Jump to content
TrinityCore

madman1851

Plebs
  • Posts

    2
  • Joined

  • Last visited

Everything posted by madman1851

  1. Hello guys, i've got a huge problem. From second to second, my server started to lag (latency more than 12k). Clients recieves this latency from "Authenticating" message when he tries to log in. I used old core, so i've updated it, but it did not help. Problems are on two different VMs which have only same db. Does someone know how to resolve this problem, or at least, where to look up on it? Thank you for your time and answers. Both auth and world server works in console fine. TC before update:TrinityCore rev. 905685516092+ 2016-07-23 15:46:33 +0200 (3.3.5 branch) (Unix, Release, Static) with TDB 335.60 TC now: latest EDIT:Moved Auth DB to other server, but problem presists
  2. Hi guys, after latest update of TC, it is not possible to complete any quests. Any ideas where the problem can be? I pulled the latest version and tried it on fresh core, but the problem presist. UPDATE:I've tried to rebuild my core and this pile of errors came up /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp: In member function ‘void Player::AddQuest(const Quest*, Object*)’: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:14822:29: error: no matching function for call to ‘Player::SendQuestUpdate(uint32&)’ SendQuestUpdate(quest_id); ^ In file included from /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:19:0: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate: void Player::SendQuestUpdate() void SendQuestUpdate(); ^ /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate expects 0 arguments, 1 provided /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp: In member function ‘void Player::RewardQuest(const Quest*, uint32, Object*, bool)’: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:15061:29: error: no matching function for call to ‘Player::SendQuestUpdate(uint32&)’ SendQuestUpdate(quest_id); ^ In file included from /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:19:0: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate: void Player::SendQuestUpdate() void SendQuestUpdate(); ^ /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate expects 0 arguments, 1 provided /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp: In member function ‘void Player::SetQuestStatus(uint32, QuestStatus, bool)’: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:15705:32: error: no matching function for call to ‘Player::SendQuestUpdate(uint32&)’ SendQuestUpdate(questId); ^ In file included from /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:19:0: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate: void Player::SendQuestUpdate() void SendQuestUpdate(); ^ /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate expects 0 arguments, 1 provided /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp: In member function ‘void Player::RemoveActiveQuest(uint32, bool)’: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:15720:32: error: no matching function for call to ‘Player::SendQuestUpdate(uint32&)’ SendQuestUpdate(questId); ^ In file included from /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:19:0: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate: void Player::SendQuestUpdate() void SendQuestUpdate(); ^ /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate expects 0 arguments, 1 provided /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp: In member function ‘void Player::RemoveRewardedQuest(uint32, bool)’: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:15733:32: error: no matching function for call to ‘Player::SendQuestUpdate(uint32&)’ SendQuestUpdate(questId); ^ In file included from /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:19:0: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate: void Player::SendQuestUpdate() void SendQuestUpdate(); ^ /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: note: candidate expects 0 arguments, 1 provided /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp: At global scope: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:15736:6: error: prototype for ‘void Player::SendQuestUpdate(uint32)’ does not match any in class ‘Player’ void Player::SendQuestUpdate(uint32 questId) ^ In file included from /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.cpp:19:0: /home/ozi/TrinityCore/src/server/game/Entities/Player/Player.h:1367:14: error: candidate is: void Player::SendQuestUpdate() void SendQuestUpdate(); ^ src/server/game/CMakeFiles/game.dir/build.make:2558: recipe for target 'src/server/game/CMakeFiles/game.dir/Entities/Player/Player.cpp.o' failed make[2]: *** [src/server/game/CMakeFiles/game.dir/Entities/Player/Player.cpp.o] Error 1 CMakeFiles/Makefile2:1310: recipe for target 'src/server/game/CMakeFiles/game.dir/all' failed make[1]: *** [src/server/game/CMakeFiles/game.dir/all] Error 2 Makefile:127: recipe for target 'all' failed
×
×
  • Create New...