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adryan66

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Posts posted by adryan66

  1. 58 minutes ago, Shauren said:

    That is so wrong. You do not add any similar named item to loot. Currency in loot is currently not implemented and cannot be added.

    Aha, that answers my question, the adding of a different item felt weird.

    Should I make a issue on github as a future thing to fix ?

  2. Yes, that is the correct drop % according to wowhead. This npc drops a lot of other items that will get the chance closer to 100%.

    The problem is using currency id's 738 and 777 doesn't give the currencys , it gives the item ids which is a completly different item.

  3. Can't seem to find a proper way to add the currency which a creature should drop.

    For Example : 

    INSERT INTO `creature_loot_template` (`entry`, `item`, `reference`, `chance`, `questrequired`, `lootmode`, `groupid`, `mincount`, `maxcount`, `comment`) VALUES
    (72045, 738, 0, 28.3683, 0, 1, 0, 50, 50, 'Test'),
    (72045, 777, 0, 48.6154, 0, 1, 0, 50, 50, 'Test');

    This code should add to the creature "Chelon" , the Currencies Timeless Coin and Lesser Charm of Good Forune.

    The problem is it adds in place the items with the id's , not the currencies.

    Anyone can help with adding currencies to that specific creature ? Can't seem to find a way atm.

  4. Is there any ToDo list for like which zones need what , bugs , scripts that are missing etc ?

    A complete one with everything together. Would make finding what needs to be done faster and noone would do something that someone else has already done.

    The only thing I can find is : https://github.com/TrinityCore/TrinityCore/issues/13179 or https://github.com/TrinityCore/TrinityCore/issues/13825

    As example, Firelands is currently spawned but scripts are missing and the above topics show nothing.

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