im not sure

  3. It's funny that people use the term "Illegal". for these reasons.

    Circumventing the operation of the software in any way is against the EULA that everyone clicks I accept in order to even open the wow client.

    The MySQL overwrites valuses in the dbc on the fly aka. streaming the data. So in essance you are modifing the dbc files.

    The extractor.exe you need to run so that your server has the dbc files to run must also unzip the MoPaq archive, and that is © blizzard.

    Let's face is and not run away from the fact that we are all hacking and breaking the EULA.

    With that said. Most of us feel that we bought the software so we should be able to develop things we like with it. Not for sale or any form of proffit mind you. but to experiment and learn.

    Blizzard has never really cracked down too hard on any one that is not making a proffit off their work, as a matter of fact , most of the origional dev for mangos and others was leaked programming from blizzard and hackers who just wanted to see how it works.

    If you are concerned with legality then I would suggest that the sysop and others actually write an MMO from scratch and dev that.

    I can say this because I have many MUDS under my belt with origional code and other MUDS that I've assisted on like DiKuMUD and CircleMUD.

    Anyway, thanks for the link :) and I allready have most of the dbc structures :)

    Cheers!

    1) there is a difference between illigal and illigal

    2) by overwriting it via SQL your NOT modifying the DBCs your modifying your handling of the dbc :P

    3) copyright infrigement for educational purposes is always allowed afaik, in that way your just not allowed to share it and always have to refer to the original owners etc etc etc

    the TOA and EULA dont change shit for that

  4. 1. I made a script to import most of the spell.dbc file into TC2 SQL.

    If you would like something like this please let me know. If not that's cool just don't delete me without a comment please, I'll never know you don't like it.

    2. Please don't bother trying to say "We don't touch DBC files" You do. You make modifications via the sql so don't bother with the © garbage as the server violates all of the Blizz © you can't use the client on ANY server other then Battle.Net per the EULA.

    1) why would you put all the DBC info into SQL, if the game used DBC unless overwritten by the SQL?

    (if the DBC and SQL match, then you replace Source by Source, eating time, memory and is just a waste of recourses?)

    2) no its not related to "we dont touch DBC files, its plainly related to wasting recources, the TC2_SQL table is OVERWRITING the DBC values, so copying all the DBC values to the SQL makes no sense whatsoever

  5. OK, here is a request :)

    A full graphical editor for the world -- something that you could, say, pick a GO (let's say some herb) and use your mouse to go spawning.

    For that matter being able to right click on an NPC and choose quest giver -> quest and then right click on the quest taker -> finish. If it is a kill quest, you could right click on the NPC(s) and choose quest -> involve (or some crap)

    Add on top of that a GUI for creature editing. Select your NPC and all the stats would have sliders, equipment drop downs and being able to see what the NPC would look like in game.

    On, and on, and on -- a full GUI for editing the world.

    Basically I am rambling, because while all that would be possible, and is how blizz does it, it would be SO much work that I don't see anyone ever doing it :)

    -- Brian

    yes on we need a visual tool for pooling / displaying spawns && guids

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