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Showing results for tags 'stack trace'.
So I'm trying to set up a debugging process where I can see what functions are being called when I do certain things in game, that way I can hopefully locate exactly which functions in which cpp files might possibly be involved with the bug I'm trying to fix. Is something like this possible? I can get VS Code to launch my worldserver or attach to the worldserver process but beyond that I'm not getting any other information out of the Call Stack or anything when I make certain actions in-game. Thanks