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TrinityCore

Subv

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Posts posted by Subv

  1. Wall-o-text

    Sure, just read the part of the rules that you can use against other people, personally, i dont think your nick breaks the rules.

    About this emulator being an open source project for educational purposes, it IS, believe it or not, we have nothing to disguise, why would we want to boatloads of private servers out there that only leech the things we code? think a bit about it

    • Upvote 1
  2. --- Canned message start ---

    I would love to be able to just say: "Look in upper right hand corner of the forum, there is a button labeled SEARCH, please use it", but I don't think that will be enough therefore I present to you:

    searchbuttonfordummieslsq1.jpg

    Please read it cover to cover, and don't bother posting again until you do!

    --- Canned message end ---

  3. I did follow the wiki. The wiki mentions vmap3extractor and vmap3assembler, but when I compiled the sources I got vmap4extractor and vmap4assember, which appear to have problems with my client.

    Those are not errors, just leave it finish, those messages are caused by wrong or corrupted models, ignore them.

    Threadjack! ;-)

    Will the updated vmaps replace movement maps or is this just an improvement to vmaps only?

    Just an improvement, movement maps have absolutely nothing to do with the changes i made

  4. I am having a problem the vmap extractor. Is the current WoW client version still 3.3.5a? The source (pulled this morning) produced vmap4extractor, has the project changed to the 4.x clients? Running vmap4extractor on my 3.3.5a client results in a very large number of model not loaded errors and the vmap4assembler exits immediately upon starting.

    Follow the wiki

  5. It's been a while since I had to extract vmaps, but we don't need the old spliconfig.txt file anymore do we?

    This is the content of that file


    # list of map names

    509 #AhnQiraj
    469 #BlackwingLair
    189 #MonasteryInstances
    030 #PVPZone01
    037 #PVPZone02
    033 #Shadowfang
    533 #Stratholme Raid
    209 #TanarisInstance
    309 #Zul'gurub
    560 #HillsbradPast
    534 #HyjalPast
    532 #Karazahn
    543 #HellfireRampart
    568 #ZulAman
    564 #BlackTemple
    [/code]

    No you dont need it anymore

  6. From MSDN:

    You can probably fix the problem by removing one or more optimization options. To determine which option is at fault, remove options one at a time and recompile until the error message goes away. The options most commonly responsible are /Og, /Oi, and /Oa. Once you determine which option is responsible, you can disable it using the optimize pragma around the function where the error occurs and continue to use the option for the rest of the module.

    Btw, Visual Studio/VC++ 2008 is way better than Visual Studio/VC++ 2010, it starts up faster, and its Intellisence is also faster

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