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Found 11 results

  1. -- EDIT BY Aokromes -- If you get "unknown column" "missing table" "Duplicate column" errors: use mysql --default-character-set=utf8 to avoid import failures because timeout/mysql gone away/etc 1) Clone desired branch. 2) Import sql/create/create_mysql.sql 3) start core 4) leave core to update databases. Our Wiki: http://collab.kpsn.org/display/tc/TrinityCore+Home
  2. Hello, I recently just updated to the latest version on master (8.1.5.30706, SHA: 138e822d859fd9ff9d79e1ce16823992ad43aec4) and noticed that my linux build was no longer compiling. The build was failing on a few variables in 'UpdateFields.h' due to the variables being named the same as their struct/class UpdateFields.h : 384 : UpdateFieldArray<QuestLog, 100, 35, 36> QuestLog; UpdateFields.h : 482 : UpdateFieldArray<DynamicUpdateField<Research, -1, -1>, 1, 20, 21> Research; UpdateFields.h : 495 : DynamicUpdateField<SpellPctModByLabel, 0, 17> SpellPctModByLabel;
  3. So I'm trying to set up a debugging process where I can see what functions are being called when I do certain things in game, that way I can hopefully locate exactly which functions in which cpp files might possibly be involved with the bug I'm trying to fix. Is something like this possible? I can get VS Code to launch my worldserver or attach to the worldserver process but beyond that I'm not getting any other information out of the Call Stack or anything when I make certain actions in-game. Thanks
  4. Hello! I read that I can extract DBC/Maps etc on windows and put it on a linux server, after running the Trinity core under windows I would like to do it under Linux (it also make me learn a bit of Linux) But I got this problem and maybe you can help me to solve it (The red border is to show what come from my windows)
  5. Hello! I was checking my DB but I didn't find any table that could tell "this is when it will happen" I wonder how it work, I activated it but is there a table to put the unix time? (like to do : every wednesday, at 15:25:30 there will be the distribution) Thanks!
  6. Hi guys, i compiled my server under linux and i saw the thing about needing a connection patcher for my client (that needs to be compiled under windows) so i compiled my project on windows too but i can't find the connection patcher, it is nowhere to be seen !
  7. I am compiling on Linux, trying to make a 1.12 private server on Manjaro Linux. I'm having some issues with Cmake. To run Cmake succesfully, I used the following command, since Cmake found openssl 1.1: cmake .. -DPREFIX=/home/wow/bin -DOPENSSL_LIBRARIES=/usr/lib/libssl.so.1.0.0 -DOPENSSL_INCLUDE_DIR=/usr/include/openssl-1.0/ Configuration worked. After running 'make' I got into trouble. Here's the output of my Terminal: make (....) [ 20%] Linking CXX executable bnetserver CMakeFiles/bnetserver.dir/Main.cpp.o: In function `main::{lambda()#3}::operator()() cons
  8. I followed the guide on how to install the core on Linux, but while configuring CMake I got this error: [email protected]:~/absolutely-hopeless-server/build$ cmake ../ -DCMAKE_INSTALL_PREFIX=/home/netherblood/server -DCONF_DIR=/home/netherblood/server/etc -DTOOLS=1 -DWITH_WARNINGS=1 -- Detected 64-bit platform -- UNIX: Using default library directory CMake Error at cmake/platform/unix/settings.cmake:14 (configure_file): configure_file attempted to configure a file: /home/netherblood/absolutely-hopeless-server/cmak
  9. A lot of people have asked how to debug so I made this short guide on how to set up debugging. This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux. This will not explain the basics of debugging. You can google those or play around with the debugger to learn. Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI This guide contains multiple guides. Each list of bullet points is it's own guide. Make sure you can run
  10. On my test server, I run a Cron Job that pulls source once a week, rebuilds the servers and restarts the servers. THIS IS FOR LINUX ONLY You do not need root access for this. Simply open a shell and type crontab -e Add the following to the cron tab 00 01 * * 0 /home/trinity/servers/legion/cron/update This will run at 1am every Sunday Save and Exit depending on which editor you choose to use. -------------------------------------------------------------------------- The Following update script is what I use which is placed in /home/trinity/server/cron The
  11. I have searched all over the forums and can't find anything that exactly matches this. I can connect fine to the server using my windows client, but when I try to connect using my mac client it immediately bounces back stating "You have been disconnected from the server". I have the correct IP address in the config.wtf (And realmlist in the DB) but still can't connect. I of course can't apply the connection patcher, because the EXE isn't mac compatible. Is there something else I need to do to connect with mac? Here is my connection.log if it helps (NOTE that the ".
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