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TrinityCore

Belitharian

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Posts posted by Belitharian

  1. Hey guys,

     

    My game is stuck at login in an infinite loop.

    Looking at the WoW Packet Parser, it stucks with CMSG_PING and CMSG_PONG loop. I don't have any response from CMSG_AUTH_SESSION.

    Last packet before the infinite loop is CMSG_ENTER_ENCRYPTED_MODE_ACK.

    My sources (and launcher) are updated with the lastest versions / game build. Local server on 127.0.0.1.

     

    First time using master branch.

    Do you have some ideas ?

     

    Thanks!

  2. Hello,
     
    Here's the deal: I have to develop a new system looks like Alterac, for example, we have King Varian Wrynn and two lords to kill. The first lord to Westfall and the second in Goldshire. When a lord is alive, it gives a bonus to the King (damage, life...). The goal is to kill lords before attacking the faction leader.
     
    I finished most of the work but I have a problem to solve: the respawn. I work with a `chef_faction` table with the following columns:
    • Faction leader: UInt32 Entry;
    • Lord: UInt32 Entry;
    • Alive: Boolean;
    • Aura: UInt32 Entry;
    When the player isn't close to a lord, the JustRespawned() method can't be called because of verification of chunk distance between the NPC and the player.
    How can I do to fix it and change the Alive value to false ?
     
    Thank you for your answers !
     
    Sincerely,
     
    - Belitharian
  3. Hi!

    I'm trying since yesterday to compile TrinityCore in Debug (does not work in Release too). I let Visual Studio 2013 open all night but this morning the compilation was still blocked on the file wave.c... in deplibmpq project.

    I just get the following files:

    ace.dll
    ace.ilk
    ace.pdb
    authserver.conf.dist
    authserver.exe
    authserver.ilk
    authserver.pdb
    libmysql.dll
    libmysql.ilk
    libmysql.pdb
    vmap4assembler.exe
    vmap4assembler.ilk
    vmap4assembler.pdb
    worldserver.conf.dist
    worldserver.exe
    worldserver.ilk
    worldserver.pdb

    I tried to compile without TrinityTools for maps, vmaps, dbc and mmaps and it works, but if I do not have maps, etc : I can not start the server.

     

    mpq.log : http://pastebin.com/x0CH8DLm

    mpq.pdb : http://fbe.am/sby in ZiP file.

     

    Thank you for your response. I am at your disposal for further information.

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