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Arvan903

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Posts posted by Arvan903

  1. hi guys
    my fresh trinity has a built in anti cheat witch called warden anticheat and I'm sure that i enabled it from worldserver.conf but everyone can use emuhack very easily without any alarm or something else
    it seems my server doesn't have anticheat frown.gif

    is there anyway fix this ? i think this warden anticheat is not good
    is there anyway add new anticheat ?

    pls help
     

     
    ################################################## #################################################
    # WARDEN SETTINGS
    #
    # Warden.Enabled
    # Description: Enable Warden anticheat system.
    # Default: 0 - (Disabled)
    # 1 - (Enabled)

    Warden.Enabled = 1

    #
    # Warden.NumMemChecks
    # Description: Number of Warden memory checks that are sent to the client each cycle.
    # Default: 3 - (Enabled)
    # 0 - (Disabled)

    Warden.NumMemChecks = 3

    #
    # Warden.NumOtherChecks
    # Description: Number of Warden checks other than memory checks that are added to request
    # each checking cycle.
    # Default: 7 - (Enabled)
    # 0 - (Disabled)

    Warden.NumOtherChecks = 7

    #
    # Warden.ClientResponseDelay
    # Description: Time (in seconds) before client is getting disconnecting for not responding.
    # Default: 600 - (10 Minutes)
    # 0 - (Disabled, client won't be kicked)

    Warden.ClientResponseDelay = 600

    #
    # Warden.ClientCheckHoldOff
    # Description: Time (in seconds) to wait before sending the next check request to the client.
    # A low number increases traffic and load on client and server side.
    # Default: 30 - (30 Seconds)
    # 0 - (Send check as soon as possible)

    Warden.ClientCheckHoldOff = 30

    #
    # Warden.ClientCheckFailAction
    # Description: Default action being taken if a client check failed. Actions can be
    # overwritten for each single check via warden_action table in characters
    # database.
    # Default: 0 - (Disabled, Logging only)
    # 1 - (Kick)
    # 2 - (Ban)

    Warden.ClientCheckFailAction = 1

    #
    # Warden.BanDuration
    # Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
    # to ban.
    # Default: 86400 - (24 hours)
    # 0 - (Permanent ban)

    Warden.BanDuration = 86400

    #
    ################################################## #################################################
  2. Hi Guys

    I yesterday compiled  a 3.3.5a server 

    now im testing it …. I wanna know is this good to keep it online and players start to play ? is that fix enough ?

    -----------------------

    another question is about how can I start developing and fixing bugs

    for example I saw in blizzard : Warrior Furry >> when the I get this talent  [Blood Frenzy] it has chance to enable my slap instant no need to cast while the debuff is active on character when you got debuf and you use slap it might disappear from my buffs but in this server not going and stay there until the time count down to 0 and then disappear while the debuf is active you can just use 1 time slam and you cannot use slam anymore until the buff disappears 

    now wanna fix it myself anyone can help me and tell me how can I start to be a developer :)

    sorry for my bad English

    thanks guys

     

     

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