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Posts posted by Bhalandros
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Alright, so I managed to get some time to make some tests and did this
Now that I've read that auth is backwards compatible, I'll probably change the auth to be the same (though I don't know how it would work). But first of all, I would need some help with this; when I open authserver, it works fine (it seems), but when I open worldserver, i get this: https://pastebin.com/h3cREhUe
Edit: I've tried to change the .sql files' name, but doesn't seem to work anyways.
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I see, so auths are compatible, yes? I could just get the same auth with no problems.
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Hello.
I know this question has been asked many times, but I've seen some of the topics and none seem to really explain how to do it.
My question is simple. How can I make so that multiple servers, with different world databases (In fact, completely different versions, a master branch server and a 3.3.5 branch server) I don't really want them to be RUNNING at the same time, Just that if I go to the folder where I have the server for the master branch, it opens without problems, and then if I open the server on the 3.3.5 branch, they don't affect each other.
So how would I do it? New MySQL connection? Rename databases? (as in, Auth335 or something like that, on the same MySQL connection)
I figured it'd be renaming databases, but I don't know exactly all I have to change, and where. Is it enough if I change it on the .conf files or do I have to change something pre-compile?
Thanks in advance to everyone.
(I hope I made myself clear, it cost me a lot to write this down for some reason)
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1 hour ago, Aokromes said:
I told you to drop databases and leave core the work to import the databases and needed updates.
He's right. Just let the worldserver do its thing, if you have this in the same folder as worldserver.exe you should be gravy
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If you ask me, looks like a playercreateinfo table issue. Post a photo, I'm no expert but I might be able to help.
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On 8/2/2017 at 2:42 PM, Bhalandros said:
The deed is done. YES.
Thank you all so much.
why is this here I glitched it
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3 hours ago, Rochet2 said:
What does C:/TrinityCore contain? In the image above it seems to contain stuff it shouldnt (some git stuff?)
How did you clone the source exactly?It should contain the files you see here:
https://github.com/TrinityCore/TrinityCore
or here https://github.com/TrinityCore/TrinityCore/tree/3.3.5This is what it contains, and the next how i cloned it
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So, this is a thing now. Any clue what I did wrong? After cloning the git, I noticed the folders were very empty, but I did everything as the guide told.
Attatching pics in order:
Error Message upon clicking configure on Cmake
Place where I cloned the git (Various folders only contain more folders and are empty)
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This is the first one that I found when I googled the exact requirement stated on the guide ( Boost 1.60). Should I download another one, and if so, which one?
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Well, thank you very much then, I'll see what I'm able to do.
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Hello.
I am not new to Trinity Core, but yes to compiling, I've normally used already done repacks and the like, and the closest I've gotten to compiling a repack myself is a friend of mine doing it for me.
It's not that errors pop out or anything. It's not any of that.
It's just the fact that I can't even install the first program required in the guide. Nothing. Not a clue. Can't even find tutorials to install it, all guides do things I don't understand or I don't have.
If someone would be oh so kind to help me along the whole way, I wouldn't even know how to repay it. I've been trying for a couple of months now and I'm just fed up.
Thanks in advance to everyone.
Entering instances (7.2 branch)
in Help and Support
Posted
Hello. I'm trying to get into an instance in 7.2, specifically Siege of Orgrimmar. MapID with .go xyz (1136) comes out as invalid. Not a high priority problem, and I haven't really updated the core to 7.2.5 yet, since I use some custom code. Thanks.
Also, if anyone knows how to get into battlegrounds, please let me know. Thank you again.