nubqt Posted November 11, 2017 Report Share Posted November 11, 2017 I'm using smart_scripts to fix https://github.com/TrinityCore/TrinityCore/issues/20836 But at some point in that quest, two things might happen after the Player gossips with an NPC: 1. A 50% chance that the NPC becomes hostile 2. if-and-only-if that does not happen, a quest objective must be completed I looked at the documentation and it says that smart_scripts can handle 'chances' but I can't figure out how to make something else happen if that chance does NOT occur. Any ideas? Link to comment Share on other sites More sharing options...
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