Subv
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Posts posted by Subv
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ERROR: Could not connect to MySQL database at 127.0.0.1: Access denied for user 'trinity'@'localhost' (using password: YES)
Error is pretty self-explanatory, update the config file with your MySQL settings
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Maybe other people dont have the ability to provide you a compiled exe
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Compile it yourself
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--- Canned message start ---
This thread is not related to the official Trinity codebase and was moved to the Custom Code section.
Please read the stickies next time.
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Hello id like some advice is this error "File 'temp_gameobject_models' seems to be corrupted" something to be worryed about ?
Yeah thats normal, the file is read correctly but it seems to make 1 more read past the end of the file, showing that error, nothing to worry about tho
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--- Canned message start ---
I would love to be able to just say: "Look in upper right hand corner of the forum, there is a button labeled SEARCH, please use it", but I don't think that will be enough therefore I present to you:
Please read it cover to cover, and don't bother posting again until you do!
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You can also use TortoiseGIT, it integrates with Windows 7 x64 quite nicely (and yes, it comes with msysgit as default cli)
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You must run the vmap4assembler
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I did follow the wiki. The wiki mentions vmap3extractor and vmap3assembler, but when I compiled the sources I got vmap4extractor and vmap4assember, which appear to have problems with my client.
Those are not errors, just leave it finish, those messages are caused by wrong or corrupted models, ignore them.
Threadjack! ;-)
Will the updated vmaps replace movement maps or is this just an improvement to vmaps only?
Just an improvement, movement maps have absolutely nothing to do with the changes i made
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I am having a problem the vmap extractor. Is the current WoW client version still 3.3.5a? The source (pulled this morning) produced vmap4extractor, has the project changed to the 4.x clients? Running vmap4extractor on my 3.3.5a client results in a very large number of model not loaded errors and the vmap4assembler exits immediately upon starting.
Follow the wiki
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Did you compile the extractors yourself? I updated the vmap extractor/assembler so the VMAPs you find on the internet will no longer work with TC
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VMap file './vmaps/000.vmtree' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.[/CODE]
Have you tried that?
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It's been a while since I had to extract vmaps, but we don't need the old spliconfig.txt file anymore do we?
This is the content of that file
# list of map names
509 #AhnQiraj
469 #BlackwingLair
189 #MonasteryInstances
030 #PVPZone01
037 #PVPZone02
033 #Shadowfang
533 #Stratholme Raid
209 #TanarisInstance
309 #Zul'gurub
560 #HillsbradPast
534 #HyjalPast
532 #Karazahn
543 #HellfireRampart
568 #ZulAman
564 #BlackTemple
[/code]No you dont need it anymore
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You can extract them in your PC then copy them to the dedicated server
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From MSDN:
You can probably fix the problem by removing one or more optimization options. To determine which option is at fault, remove options one at a time and recompile until the error message goes away. The options most commonly responsible are /Og, /Oi, and /Oa. Once you determine which option is responsible, you can disable it using the optimize pragma around the function where the error occurs and continue to use the option for the rest of the module.Btw, Visual Studio/VC++ 2008 is way better than Visual Studio/VC++ 2010, it starts up faster, and its Intellisence is also faster
Any Active Trinity Website [Php] Templates Out There?
in Chillout Room
Posted
Sure, just read the part of the rules that you can use against other people, personally, i dont think your nick breaks the rules.
About this emulator being an open source project for educational purposes, it IS, believe it or not, we have nothing to disguise, why would we want to boatloads of private servers out there that only leech the things we code? think a bit about it