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cjp690311

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About cjp690311

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  1. item_teleport.cpp :code: /* test send */ #include "ScriptPCH.h" class item_teleporter : public ItemScript { public: item_teleporter() : ItemScript("item_teleporter") { } bool OnGossipSelect(Player *pPlayer, Item * pitem, uint32 sender, uint32 action) { pPlayer->PlayerTalkClass->ClearMenus(); if (sender != GOSSIP_SENDER_MAIN) SendDefaultMenu_item_teleport(pPlayer, pitem, action); return true; switch(action) { case GOSSIP_ACTION_INFO_DEF+1: pPlayer->TeleportTo(603, -706.122f, -92.6024f, 429.876f, 0.0f); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->TeleportTo(603, 131.248f, -35.3802f, 409.804f, 0.0f); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF+3: pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF+6: pPlayer->TeleportTo(603, 553.233f, -12.3247f, 409.679f, 0.0f); pPlayer->CLOSE_GOSSIP_MENU(); break; } return true; } bool OnGossipHello(Player *pPlayer, Item * pitem) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to text1", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to text2", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to text3", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID()); return true; } void SendDefaultMenu_item_teleport(Player *player, Item * pitem, uint32 action) { switch(action) { // Teleport to text1_1 case GOSSIP_ACTION_INFO_DEF + 1 : pPlayer->ADD_GOSSIP_ITEM( 2, " |cff8000FFTeleport to text1_1|CFF009933 ", 2, GOSSIP_ACTION_INFO_DEF + 1); pPlayer->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text1_2|CFF009933 ", 2, GOSSIP_ACTION_INFO_DEF + 2); pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2 : pPlayer->ADD_GOSSIP_ITEM( 2, " |cff8000FFTeleport to text2_1 ", 2, GOSSIP_ACTION_INFO_DEF + 3); pPlayer->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text2_2 ", 2, GOSSIP_ACTION_INFO_DEF + 4); pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3 : player->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text3_1 ", 2, GOSSIP_ACTION_INFO_DEF + 5); player->ADD_GOSSIP_ITEM( 2, " |CFF0000FFTeleport to text3_2 ", 2, GOSSIP_ACTION_INFO_DEF + 6); pPlayer->PlayerTalkClass->SendGossipMenu(907,pitem->GetGUID()); break; } } } void AddSC_item_teleport() { new item_teleport(); } and in scritpsloader.cpp //examples void AddSC_item_teleport(); void AddCustomScripts() { #ifdef SCRIPTS /* This is where custom scripts should be added. */ //TeleNPC2 AddSC_npc_teleport(); AddSC_item_teleport(); #endif } Can not compile help thx
  2. run "tc/sql/update/10828_characters_character_queststatus.sql " tips "[Err] 1054 - Unknown column 'rewarded' in 'where clause' [Err] INSERT INTO character_queststatus_rewarded SELECT guid, quest FROM character_queststatus WHERE rewarded = 1; [Err] 1054 - Unknown column 'rewarded' in 'where clause' [Err] DELETE FROM character_queststatus WHERE rewarded = 1; [Err] 1091 - Can't DROP 'rewarded'; check that column/key exists [Err] ALTER TABLE character_queststatus DROP COLUMN rewarded; [Msg] Finished - Unsuccessfully" Impact on the entire database it?
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