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Gambotscha

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  1. Just to clear some things: active development (agree) widely used (result of active development) many custom patches (result of widely used) lots of content (result of widely used) blizzlike content as a goal (This was a goal of arc too) broad scripting capabilities through C++ and database as well (a result of active development and lots of content) developed using static analysis and tools to detect threading issues and memory issues (agree) not branching too much - supporting two+? patches though (don't see a plus here) there is actually some API there instead of random SetUint32 values for everything, though there is some of that as well. (result of active development and lots of content) server, database and scripts are developed by the same group and community (this is a good thing) So iPhone is a good thing too TC is active and arc is dead/in hibernation so it is simple the active development and all other points are a result of it. Back in the days it was interesting how dev-teams solved the same problem different and that was a enrichment for the (wow)community. It is impossible to compare current TC(2015) with arc(2011/2012) there are 3-4 "developmentyears" between them. And I think Eluna was a result of the hibernation of arc...
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