cloudfox
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Posts posted by cloudfox
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17 hours ago, Shauren said:
There is a config for this - set Console.Enable to 0 for background processes
ohh could you please tell me where is this setting?
is it here?
i find something like this in .\TrinityCore\src\server\worldserver\Main.cpp line 304 to 310.
// Launch CliRunnable thread
std::shared_ptr<std::thread> cliThread;
#ifdef _WIN32
if (sConfigMgr->GetBoolDefault("Console.Enable", false) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
if (sConfigMgr->GetBoolDefault("Console.Enable", false))
#endifi change two 'true' to 'false' and recomplied. problem still exist
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thanks my friends,
but when i dont use "nohup ./worldserver &", just use "./worldserver" to start it.
the cpu cost is only 1% or little higher like my attached pic.
how do you guys running TC server on linux?
i tried to run "./worldserver" . when it's start complete i directly shut the telnet window.
but if i done this the server session "worldserver" is killed by system.
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hi there
i've met a strange problem on linux running TC worldserver.
everything is ok when i direct type ./worldserver and don't close ssh window. the worldserver session only take 1% less cpu use.
but when i try to use nohup or setsid to put worldserver backgroud.
this world server instantly taking 100% cpu percent .no matter how long i wait,%cpu will not come down.
i even try to use systemctl's service to made server run background,and i found server and systemctl still got 100% cpu use.
i'm asking for help about how to run server background on ubuntu16.04,and not with 100%cpu use.
thanks!!
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so you mean that i can use make -j 1 to complie?
but my vps is 1core 1Gram,i use "make" can only got one core,would "make -j 1" make any diffrent?
i thought "make" and "make -j 1" is the same in my vps
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hello guys,i met a problem in linux core complie:
ubuntu 16.04 trinity version is 3.3.5
i follow the guild to the CMAKE step,and it's done.
then i make,it,it will stuck at 18% every time
i dont understand how did this happen,missing some lib? please help me.
$ cmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server
-- The C compiler identification is GNU 5.4.0
-- The CXX compiler identification is GNU 5.4.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Detected 64-bit platform
-- UNIX: Using default configuration directory
-- UNIX: Using default library directory
-- UNIX: Configuring uninstall target
-- UNIX: Created uninstall target
-- UNIX: Detected compiler: /usr/bin/cc
-- GCC: Enabled c++11 support
-- GCC: Enabled C99 support
-- GCC: SFMT enabled, SSE2 flags forced
-- Using mysql-config: /usr/bin/mysql_config
-- Found MySQL library: /usr/lib/x86_64-linux-gnu/libmysqlclient.so
-- Found MySQL headers: /usr/include/mysql
-- Found MySQL executable: /usr/bin/mysql
-- Found git binary : /usr/bin/git
[ 17%] Built target shared
Scanning dependencies of target gamePCH.cpp_dephelp
[ 17%] Building CXX object src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/PrecompiledHeaders/gamePCH.cpp.o
[ 18%] Linking CXX shared module libgamePCH.cpp_dephelp.so
[ 18%] Built target gamePCH.cpp_dephelp
Scanning dependencies of target generate_gamePCH.cpp
[ 18%] Generating gamePCH.h.gch
[ 18%] Built target generate_gamePCH.cpp
Scanning dependencies of target game
[ 18%] Building CXX object src/server/game/CMakeFiles/game.dir/World/World.cpp.oc++: internal compiler error: Segmentation fault (program cc1plus)
Please submit a full bug report,
with preprocessed source if appropriate.
See <file:///usr/share/doc/gcc-5/README.Bugs> for instructions.
src/server/game/CMakeFiles/game.dir/build.make:62: recipe for target 'src/server/game/CMakeFiles/game.dir/World/World.cpp.o' failed
make[2]: *** [src/server/game/CMakeFiles/game.dir/World/World.cpp.o] Error 4
CMakeFiles/Makefile2:1330: recipe for target 'src/server/game/CMakeFiles/game.dir/all' failed
make[1]: *** [src/server/game/CMakeFiles/game.dir/all] Error 2
Makefile:127: recipe for target 'all' failed
make: *** [all] Error 2
$
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hello every one,now i use 3.3.5 branch as server.
when we want to raid some dungeons we are short of number.
so i want to create or change some spell affect to buff us,
but i can not find spell data in database tables.
they are not like items or creatures can be easily changed.
please help me, thank you all~
worldserver continue take cpu 100% on ubuntu16.04
in Help and Support
Posted
thank you very much my friend! when i turn down the console switch , it's all gone,nothing bothers me now!!
thank you all upstairs bro! i love you!!!