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Posts posted by Belitharian
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Hey guys,
My game is stuck at login in an infinite loop.
Looking at the WoW Packet Parser, it stucks with CMSG_PING and CMSG_PONG loop. I don't have any response from CMSG_AUTH_SESSION.
Last packet before the infinite loop is CMSG_ENTER_ENCRYPTED_MODE_ACK.
My sources (and launcher) are updated with the lastest versions / game build. Local server on 127.0.0.1.
First time using master branch.
Do you have some ideas ?
Thanks!
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Hello,Here's the deal: I have to develop a new system looks like Alterac, for example, we have King Varian Wrynn and two lords to kill. The first lord to Westfall and the second in Goldshire. When a lord is alive, it gives a bonus to the King (damage, life...). The goal is to kill lords before attacking the faction leader.I finished most of the work but I have a problem to solve: the respawn. I work with a `chef_faction` table with the following columns:
- Faction leader: UInt32 Entry;
- Lord: UInt32 Entry;
- Alive: Boolean;
- Aura: UInt32 Entry;
When the player isn't close to a lord, the JustRespawned() method can't be called because of verification of chunk distance between the NPC and the player.How can I do to fix it and change the Alive value to false ?Thank you for your answers !Sincerely,- Belitharian -
The C compiler identification is unknown
The CXX compiler identification is unknown
I found it : http://cmake.3232098.n2.nabble.com/Visual-Studio-10-compiler-identification-unknown-td7585120.html
Don't forget to clean your cMake Cache before rebuild.
Maybe it could help you.
PS : Have you solutions for my compilation problem?
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Hi!
I'm trying since yesterday to compile TrinityCore in Debug (does not work in Release too). I let Visual Studio 2013 open all night but this morning the compilation was still blocked on the file wave.c... in deplibmpq project.
I just get the following files:ace.dll ace.ilk ace.pdb authserver.conf.dist authserver.exe authserver.ilk authserver.pdb libmysql.dll libmysql.ilk libmysql.pdb vmap4assembler.exe vmap4assembler.ilk vmap4assembler.pdb worldserver.conf.dist worldserver.exe worldserver.ilk worldserver.pdb
I tried to compile without TrinityTools for maps, vmaps, dbc and mmaps and it works, but if I do not have maps, etc : I can not start the server.
mpq.log : http://pastebin.com/x0CH8DLm
mpq.pdb : http://fbe.am/sby in ZiP file.
Thank you for your response. I am at your disposal for further information.
Stuck at connected / infinite loop / login issues / battle.net
in Help and Support
Posted
Hey back!
Shauren pushed a fix yesterday to solve this issue. It works
Commit link:
https://github.com/TrinityCore/TrinityCore/commit/2fe70e5fd67042e621e27b047f3e249f6fcfc371