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Posts posted by Maibenrai
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#!/bin/bash
cd ~/src/TrinityCore
git pull origin master
cd build
make clean
cmake ../ -DCMAKE_INSTALL_PREFIX=/home/api/raidi/trinitycore -DCMAKE_BUILD_TYPE=RelWithDebug
make -j4
make install----
Debian 8, kernel Linux 4.7.0-0.bpo.1-amd64 on x86_64
i3-3240 CPU @ 3.40GHz, 4 cores, KINGSTON SV300S37A120G, 603ABBF0, max UDMA/133, 8GB RAM
real 79m29.094s
user 297m44.220s
sys 7m40.536s -
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12 hours ago, kingz1000 said:
I think 0xc0000142 is the problem here. Google for more cures for that. There are plenty of those.
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4 hours ago, Magnuss said:
As it's written in the wiki https://trinitycore.atlassian.net/wiki/display/tc/Installation+Guide 6.x is experimental. That's not even alpha.
I even was not able to set it up because my 6.x client has another build version than TC suports atm.
6.2.3.20779
https://github.com/TrinityCore/TrinityCore/commit/514c24798afb735bb70b65473d0465470fefdbc2
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I have Windows Server 2012 R2, VS Community 2013, Cmake 3.3.2 and no problems
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I had same problem. I copied directory either C:\Users\USERNAME\AppData\Local\Battle.net\Cache or C:\ProgramData\Battle.net\Agent\data\cache to second pc. Can't remember which one or if it was some 3rd directory.
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Nice to hear that :)
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You could try setting logging to debug(2) or trace(1) in bnetserver.conf and check from there?
Default is just info (3).
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I "think" I had "LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED" problem and I had to rerun connection_patcher. Then it started to work.
Have you applied https://github.com/TrinityCore/TrinityCore/commit/035a2b122e57c7b7406f830d471bc284b0101238 ?
I had that problem too, because I moved sources from D to C and my config files still pointed to D, so auto patching didn't work.
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Please check Logs\connection.log.
Successful connection looks like :
11/25 08:24:11.514 Login program=WoW platform=Wn64 locale=enUS
11/25 08:24:11.544 Component WoW.Wn64.20726
11/25 08:24:11.569 Component WoW.base.20726
11/25 08:24:11.608 Battle.net is Component Bnet.Wn64.37165
11/25 08:24:11.635 LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK
11/25 08:24:11.743 Connecting to xx.xxx.xxx.xxx:1119
11/25 08:24:11.918 LOGIN: state: LOGIN_STATE_AUTHENTICATED result: LOGIN_OK
11/25 08:24:11.947 ClientConnection Initiating: COP_CONNECT code=CSTATUS_CONNECTING
11/25 08:24:11.978 LOGIN: state: RESPONSE_CONNECTED result: LOGIN_OK
11/25 08:24:12.105 ClientConnection Completed: COP_CONNECT code=RESPONSE_CONNECTED result=TRUE
11/25 08:24:12.129 ClientConnection Initiating: COP_AUTHENTICATE code=CSTATUS_AUTHENTICATING
11/25 08:24:12.251 ClientConnection Completed: COP_AUTHENTICATE code=AUTH_OK result=TRUE
11/25 08:24:13.203 ClientConnection Initiating: COP_GET_CHARACTERS code=43
11/25 08:24:13.320 ClientConnection Completed: COP_GET_CHARACTERS code=44 result=TRUE
11/25 08:24:18.066 ClientConnection Initiating: COP_LOGIN_CHARACTER code=81
11/25 08:24:19.939 ClientConnection Completed: COP_LOGIN_CHARACTER code=82 result=TRUE
11/25 08:24:23.935 ClientConnection Completed: COP_LOGIN_CHARACTER code=82 result=TRUE
11/25 08:24:24.511 ClientConnection Initiating: COP_GET_CHARACTERS code=43-
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It's hidden in the source code...
view-source:https://www.trinitycore.info/display/tc/Requirements
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Thanks.
Now I just need to learn some C++
Thanks for the answer
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I made some progress. In my example 5 = chest.
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Hello
How is item id stored into that?
If my character has http://www.wowhead.com/item=57525 , it is stored as: 5 and 1727
On old core it was stored as 0 and 57525 if I'm not mistaken.
Naked
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18 0 0 18 0 0 0 0 0 0 0 0Wearing http://www.wowhead.com/item=57525 Studded Bearskin Jacket
0 0 0 0 0 0 0 0 0 0 0 0 5 1727 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18 0 0 18 0 0 0 0 0 0 0 0
Any pointers, please?
Need help migrating characters
in Help and Support
Posted
IIRC this is good for that https://www.toadworld.com/m/freeware/1469 - if not, don't shoot me.