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cjp690311

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Posts posted by cjp690311

  1. item_teleport.cpp :code:

    /*

    test send

    */

    #include "ScriptPCH.h"

    class item_teleporter : public ItemScript

    {

    public:

    item_teleporter() : ItemScript("item_teleporter") { }

    bool OnGossipSelect(Player *pPlayer, Item * pitem, uint32 sender, uint32 action)

    {

    pPlayer->PlayerTalkClass->ClearMenus();

    if (sender != GOSSIP_SENDER_MAIN)

    SendDefaultMenu_item_teleport(pPlayer, pitem, action);

    return true;

    switch(action)

    {

    case GOSSIP_ACTION_INFO_DEF+1:

    pPlayer->TeleportTo(603, -706.122f, -92.6024f, 429.876f, 0.0f);

    pPlayer->CLOSE_GOSSIP_MENU();

    break;

    case GOSSIP_ACTION_INFO_DEF+2:

    pPlayer->TeleportTo(603, 131.248f, -35.3802f, 409.804f, 0.0f);

    pPlayer->CLOSE_GOSSIP_MENU();

    break;

    case GOSSIP_ACTION_INFO_DEF+3:

    pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f);

    pPlayer->CLOSE_GOSSIP_MENU();

    break;

    case GOSSIP_ACTION_INFO_DEF+4:

    pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f);

    pPlayer->CLOSE_GOSSIP_MENU();

    break;

    case GOSSIP_ACTION_INFO_DEF+5:

    pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f);

    pPlayer->CLOSE_GOSSIP_MENU();

    break;

    case GOSSIP_ACTION_INFO_DEF+6:

    pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f);

    pPlayer->CLOSE_GOSSIP_MENU();

    break;

    }

    return true;

    }

    bool OnGossipHello(Player *pPlayer, Item * pitem)

    {

    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to text1", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to text2", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);

    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to text3", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);

    pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID());

    return true;

    }

    void SendDefaultMenu_item_teleport(Player *player, Item * pitem, uint32 action)

    {

    switch(action) {

    // Teleport to text1_1

    case GOSSIP_ACTION_INFO_DEF + 1 :

    pPlayer->ADD_GOSSIP_ITEM( 2, " |cff8000FFTeleport to text1_1|CFF009933 ", 2, GOSSIP_ACTION_INFO_DEF + 1);

    pPlayer->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text1_2|CFF009933 ", 2, GOSSIP_ACTION_INFO_DEF + 2);

    pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID());

    break;

    case GOSSIP_ACTION_INFO_DEF + 2 :

    pPlayer->ADD_GOSSIP_ITEM( 2, " |cff8000FFTeleport to text2_1 ", 2, GOSSIP_ACTION_INFO_DEF + 3);

    pPlayer->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text2_2 ", 2, GOSSIP_ACTION_INFO_DEF + 4);

    pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID());

    break;

    case GOSSIP_ACTION_INFO_DEF + 3 :

    player->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text3_1 ", 2, GOSSIP_ACTION_INFO_DEF + 5);

    player->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text3_2 ", 2, GOSSIP_ACTION_INFO_DEF + 6);

    pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID());

    break;

    }

    }

    }

    void AddSC_item_teleport()

    {

    new item_teleport();

    }

    and in scritpsloader.cpp

    //examples

    void AddSC_item_teleport();

    void AddCustomScripts()

    {

    #ifdef SCRIPTS

    /* This is where custom scripts should be added. */

    //TeleNPC2

    AddSC_npc_teleport();

    AddSC_item_teleport();

    #endif

    }

    Can not compile

    help thx

  2. run "tc/sql/update/10828_characters_character_queststatus.sql "

    tips "[Err] 1054 - Unknown column 'rewarded' in 'where clause'

    [Err] INSERT INTO character_queststatus_rewarded SELECT guid, quest FROM character_queststatus WHERE rewarded = 1;

    [Err] 1054 - Unknown column 'rewarded' in 'where clause'

    [Err] DELETE FROM character_queststatus WHERE rewarded = 1;

    [Err] 1091 - Can't DROP 'rewarded'; check that column/key exists

    [Err] ALTER TABLE character_queststatus DROP COLUMN rewarded;

    [Msg] Finished - Unsuccessfully"

    Impact on the entire database it?

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