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Maibenrai

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Everything posted by Maibenrai

  1. IIRC this is good for that https://www.toadworld.com/m/freeware/1469 - if not, don't shoot me.
  2. #!/bin/bash cd ~/src/TrinityCore git pull origin master cd build make clean cmake ../ -DCMAKE_INSTALL_PREFIX=/home/api/raidi/trinitycore -DCMAKE_BUILD_TYPE=RelWithDebug make -j4 make install ---- Debian 8, kernel Linux 4.7.0-0.bpo.1-amd64 on x86_64 i3-3240 CPU @ 3.40GHz, 4 cores, KINGSTON SV300S37A120G, 603ABBF0, max UDMA/133, 8GB RAM real 79m29.094s user 297m44.220s sys 7m40.536s
  3. I think 0xc0000142 is the problem here. Google for more cures for that. There are plenty of those.
  4. http://deshack.net/windows-how-to-solve-application-error-0xc0000142-and-0xc0000005/ '
  5. 6.2.3.20779 https://github.com/TrinityCore/TrinityCore/commit/514c24798afb735bb70b65473d0465470fefdbc2
  6. I have Windows Server 2012 R2, VS Community 2013, Cmake 3.3.2 and no problems
  7. I had same problem. I copied directory either C:\Users\USERNAME\AppData\Local\Battle.net\Cache or C:\ProgramData\Battle.net\Agent\data\cache to second pc. Can't remember which one or if it was some 3rd directory.
  8. https://community.trinitycore.org/topic/11450-solvedtwo-realms/ ?
  9. You could try setting logging to debug(2) or trace(1) in bnetserver.conf and check from there? Default is just info (3).
  10. I "think" I had "LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_FAILED" problem and I had to rerun connection_patcher. Then it started to work. Have you applied https://github.com/TrinityCore/TrinityCore/commit/035a2b122e57c7b7406f830d471bc284b0101238 ? I had that problem too, because I moved sources from D to C and my config files still pointed to D, so auto patching didn't work.
  11. Please check Logs\connection.log. Successful connection looks like : 11/25 08:24:11.514 Login program=WoW platform=Wn64 locale=enUS 11/25 08:24:11.544 Component WoW.Wn64.20726 11/25 08:24:11.569 Component WoW.base.20726 11/25 08:24:11.608 Battle.net is Component Bnet.Wn64.37165 11/25 08:24:11.635 LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 11/25 08:24:11.743 Connecting to xx.xxx.xxx.xxx:1119 11/25 08:24:11.918 LOGIN: state: LOGIN_STATE_AUTHENTICATED result: LOGIN_OK 11/25 08:24:11.947 ClientConnection Initiating: COP_CONNECT code=CSTATUS_CONNECTING 11/25 08:24:11.978 LOGIN: state: RESPONSE_CONNECTED result: LOGIN_OK 11/25 08:24:12.105 ClientConnection Completed: COP_CONNECT code=RESPONSE_CONNECTED result=TRUE 11/25 08:24:12.129 ClientConnection Initiating: COP_AUTHENTICATE code=CSTATUS_AUTHENTICATING 11/25 08:24:12.251 ClientConnection Completed: COP_AUTHENTICATE code=AUTH_OK result=TRUE 11/25 08:24:13.203 ClientConnection Initiating: COP_GET_CHARACTERS code=43 11/25 08:24:13.320 ClientConnection Completed: COP_GET_CHARACTERS code=44 result=TRUE 11/25 08:24:18.066 ClientConnection Initiating: COP_LOGIN_CHARACTER code=81 11/25 08:24:19.939 ClientConnection Completed: COP_LOGIN_CHARACTER code=82 result=TRUE 11/25 08:24:23.935 ClientConnection Completed: COP_LOGIN_CHARACTER code=82 result=TRUE 11/25 08:24:24.511 ClientConnection Initiating: COP_GET_CHARACTERS code=43
  12. It's hidden in the source code... view-source:https://www.trinitycore.info/display/tc/Requirements
  13. https://community.trinitycore.org/topic/10582-6x-is-now-the-supported-branch-623-20726/#comment-69555
  14. Thanks. Now I just need to learn some C++ Thanks for the answer
  15. I made some progress. In my example 5 = chest.
  16. Hello How is item id stored into that? If my character has http://www.wowhead.com/item=57525 , it is stored as: 5 and 1727 On old core it was stored as 0 and 57525 if I'm not mistaken. Naked 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18 0 0 18 0 0 0 0 0 0 0 0 Wearing http://www.wowhead.com/item=57525 Studded Bearskin Jacket 0 0 0 0 0 0 0 0 0 0 0 0 5 1727 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18 0 0 18 0 0 0 0 0 0 0 0 Any pointers, please?
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