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TrinityCore

jonkopinx

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Posts posted by jonkopinx

  1. TC>TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian)

    Online players: 1401 (max: 1416)

    Active connections: 1418 (max: 1448) Queued connections: 0 (max: 0)

    Server uptime: 22 Hour(s) 39 Minute(s) 53 Second(s).

    Update time diff: 298.

    Rev Hash : 36b2263

    db : TDB 335.11.36

    patch : passive AC, pvprank, spell/skill

  2. TrinityCore Rev: 0 Release Hash: Archive (Unix, little-endian)

    Online players: 400 (max: 1230)

    Active connections: 409 (max: 1264) Queued connections: 0 (max: 0)

    Server uptime: 14 Hour(s) 52 Minute(s) 25 Second(s) until i restarted to fix something.

    Update time diff: 112.

    Rev Hash : 22c924

    patch : AC , skill/spells patch.

    Update : wrong rev hash.

    • Upvote 1
  3. TC>TrinityCore Rev: 0 Release Hash: (Unix, little-endian)

    Online players: 857 (max: 1436)

    Active connections: 875 (max: 1464) Queued connections: 0 (max: 0)

    Server uptime: 1 Day(s) 2 Hour(s) 25 Minute(s) 48 Second(s).

    Update time diff: 77.

    db : TDB 335.11.36

    patch : plenty(mainly skill and spell patches)

    Hash : e5b4f8e84 (Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council)

    sorry i can't determine what rev number, but at least i still remember the release hash.

    - faster loading.

    - far better memory consumption.

    two thumbs up to all dev.

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