Hi,
I am trying to make a novice shaman NPC (from echo isles area) attack the tikki target with a lightning bolt (spell 20802). I have tried using a Smart Script and C++ script (see below) but no luck. I looked at other scripts provided within the trinitycore source code for guidance. Yet, I am not able to get the NPC to attack the target. Below is a sample class with the intended actions scripts. Neither is working. I am able to create Smart scripts using cosmetic spells with no problem. However, the cosmetic spells do not provide the spells and the rotation I want to use. Any help you can provide is greatly appreciated. I am able to compile the code below without errors. The C++ creature script has also been assigned to the NPC (server restarted of course). I tried creating this script in the latest version of trinitycore (shadowlands) and older trinitycore code (legion, BFA, etc).
Thanks so much.
Is it a limitation of the Wow Client?
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_LIGHTNINGBOLT = 20802,
SPELL_HEALINGWAVE = 72014,
SPELL_FLAMESHOCK = 58940,
//TESTING
SPELL_CHAINHEAL = 72014, //NPC=38326 - Darkspear Shaman
SPELL_BOLT = 73212
};
enum Events
{
EVENT_LIGHTNINGBOLT = 1,
EVENT_HEALINGWAVE = 2,
EVENT_FLAMESHOCK = 3
};
enum Creatures
{
HIT_TARGET = 38038
};
class npc_shaman_trainee : public CreatureScript // Used by the Darkspear Shaman Novice trainee to attack a tiki practice target.
{
public:
npc_shaman_trainee() : CreatureScript("npc_shaman_novice") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_shaman_traineeAI(creature);
}
struct npc_shaman_traineeAI : public ScriptedAI
{
npc_shaman_traineeAI(Creature* creature) : ScriptedAI(creature)
{
}
EventMap events;
void Reset() override
{
//_Reset();
events.Reset();
if (Creature* target = me->FindNearestCreature(38038, 50.0f))
me->CastSpell(target, SPELL_LIGHTNINGBOLT, true);
}
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_LIGHTNINGBOLT, 8000);
events.ScheduleEvent(EVENT_HEALINGWAVE, 12000);
events.ScheduleEvent(EVENT_FLAMESHOCK , 10000);
}
void KilledUnit(Unit * /*victim*/) override
{
}
void JustDied(Unit * /*victim*/) override
{
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
// if (me->HasUnitState(UNIT_STATE_CASTING))
// return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_LIGHTNINGBOLT:
if (Creature* target = me->FindNearestCreature(HIT_TARGET,525.0f,true))
{
if (me->GetVictim() == target)
{
//if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_LIGHTNINGBOLT, true);
}
events.ScheduleEvent(EVENT_LIGHTNINGBOLT, 8000);
}
break;
case EVENT_HEALINGWAVE:
DoCast(me, SPELL_HEALINGWAVE);
events.ScheduleEvent(EVENT_HEALINGWAVE, 12000);
break;
case EVENT_FLAMESHOCK:
if (Creature* target = me->FindNearestCreature(HIT_TARGET, 525.0f,true))
{
//if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_FLAMESHOCK, true);
}
events.ScheduleEvent(EVENT_FLAMESHOCK, 10000);
break;
}
}
DoMeleeAttackIfReady();
}
};
};
class npc_test : public CreatureScript
{
public:
npc_test() : CreatureScript("npc_test") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_testAI(creature);
}
struct npc_testAI : public ScriptedAI
{
npc_testAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript *instance;
EventMap events;
void Reset() override
{
events.Reset();
}
void EnterCombat(Unit* /*who*/) override
{
if (Creature* thrall = me->FindNearestCreature(38038, 100.0f, true))
thrall->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_LIGHTNINGBOLT, urand(2000, 5000));
}
void JustDied(Unit* /*Kill*/) override
{
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_LIGHTNINGBOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->CastSpell(target, SPELL_LIGHTNINGBOLT, false);
}
events.ScheduleEvent(EVENT_LIGHTNINGBOLT, urand(12000, 15000));
break;
}
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_GameAreaNPCS()
{
new npc_shaman_trainee();
new npc_test();
}