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Winterfell

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  1. I'd like to check what is being executed on the worlserver and see it's perfomance and all that, can I do it on windows? I saw on the issue tracker a guy posting this: Results of running perf with about 450 players online and diff spikes of 300 every few seconds: + 3.37% worldserver worldserver [.] Object::_SetUpdateBits(UpdateMask*, Player*) const + 2.91% worldserver worldserver [.] UpdateMask::GetBit(unsigned int) const + 2.21% worldserver libz.so.1.2.3 [.] 0x4b50 + 1.57% worldserver worldserver [.] void BIH::intersectRay<VMAP::GModelRayCallback>(G3D::Ray const&, VMAP::GModelRayCallback&, fl + 1.51% worldserver worldserver [.] LinkedListHead::isEmpty() consthow can i see this on windows?
  2. Hi! I was wondering which is the proper Threadpool value, is it related to any SynchThreads, WorkerThreads or even Network.threads? I thought it may be related to the CharacterDatabase.SynchThreads. Is there a way to know which is the best value of Threadpool? ie, if I have CharacterDatabase.SynchThreads to 4, network.threads to 2, the Threadpool amount should be related to those? like, Threadpool = 4, for example. Just set up trinity again after long time and I am curious about this param. Ty!
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