ggilir
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Posts posted by ggilir
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now i get
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
2>------ Build started: Project: revision.h, Configuration: Debug Win32 ------
3>------ Build started: Project: scripts, Configuration: Debug Win32 ------
3> GOMove.cpp
3> scripts.vcxproj -> C:UsersIlir PcDocumentsTrinitycore2srcserverscriptsDebugscripts.lib
4>------ Build started: Project: worldserver, Configuration: Debug Win32 ------
4> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/Debug/worldserver.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/Debug/worldserver.exp
4>game.lib(ScriptLoader.obj) : error LNK2019: unresolved external symbol "void __cdecl AddSC_GOMove(void)" (?AddSC_GOMove@@YAXXZ) referenced in function "void __cdecl AddCustomScripts(void)" (?AddCustomScripts@@YAXXZ)
4>C:UsersIlir PcDocumentsTrinitycore2binDebugworldserver.exe : fatal error LNK1120: 1 unresolved externals
5>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
5> Build all projects
6>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------
6>Project not selected to build for this solution configuration
========== Build: 4 succeeded, 1 failed, 9 up-to-date, 1 skipped ==========
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When i compile Trinitycore with Gomove as custom script
I get Error:S
I really need some help to fix it
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------ 1> Checking Build System 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/dep/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/genrev/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/collision/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/scripts/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: zlib, Configuration: Debug Win32 ------ 3>------ Build started: Project: ace, Configuration: Debug Win32 ------ 4>------ Build started: Project: revision.h, Configuration: Debug Win32 ------ 5>------ Build started: Project: gsoap, Configuration: Debug Win32 ------ 3> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/CMakeLists.txt 2> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/zlib/CMakeLists.txt 3> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\Trinitycore2\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date. 2> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\zlib\CMakeFiles\generate.stamp is up-to-date. 4> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/genrev/CMakeLists.txt 4> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\Trinitycore2\src\genrev\CMakeFiles\generate.stamp is up-to-date. 2> adler32.c 3> WinAcePCH.cpp 5> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/gsoap/CMakeLists.txt 5> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\Trinitycore2\dep\gsoap\CMakeFiles\generate.stamp is up-to-date. 5> soapC.cpp 5> soapServer.cpp 5> stdsoap2.cpp 2> compress.c 2> crc32.c 2> deflate.c 2> example.c 2> infback.c 2> inffast.c 2> inflate.c 2> inftrees.c 2> trees.c 2> uncompr.c 2> zutil.c 2> Generating Code... 2> zlib.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\zlib\Debug\zlib.lib 6>------ Build started: Project: g3dlib, Configuration: Debug Win32 ------ 6> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/g3dlite/CMakeLists.txt 6> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date. 6> AABox.cpp 6> Any.cpp 6> BinaryFormat.cpp 6> BinaryInput.cpp 6> BinaryOutput.cpp 6> Box.cpp 6> Capsule.cpp 6> CollisionDetection.cpp 6> CoordinateFrame.cpp 6> Crypto.cpp 6> Cylinder.cpp 6> debugAssert.cpp 3> ACE.cpp 3> ACE_crc32.cpp 3> ACE_crc_ccitt.cpp 3> ace_wchar.cpp 3> Activation_Queue.cpp 3> Active_Map_Manager.cpp 6> FileSystem.cpp 3> Addr.cpp 6> fileutils.cpp 3> Argv_Type_Converter.cpp 6> format.cpp 3> Assert.cpp 3> Asynch_IO.cpp 3> Asynch_IO_Impl.cpp 3> Asynch_Pseudo_Task.cpp 3> ATM_Acceptor.cpp 3> ATM_Addr.cpp 3> ATM_Connector.cpp 3> ATM_Params.cpp 3> ATM_QoS.cpp 3> ATM_Stream.cpp 3> Atomic_Op.cpp 3> Atomic_Op_Sparc.c 3> Auto_Event.cpp 6> g3dfnmatch.cpp 3> Barrier.cpp 3> Base_Thread_Adapter.cpp 3> Based_Pointer_Repository.cpp 3> Basic_Stats.cpp 3> Basic_Types.cpp 3> Capabilities.cpp 3> CDR_Base.cpp 6> g3dmath.cpp 3> CDR_Size.cpp 6> Line.cpp 3> CDR_Stream.cpp 3> Cleanup.cpp 6> LineSegment.cpp 3> Codecs.cpp 3> Codeset_IBM1047.cpp 3> Codeset_Registry.cpp 3> Codeset_Registry_db.cpp 3> Condition_Recursive_Thread_Mutex.cpp 3> Condition_Thread_Mutex.cpp 6> Log.cpp 3> Configuration.cpp 3> Configuration_Import_Export.cpp 3> Connection_Recycling_Strategy.cpp 3> Containers.cpp 3> Copy_Disabled.cpp 3> Countdown_Time.cpp 3> Date_Time.cpp 3> DEV.cpp 3> DEV_Addr.cpp 3> DEV_Connector.cpp 3> DEV_IO.cpp 3> Dev_Poll_Reactor.cpp 3> Dirent.cpp 3> Dirent_Selector.cpp 3> DLL.cpp 3> DLL_Manager.cpp 6> Matrix3.cpp 3> Dump.cpp 6> Matrix4.cpp 3> Dynamic.cpp 3> Dynamic_Message_Strategy.cpp 3> Dynamic_Service_Base.cpp 3> Dynamic_Service_Dependency.cpp 3> Encoding_Converter.cpp 3> Encoding_Converter_Factory.cpp 3> Event.cpp 3> Event_Handler.cpp 3> FIFO.cpp 3> FIFO_Recv.cpp 3> FIFO_Recv_Msg.cpp 3> FIFO_Send.cpp 6> MemoryManager.cpp 3> FIFO_Send_Msg.cpp 3> FILE.cpp 3> FILE_Addr.cpp 3> FILE_Connector.cpp 3> FILE_IO.cpp 3> File_Lock.cpp 3> Filecache.cpp 3> Flag_Manip.cpp 3> Framework_Component.cpp 6> PhysicsFrame.cpp 3> Functor.cpp 3> Functor_String.cpp 3> Get_Opt.cpp 3> gethrtime.cpp 3> Handle_Ops.cpp 3> Handle_Set.cpp 3> Hashable.cpp 3> High_Res_Timer.cpp 3> ICMP_Socket.cpp 3> INET_Addr.cpp 3> Init_ACE.cpp 3> IO_Cntl_Msg.cpp 3> IO_SAP.cpp 3> IOStream.cpp 3> IPC_SAP.cpp 3> Lib_Find.cpp 3> Local_Memory_Pool.cpp 6> Plane.cpp 3> Local_Name_Space.cpp 6> prompt.cpp 6> Quat.cpp 3> Local_Tokens.cpp 3> Lock.cpp 3> Log_Msg.cpp 3> Log_Msg_Backend.cpp 3> Log_Msg_Callback.cpp 3> Log_Msg_IPC.cpp 3> Log_Msg_NT_Event_Log.cpp 3> Log_Msg_UNIX_Syslog.cpp 3> Log_Record.cpp 3> Logging_Strategy.cpp 3> LSOCK.cpp 3> LSOCK_Acceptor.cpp 3> LSOCK_CODgram.cpp 3> LSOCK_Connector.cpp 3> LSOCK_Dgram.cpp 3> LSOCK_Stream.cpp 6> Random.cpp 3> Malloc.cpp 3> Malloc_Allocator.cpp 3> Manual_Event.cpp 6> Ray.cpp 3> MEM_Acceptor.cpp 3> MEM_Addr.cpp 3> MEM_Connector.cpp 3> MEM_IO.cpp 3> Mem_Map.cpp 6> ReferenceCount.cpp 3> MEM_SAP.cpp 3> MEM_Stream.cpp 6> RegistryUtil.cpp 3> Message_Block.cpp 3> Message_Queue.cpp 3> Message_Queue_NT.cpp 3> Message_Queue_Vx.cpp 3> Method_Request.cpp 6> Sphere.cpp 3> MMAP_Memory_Pool.cpp 3> Monitor_Admin.cpp 6> stringutils.cpp 6> System.cpp 6> TextInput.cpp 3> Monitor_Admin_Manager.cpp 3> Monitor_Base.cpp 3> Monitor_Control_Action.cpp 3> Monitor_Control_Types.cpp 3> Monitor_Point_Registry.cpp 3> Monitor_Size.cpp 3> Msg_WFMO_Reactor.cpp 3> Multihomed_INET_Addr.cpp 3> Mutex.cpp 3> Name_Proxy.cpp 3> Name_Request_Reply.cpp 3> Name_Space.cpp 3> Naming_Context.cpp 3> Netlink_Addr.cpp 3> Notification_Queue.cpp 6> Port System::memcpy SIMD to all platforms 6> Port System::memfill SIMD to all platforms 3> Notification_Strategy.cpp 3> NT_Service.cpp 3> Obchunk.cpp 6> TextOutput.cpp 3> Object_Manager.cpp 3> Object_Manager_Base.cpp 3> OS_Errno.cpp 3> OS_Log_Msg_Attributes.cpp 3> OS_main.cpp 6> Triangle.cpp 3> OS_NS_arpa_inet.cpp 3> OS_NS_ctype.cpp 3> OS_NS_dirent.cpp 3> OS_NS_dlfcn.cpp 3> OS_NS_errno.cpp 3> OS_NS_fcntl.cpp 6> uint128.cpp 3> OS_NS_math.cpp 6> UprightFrame.cpp 3> OS_NS_netdb.cpp 3> OS_NS_poll.cpp 3> OS_NS_pwd.cpp 3> OS_NS_regex.cpp 3> OS_NS_signal.cpp 3> OS_NS_stdio.cpp 3> OS_NS_stdlib.cpp 3> OS_NS_string.cpp 3> OS_NS_strings.cpp 3> OS_NS_stropts.cpp 3> OS_NS_sys_mman.cpp 3> OS_NS_sys_msg.cpp 7>------ Build started: Project: game, Configuration: Debug Win32 ------ 3> OS_NS_sys_resource.cpp 3> OS_NS_sys_select.cpp 3> OS_NS_sys_sendfile.cpp 3> OS_NS_sys_shm.cpp 7> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/game/CMakeLists.txt 7> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\game\CMakeFiles\generate.stamp is up-to-date. 3> OS_NS_sys_socket.cpp 6> Vector2.cpp 3> OS_NS_sys_stat.cpp 3> OS_NS_sys_time.cpp 3> OS_NS_sys_uio.cpp 3> OS_NS_sys_utsname.cpp 3> OS_NS_sys_wait.cpp 3> OS_NS_Thread.cpp 3> OS_NS_time.cpp 3> OS_NS_unistd.cpp 7> gamePCH.cpp 3> OS_NS_wchar.cpp 6> Vector3.cpp 3> OS_QoS.cpp 6> Vector4.cpp 3> OS_Thread_Adapter.cpp 3> OS_TLI.cpp 3> Pagefile_Memory_Pool.cpp 3> Parse_Node.cpp 3> PI_Malloc.cpp 3> Ping_Socket.cpp 3> Pipe.cpp 3> POSIX_Asynch_IO.cpp 3> POSIX_CB_Proactor.cpp 3> POSIX_Proactor.cpp 3> Priority_Reactor.cpp 3> Proactor.cpp 3> Proactor_Impl.cpp 3> Process.cpp 3> Process_Manager.cpp 3> Process_Mutex.cpp 3> Process_Semaphore.cpp 3> Profile_Timer.cpp 3> Reactor.cpp 3> Reactor_Impl.cpp 3> Reactor_Notification_Strategy.cpp 3> Reactor_Timer_Interface.cpp 3> Read_Buffer.cpp 3> Recursive_Thread_Mutex.cpp 3> Recyclable.cpp 3> Registry.cpp 3> Registry_Name_Space.cpp 3> Remote_Name_Space.cpp 3> Remote_Tokens.cpp 3> Rtems_init.c 3> RW_Mutex.cpp 3> RW_Process_Mutex.cpp 3> RW_Thread_Mutex.cpp 3> Sample_History.cpp 3> Sbrk_Memory_Pool.cpp 3> Sched_Params.cpp 3> Select_Reactor_Base.cpp 3> Semaphore.cpp 3> Service_Config.cpp 3> Service_Gestalt.cpp 3> Service_Manager.cpp 3> Service_Object.cpp 3> Service_Repository.cpp 3> Service_Types.cpp 3> Shared_Memory.cpp 3> Shared_Memory_MM.cpp 3> Shared_Memory_Pool.cpp 3> Shared_Memory_SV.cpp 3> Shared_Object.cpp 3> Sig_Adapter.cpp 3> Sig_Handler.cpp 3> Signal.cpp 3> SOCK.cpp 3> SOCK_Acceptor.cpp 3> SOCK_CODgram.cpp 3> Sock_Connect.cpp 3> SOCK_Connector.cpp 3> SOCK_Dgram.cpp 3> SOCK_Dgram_Bcast.cpp 3> SOCK_Dgram_Mcast.cpp 3> SOCK_IO.cpp 3> SOCK_Netlink.cpp 3> SOCK_SEQPACK_Acceptor.cpp 3> SOCK_SEQPACK_Association.cpp 3> SOCK_SEQPACK_Connector.cpp 3> SOCK_Stream.cpp 3> SPIPE.cpp 3> SPIPE_Acceptor.cpp 3> SPIPE_Addr.cpp 3> SPIPE_Connector.cpp 3> SPIPE_Stream.cpp 3> SString.cpp 3> Stack_Trace.cpp 3> Stats.cpp 3> String_Base_Const.cpp 3> SUN_Proactor.cpp 3> SV_Message.cpp 3> SV_Message_Queue.cpp 3> SV_Semaphore_Complex.cpp 3> SV_Semaphore_Simple.cpp 3> SV_Shared_Memory.cpp 3> Svc_Conf_Lexer.cpp 3> Svc_Conf_y.cpp 3> Synch_Options.cpp 3> System_Time.cpp 3> Task.cpp 3> Thread.cpp 3> Thread_Adapter.cpp 3> Thread_Control.cpp 3> Thread_Exit.cpp 3> Thread_Hook.cpp 3> Thread_Manager.cpp 3> Thread_Mutex.cpp 3> Thread_Semaphore.cpp 3> Throughput_Stats.cpp 3> Time_Value.cpp 3> Timeprobe.cpp 3> TLI.cpp 3> TLI_Acceptor.cpp 3> TLI_Connector.cpp 3> TLI_Stream.cpp 3> Token.cpp 3> Token_Collection.cpp 3> Token_Invariants.cpp 3> Token_Manager.cpp 3> Token_Request_Reply.cpp 3> TP_Reactor.cpp 3> Trace.cpp 3> TSS_Adapter.cpp 3> TTY_IO.cpp 3> UNIX_Addr.cpp 3> UPIPE_Acceptor.cpp 3> UPIPE_Connector.cpp 3> UPIPE_Stream.cpp 3> UTF16_Encoding_Converter.cpp 3> UTF32_Encoding_Converter.cpp 3> UTF8_Encoding_Converter.cpp 3> UUID.cpp 3> WFMO_Reactor.cpp 3> WIN32_Asynch_IO.cpp 3> WIN32_Proactor.cpp 3> XML_Svc_Conf.cpp 5> gsoap.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\gsoap\Debug\gsoap.lib 8>------ Build started: Project: collision, Configuration: Debug Win32 ------ 3> XTI_ATM_Mcast.cpp 8> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/collision/CMakeLists.txt 8> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\collision\CMakeFiles\generate.stamp is up-to-date. 8> collisionPCH.cpp 6> g3dlib.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\g3dlite\Debug\g3dlib.lib 9>------ Build started: Project: libmysql, Configuration: Debug Win32 ------ 9> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/CMakeLists.txt 9> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date. 9> get_password.c 9> libmysql.c 9> errmsg.c 9> client.c 9> my_time.c 3> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.exp 9> client_plugin.c 9> pack.c 9> password.c 9> dbug.c 9> array.c 9> charset-def.c 9> charset.c 9> checksum.c 9> default.c 9> errors.c 9> hash.c 9> list.c 9> md5.c 9> mf_cache.c 9> mf_dirname.c 9> mf_fn_ext.c 9> mf_format.c 9> mf_getdate.c 9> mf_iocache.c 9> mf_iocache2.c 9> mf_keycache.c 9> mf_keycaches.c 9> mf_loadpath.c 9> mf_pack.c 9> mf_path.c 9> mf_qsort.c 8> VMapFactory.cpp 9> mf_qsort2.c 8> VMapManager2.cpp 8> MapTree.cpp 8> TileAssembler.cpp 9> mf_radix.c 9> mf_same.c 9> mf_sort.c 9> mf_soundex.c 9> mf_arr_appstr.c 8> GameObjectModel.cpp 9> mf_tempdir.c 9> mf_tempfile.c 9> mf_unixpath.c 8> ModelInstance.cpp 8> WorldModel.cpp 9> mf_wcomp.c 9> mulalloc.c 9> my_access.c 9> my_aes.c 8> BoundingIntervalHierarchy.cpp 9> my_alloc.c 8> DynamicTree.cpp 9> my_bit.c 3> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/acelite/ace/Debug/ace.exp 9> my_bitmap.c 9> my_chsize.c 9> my_compress.c 9> my_copy.c 9> my_create.c 9> my_delete.c 9> my_div.c 9> my_error.c 9> my_file.c 9> my_fopen.c 9> my_fstream.c 9> my_gethostbyname.c 9> my_gethwaddr.c 9> my_getopt.c 9> my_getsystime.c 9> my_getwd.c 9> my_handler.c 3> ace.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\bin\Debug\ace.dll 9> my_init.c 9> my_lib.c 10>------ Build started: Project: shared, Configuration: Debug Win32 ------ 9> my_lock.c 10> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/shared/CMakeLists.txt 10> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\shared\CMakeFiles\generate.stamp is up-to-date. 9> my_malloc.c 9> my_mess.c 10> sharedPCH.cpp 9> my_mkdir.c 9> my_mmap.c 9> my_once.c 9> my_open.c 9> my_pread.c 9> my_pthread.c 9> my_quick.c 9> my_read.c 9> my_redel.c 9> my_rename.c 9> my_seek.c 9> my_sleep.c 9> my_static.c 9> my_symlink.c 9> my_symlink2.c 9> my_sync.c 9> my_thr_init.c 9> my_write.c 9> ptr_cmp.c 9> queues.c 9> stacktrace.c 9> rijndael.c 9> sha1.c 9> string.c 9> thr_alarm.c 9> thr_lock.c 9> thr_mutex.c 9> thr_rwlock.c 9> tree.c 9> typelib.c 9> base64.c 9> my_memmem.c 9> my_getpagesize.c 9> lf_alloc-pin.c 9> lf_dynarray.c 9> lf_hash.c 9> my_atomic.c 9> my_getncpus.c 9> my_rdtsc.c 9> my_winthread.c 9> my_wincond.c 9> my_winerr.c 9> my_winfile.c 9> my_windac.c 9> my_conio.c 9> bchange.c 9> bmove_upp.c 9> ctype-big5.c 9> ctype-bin.c 9> ctype-cp932.c 9> ctype-czech.c 9> ctype-euc_kr.c 9> ctype-extra.c 9> ctype-gb2312.c 9> ctype-gbk.c 9> ctype-latin1.c 9> ctype-mb.c 9> ctype-simple.c 9> ctype-tis620.c 9> ctype-uca.c 9> ctype-ucs2.c 9> ctype-utf8.c 9> ctype-win1250ch.c 9> ctype.c 9> decimal.c 9> dtoa.c 9> int2str.c 9> is_prefix.c 9> llstr.c 9> longlong2str.c 9> my_strtoll10.c 9> my_vsnprintf.c 9> str2int.c 9> str_alloc.c 9> strcend.c 9> strend.c 9> strfill.c 9> strmake.c 9> strmov.c 9> strnmov.c 9> strxmov.c 9> strxnmov.c 9> xml.c 9> my_strchr.c 9> strcont.c 9> strappend.c 9> vio.c 9> viosocket.c 9> viossl.c 9> viosslfactories.c 10> Config.cpp 10> ARC4.cpp 10> AuthCrypt.cpp 10> BigNumber.cpp 10> HMACSHA1.cpp 7> AccountMgr.cpp 10> SHA1.cpp 10> AdhocStatement.cpp 10> DatabaseWorker.cpp 10> Field.cpp 7> AchievementMgr.cpp 7> AddonMgr.cpp 7> CombatAI.cpp 10> CharacterDatabase.cpp 10> LoginDatabase.cpp 7> GameObjectAI.cpp 7> GuardAI.cpp 8> collision.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\collision\Debug\collision.lib 7> PassiveAI.cpp 7> PetAI.cpp 11>------ Build started: Project: scripts, Configuration: Debug Win32 ------ 7> ReactorAI.cpp 11> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/scripts/CMakeLists.txt 11> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\scripts\CMakeFiles\generate.stamp is up-to-date. 11> ScriptPCH.cpp 7> TotemAI.cpp 10> WorldDatabase.cpp 7> UnitAI.cpp 7> CreatureAI.cpp 10> MySQLConnection.cpp 10> PreparedStatement.cpp 10> QueryHolder.cpp 10> QueryResult.cpp 7> CreatureAIRegistry.cpp 10> Transaction.cpp 10> DBCFileLoader.cpp 7> CreatureAISelector.cpp 10> Appender.cpp 10> AppenderConsole.cpp 10> AppenderDB.cpp 10> AppenderFile.cpp 10> Log.cpp 10> Logger.cpp 7> CreatureEventAI.cpp 10> LogOperation.cpp 10> LogWorker.cpp 10> DelayExecutor.cpp 10> Threading.cpp 7> CreatureEventAIMgr.cpp 10> EventProcessor.cpp 10> ServiceWin32.cpp 10> Util.cpp 10> Common.cpp 7> ScriptedCreature.cpp 7> ScriptedEscortAI.cpp 7> ScriptedFollowerAI.cpp 7> SmartAI.cpp 10> shared.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\shared\Debug\shared.lib 7> SmartScript.cpp 7> SmartScriptMgr.cpp 7> AuctionHouseMgr.cpp 7> Battlefield.cpp 7> BattlefieldHandler.cpp 7> BattlefieldMgr.cpp 7> BattlefieldWG.cpp 7> ArenaTeam.cpp 7> ArenaTeamMgr.cpp 7> Battleground.cpp 7> BattlegroundMgr.cpp 7> BattlegroundQueue.cpp 7> BattlegroundAA.cpp 7> BattlegroundAB.cpp 7> BattlegroundAV.cpp 7> BattlegroundBE.cpp 7> BattlegroundDS.cpp 7> BattlegroundEY.cpp 7> BattlegroundIC.cpp 7> BattlegroundNA.cpp 7> BattlegroundRB.cpp 7> BattlegroundRL.cpp 7> BattlegroundRV.cpp 7> BattlegroundSA.cpp 7> BattlegroundWS.cpp 7> Calendar.cpp 7> CalendarMgr.cpp 7> Channel.cpp 7> ChannelMgr.cpp 7> Chat.cpp 7> ChatLink.cpp 7> HostileRefManager.cpp 7> ThreatManager.cpp 7> ConditionMgr.cpp 7> DisableMgr.cpp 7> DBCStores.cpp 7> LFGGroupData.cpp 7> LFGMgr.cpp 7> LFGPlayerData.cpp 7> LFGScripts.cpp 7> Corpse.cpp 7> Creature.cpp 7> CreatureGroups.cpp 7> GossipDef.cpp 7> TemporarySummon.cpp 7> DynamicObject.cpp 7> GameObject.cpp 7> Bag.cpp 7> Item.cpp 7> ItemEnchantmentMgr.cpp 7> Object.cpp 7> ObjectPosSelector.cpp 7> UpdateData.cpp 7> UpdateFieldFlags.cpp 7> Pet.cpp 7> Player.cpp 7> SocialMgr.cpp 7> Totem.cpp 7> Transport.cpp 7> StatSystem.cpp 7> Unit.cpp 7> Vehicle.cpp 7> GameEventMgr.cpp 7> ObjectAccessor.cpp 7> ObjectMgr.cpp 7> GridStates.cpp 7> GridNotifiers.cpp 7> ObjectGridLoader.cpp 7> Group.cpp 11> spell_shaman.cpp 11> spell_hunter.cpp 7> GroupMgr.cpp 11> spell_rogue.cpp 11> spell_druid.cpp 7> GroupReference.cpp 7> Guild.cpp 7> GuildMgr.cpp 7> AddonHandler.cpp 7> ArenaTeamHandler.cpp 7> AuctionHouseHandler.cpp 7> AuthHandler.cpp 7> BattleGroundHandler.cpp 7> CalendarHandler.cpp 7> ChannelHandler.cpp 7> CharacterHandler.cpp 7> ChatHandler.cpp 7> CombatHandler.cpp 11> spell_dk.cpp 7> DuelHandler.cpp 11> spell_quest.cpp 11> spell_warrior.cpp 11> spell_generic.cpp 7> GroupHandler.cpp 11> spell_warlock.cpp 11> spell_priest.cpp 7> GuildHandler.cpp 7> ItemHandler.cpp 11> spell_mage.cpp 11> spell_paladin.cpp 11> spell_item.cpp 7> LFGHandler.cpp 7> LootHandler.cpp 7> MailHandler.cpp 11> spell_holiday.cpp 11> spell_pet.cpp 7> MiscHandler.cpp 11> cs_account.cpp 7> MovementHandler.cpp 11> cs_achievement.cpp 11> cs_ban.cpp 11> cs_bf.cpp 11> cs_cast.cpp 11> cs_character.cpp 11> cs_cheat.cpp 11> cs_debug.cpp 11> cs_disable.cpp 7> NPCHandler.cpp 11> cs_event.cpp 11> cs_gm.cpp 11> cs_go.cpp 7> PetHandler.cpp 11> cs_gobject.cpp 11> cs_guild.cpp 11> cs_honor.cpp 7> PetitionsHandler.cpp 11> cs_instance.cpp 11> cs_learn.cpp 11> cs_list.cpp 7> QueryHandler.cpp 11> cs_lookup.cpp 11> cs_message.cpp 7> QuestHandler.cpp 11> cs_misc.cpp 7> ReferAFriendHandler.cpp 11> cs_modify.cpp 7> SkillHandler.cpp 11> cs_npc.cpp 11> cs_quest.cpp 7> SpellHandler.cpp 7> TaxiHandler.cpp 11> cs_reload.cpp 11> cs_reset.cpp 11> cs_tele.cpp 7> TicketHandler.cpp 7> TradeHandler.cpp 7> VehicleHandler.cpp 7> VoiceChatHandler.cpp 11> cs_ticket.cpp 11> cs_server.cpp 7> InstanceSaveMgr.cpp 7> InstanceScript.cpp 7> LootMgr.cpp 7> Mail.cpp 11> cs_titles.cpp 11> cs_wp.cpp 11> example_misc.cpp 11> example_gossip_codebox.cpp 11> example_escort.cpp 11> example_creature.cpp 11> example_spell.cpp 11> example_commandscript.cpp 11> ScriptedEscortAI.cpp 11> ScriptedCreature.cpp 7> Map.cpp 11> ScriptedFollowerAI.cpp 11> GOMove.cpp 11>Custom\GOMove.cpp(299): error C2039: 'outErrorDb' : is not a member of 'Log' 11> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\shared\Logging\Log.h(33) : see declaration of 'Log' 11> achievement_scripts.cpp 7> MapInstanced.cpp 7> MapManager.cpp 11> areatrigger_scripts.cpp 11> boss_emerald_dragons.cpp 11> chat_log.cpp 11> go_scripts.cpp 7> MapUpdater.cpp 7> FollowerReference.cpp 7> MotionMaster.cpp 11> guards.cpp 11> item_scripts.cpp 7> MovementGenerator.cpp 11> mob_generic_creature.cpp 11> npc_innkeeper.cpp 7> ConfusedMovementGenerator.cpp 11> npc_professions.cpp 11> npc_taxi.cpp 11> npcs_special.cpp 7> FleeingMovementGenerator.cpp 11> OutdoorPvPTF.cpp 7> HomeMovementGenerator.cpp 11> OutdoorPvPSI.cpp 7> IdleMovementGenerator.cpp 7> PointMovementGenerator.cpp 7> RandomMovementGenerator.cpp 7> TargetedMovementGenerator.cpp 7> WaypointMovementGenerator.cpp 11> OutdoorPvPZM.cpp 7> MovementPacketBuilder.cpp 11> OutdoorPvPNA.cpp 7> MovementUtil.cpp 7> MoveSpline.cpp 11> OutdoorPvPHP.cpp 7> MoveSplineInit.cpp 7> Spline.cpp 7> WaypointManager.cpp 7> OutdoorPvP.cpp 11> OutdoorPvPEP.cpp 11> ghostlands.cpp 7> OutdoorPvPMgr.cpp 11> eversong_woods.cpp 11> boss_galvangar.cpp 11> boss_balinda.cpp 7> PoolMgr.cpp 7> QuestDef.cpp 11> boss_drekthar.cpp 11> boss_vanndar.cpp 11> alterac_valley.cpp 7> ReputationMgr.cpp 7> MapScripts.cpp 11> boss_the_ravenian.cpp 11> boss_instructor_malicia.cpp 11> boss_death_knight_darkreaver.cpp 11> boss_illucia_barov.cpp 11> boss_vectus.cpp 11> boss_jandice_barov.cpp 11> boss_kormok.cpp 7> ScriptLoader.cpp 7> ScriptMgr.cpp 11> boss_lord_alexei_barov.cpp 11> boss_doctor_theolen_krastinov.cpp 11> boss_darkmaster_gandling.cpp 11> instance_scholomance.cpp 11> boss_lorekeeper_polkelt.cpp 11> boss_ras_frostwhisper.cpp 11> isle_of_queldanas.cpp 11> boss_kruul.cpp 7> ScriptSystem.cpp 11> boss_hakkar.cpp 11> boss_mandokir.cpp 11> boss_marli.cpp 11> boss_hazzarah.cpp 11> boss_jeklik.cpp 11> boss_grilek.cpp 11> boss_renataki.cpp 11> boss_arlokk.cpp 7> Opcodes.cpp 11> boss_gahzranka.cpp 11> boss_venoxis.cpp 11> instance_zulgurub.cpp 11> boss_jindo.cpp 11> boss_wushoolay.cpp 11> boss_thekal.cpp 7> PacketLog.cpp 11> wetlands.cpp 11> arathi_highlands.cpp 11> instance_gnomeregan.cpp 7> WorldSession.cpp 7> WorldSocket.cpp 11> gnomeregan.cpp 11> redridge_mountains.cpp 7> WorldSocketMgr.cpp 11> boss_high_interrogator_gerstahn.cpp 11> boss_gorosh_the_dervish.cpp 11> blackrock_depths.cpp 11> boss_anubshiah.cpp 11> boss_tomb_of_seven.cpp 7> SkillDiscovery.cpp 11> boss_general_angerforge.cpp 11> boss_grizzle.cpp 11> boss_ambassador_flamelash.cpp 11> instance_blackrock_depths.cpp 11> boss_moira_bronzebeard.cpp 11> boss_emperor_dagran_thaurissan.cpp 11> boss_magmus.cpp 11> ironforge.cpp 11> chapter2.cpp 11> chapter5.cpp 11> chapter1.cpp 7> SkillExtraItems.cpp 11> the_scarlet_enclave.cpp 7> SpellAuraEffects.cpp 11> eastern_plaguelands.cpp 11> boss_gehennas.cpp 7> SpellAuras.cpp 11> boss_lucifron.cpp 11> boss_golemagg.cpp 11> boss_majordomo_executus.cpp 11> boss_baron_geddon.cpp 11> boss_ragnaros.cpp 11> boss_garr.cpp 7> Spell.cpp 11> instance_molten_core.cpp 11> boss_sulfuron_harbinger.cpp 11> boss_magmadar.cpp 11> boss_shazzrah.cpp 11> boss_baroness_anastari.cpp 11> boss_nerubenkan.cpp 11> instance_stratholme.cpp 11> boss_dathrohan_balnazzar.cpp 11> boss_timmy_the_cruel.cpp 11> boss_baron_rivendare.cpp 11> boss_magistrate_barthilas.cpp 11> boss_order_of_silver_hand.cpp 11> boss_ramstein_the_gorger.cpp 11> boss_cannon_master_willey.cpp 11> boss_maleki_the_pallid.cpp 11> boss_postmaster_malown.cpp 11> stratholme.cpp 11> tirisfal_glades.cpp 11> sunken_temple.cpp 11> instance_sunken_temple.cpp 11> boss_felblood_kaelthas.cpp 11> boss_priestess_delrissa.cpp 7> SpellEffects.cpp 11> instance_magisters_terrace.cpp 11> boss_selin_fireheart.cpp 11> boss_vexallus.cpp 11> magisters_terrace.cpp 11> uldaman.cpp 11> boss_ironaya.cpp 11> instance_uldaman.cpp 7> SpellInfo.cpp 11> boss_archaedas.cpp 11> swamp_of_sorrows.cpp 11> boss_pyroguard_emberseer.cpp 11> boss_drakkisath.cpp 11> boss_warmaster_voone.cpp 11> boss_mother_smolderweb.cpp 7> SpellMgr.cpp 7> SpellScript.cpp 11> boss_quartermaster_zigris.cpp 11> boss_halycon.cpp 11> boss_overlord_wyrmthalak.cpp 11> boss_shadow_hunter_voshgajin.cpp 11> boss_gyth.cpp 11> boss_rend_blackhand.cpp 11> boss_highlord_omokk.cpp 11> boss_the_beast.cpp 11> instance_blackrock_spire.cpp 11> boss_eredar_twins.cpp 11> boss_kiljaeden.cpp 11> boss_muru.cpp 11> instance_sunwell_plateau.cpp 11> boss_kalecgos.cpp 11> boss_brutallus.cpp 11> sunwell_plateau.cpp 7> CreatureTextMgr.cpp 11> boss_felmyst.cpp 11> stranglethorn_vale.cpp 11> deadmines.cpp 11> boss_mr_smite.cpp 11> instance_deadmines.cpp 7> CharacterDatabaseCleaner.cpp 11> duskwood.cpp 11> boss_azshir_the_sleepless.cpp 7> PlayerDump.cpp 11> boss_mograine_and_whitemane.cpp 11> boss_bloodmage_thalnos.cpp 11> boss_interrogator_vishas.cpp 11> boss_headless_horseman.cpp 11> instance_scarlet_monastery.cpp 11> boss_houndmaster_loksey.cpp 11> boss_high_inquisitor_fairbanks.cpp 11> boss_arcanist_doan.cpp 11> boss_herod.cpp 11> boss_scorn.cpp 11> undercity.cpp 11> silvermoon_city.cpp 7> TicketMgr.cpp 11> loch_modan.cpp 11> shadowfang_keep.cpp 11> instance_shadowfang_keep.cpp 7> Warden.cpp 11> burning_steppes.cpp 11> boss_chromaggus.cpp 7> WardenCheckMgr.cpp 11> boss_razorgore.cpp 11> boss_firemaw.cpp 11> boss_broodlord_lashlayer.cpp 11> boss_ebonroc.cpp 7> WardenMac.cpp 11> instance_blackwing_lair.cpp 11> boss_vaelastrasz.cpp 11> boss_nefarian.cpp 7> WardenWin.cpp 7> Weather.cpp 11> boss_flamegor.cpp 11> boss_victor_nefarius.cpp 11> blasted_lands.cpp 11> stormwind_city.cpp 11> boss_halazzi.cpp 7> WeatherMgr.cpp 7> World.cpp 11> boss_hexlord.cpp 11> boss_zuljin.cpp 11> boss_akilzon.cpp 11> instance_zulaman.cpp 11> boss_janalai.cpp 11> boss_nalorakk.cpp 11> zulaman.cpp 11> hinterlands.cpp 11> western_plaguelands.cpp 11> alterac_mountains.cpp 11> westfall.cpp 11> silverpine_forest.cpp 11> instance_karazhan.cpp 11> boss_nightbane.cpp 11> karazhan.cpp 11> boss_curator.cpp 11> boss_shade_of_aran.cpp 11> boss_netherspite.cpp 11> boss_maiden_of_virtue.cpp 11> boss_midnight.cpp 11> boss_prince_malchezaar.cpp 11> bosses_opera.cpp 11> boss_moroes.cpp 11> boss_terestian_illhoof.cpp 11> stonetalon_mountains.cpp 11> silithus.cpp 11> moonglade.cpp 11> razorfen_downs.cpp 11> instance_razorfen_downs.cpp 11> boss_amnennar_the_coldbringer.cpp 11> zulfarrak.cpp 11> instance_zulfarrak.cpp 11> boss_epoch_hunter.cpp 11> boss_leutenant_drake.cpp 11> old_hillsbrad.cpp 11> instance_old_hillsbrad.cpp 11> boss_captain_skarloc.cpp 11> boss_archimonde.cpp 11> boss_kazrogal.cpp 11> hyjal_trash.cpp 11> hyjal.cpp 11> hyjalAI.cpp 11> instance_hyjal.cpp 11> boss_rage_winterchill.cpp 11> boss_azgalor.cpp 11> boss_anetheron.cpp 11> boss_infinite.cpp 11> boss_salramm.cpp 11> boss_meathook.cpp 11> boss_mal_ganis.cpp 11> boss_epoch.cpp 11> culling_of_stratholme.cpp 11> instance_culling_of_stratholme.cpp 11> instance_dark_portal.cpp 11> boss_chrono_lord_deja.cpp 11> dark_portal.cpp 11> boss_aeonus.cpp 11> boss_temporus.cpp 11> boss_kelris.cpp 11> instance_blackfathom_deeps.cpp 11> boss_gelihast.cpp 11> blackfathom_deeps.cpp 11> boss_aku_mai.cpp 11> azuremyst_isle.cpp 11> orgrimmar.cpp 11> desolace.cpp 11> feralas.cpp 11> boss_princess_theradras.cpp 11> boss_landslide.cpp 11> boss_celebras_the_cursed.cpp 11> boss_noxxion.cpp 11> boss_fankriss.cpp 11> boss_huhuran.cpp 11> instance_temple_of_ahnqiraj.cpp 11> mob_anubisath_sentinel.cpp 11> boss_viscidus.cpp 11> boss_twinemperors.cpp 11> boss_sartura.cpp 11> boss_cthun.cpp 11> boss_skeram.cpp 11> boss_ouro.cpp 11> boss_bug_trio.cpp 11> darkshore.cpp 11> boss_buru.cpp 11> instance_ruins_of_ahnqiraj.cpp 11> boss_rajaxx.cpp 11> boss_ossirian.cpp 11> boss_ayamiss.cpp 11> boss_moam.cpp 11> boss_kurinnaxx.cpp 11> mulgore.cpp 11> bloodmyst_isle.cpp 11> thunder_bluff.cpp 11> azshara.cpp 11> instance_razorfen_kraul.cpp 11> razorfen_kraul.cpp 11> the_barrens.cpp 11> ungoro_crater.cpp 11> instance_wailing_caverns.cpp 11> wailing_caverns.cpp 11> durotar.cpp 11> felwood.cpp 11> boss_azuregos.cpp 11> tanaris.cpp 11> dustwallow_marsh.cpp 11> winterspring.cpp 11> thousand_needles.cpp 11> ashenvale.cpp 11> teldrassil.cpp 11> boss_onyxia.cpp 11> instance_onyxias_lair.cpp 11> nagrand.cpp 11> instance_magtheridons_lair.cpp 11> boss_magtheridon.cpp 11> instance_hellfire_ramparts.cpp 11> boss_omor_the_unscarred.cpp 11> boss_watchkeeper_gargolmar.cpp 11> boss_vazruden_the_herald.cpp 11> boss_the_maker.cpp 11> boss_kelidan_the_breaker.cpp 11> instance_blood_furnace.cpp 11> boss_broggok.cpp 11> boss_warchief_kargath_bladefist.cpp 11> boss_nethekurse.cpp 11> instance_shattered_halls.cpp 11> boss_warbringer_omrogg.cpp 11> boss_mekgineer_steamrigger.cpp 11> instance_steam_vault.cpp 11> boss_hydromancer_thespia.cpp 11> boss_warlord_kalithresh.cpp 11> boss_hydross_the_unstable.cpp 11> boss_fathomlord_karathress.cpp 11> instance_serpent_shrine.cpp 9> net_serv.cc 11> boss_lady_vashj.cpp 11> boss_leotheras_the_blind.cpp 11> boss_lurker_below.cpp 11> boss_morogrim_tidewalker.cpp 11> boss_hungarfen.cpp 11> boss_the_black_stalker.cpp 11> shattrath_city.cpp 11> boss_mechano_lord_capacitus.cpp 11> boss_pathaleon_the_calculator.cpp 11> boss_nethermancer_sepethrea.cpp 11> boss_gatewatcher_gyrokill.cpp 11> instance_mechanar.cpp 11> boss_gatewatcher_ironhand.cpp 11> instance_the_eye.cpp 11> boss_void_reaver.cpp 11> boss_astromancer.cpp 11> boss_alar.cpp 11> boss_kaelthas.cpp 11> the_eye.cpp 11> boss_high_botanist_freywinn.cpp 11> boss_warp_splinter.cpp 11> boss_laj.cpp 11> boss_harbinger_skyriss.cpp 11> instance_arcatraz.cpp 11> arcatraz.cpp 11> boss_shirrak_the_dead_watcher.cpp 11> boss_exarch_maladaar.cpp 11> boss_pandemonius.cpp 11> boss_nexusprince_shaffar.cpp 11> boss_tailonking_ikiss.cpp 11> boss_darkweaver_syth.cpp 11> instance_sethekk_halls.cpp 11> boss_murmur.cpp 11> boss_ambassador_hellmaw.cpp 11> boss_blackheart_the_inciter.cpp 11> instance_shadow_labyrinth.cpp 11> boss_grandmaster_vorpil.cpp 11> boss_doomwalker.cpp 11> terokkar_forest.cpp 11> hellfire_peninsula.cpp 11> boss_doomlord_kazzak.cpp 11> boss_teron_gorefiend.cpp 9> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.exp 11> illidari_council.cpp 11> boss_shade_of_akama.cpp 11> boss_supremus.cpp 11> black_temple.cpp 11> boss_mother_shahraz.cpp 11> instance_black_temple.cpp 11> boss_reliquary_of_souls.cpp 11> boss_warlord_najentus.cpp 11> boss_bloodboil.cpp 11> boss_illidan.cpp 11> shadowmoon_valley.cpp 11> blades_edge_mountains.cpp 11> boss_high_king_maulgar.cpp 11> boss_gruul.cpp 9> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/dep/mysqllite/Debug/libmysql.exp 11> instance_gruuls_lair.cpp 11> netherstorm.cpp 11> zangarmarsh.cpp 11> wintergrasp.cpp 9> libmysql.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\bin\Debug\libmysql.dll 12>------ Build started: Project: authserver, Configuration: Debug Win32 ------ 11> isle_of_conquest.cpp 11> storm_peaks.cpp 11> instance_halls_of_lightning.cpp 11> boss_bjarngrim.cpp 11> boss_ionar.cpp 11> boss_volkhan.cpp 11> boss_loken.cpp 11> boss_general_vezax.cpp 11> ulduar_teleporter.cpp 11> boss_thorim.cpp 11> boss_ignis.cpp 11> boss_algalon_the_observer.cpp 11> instance_ulduar.cpp 11> boss_auriaya.cpp 11> boss_yoggsaron.cpp 11> boss_hodir.cpp 11> boss_assembly_of_iron.cpp 11> boss_flame_leviathan.cpp 11> boss_xt002.cpp 11> boss_mimiron.cpp 11> boss_freya.cpp 11> boss_razorscale.cpp 11> boss_kologarn.cpp 11> boss_krystallus.cpp 7> game.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\game\Debug\game.lib 11> instance_halls_of_stone.cpp 11> boss_maiden_of_grief.cpp 11> boss_sjonnir.cpp 11> halls_of_stone.cpp 12> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/CMakeLists.txt 11> instance_obsidian_sanctum.cpp 12> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\authserver\CMakeFiles\generate.stamp is up-to-date. 11> boss_sartharion.cpp 11> instance_ruby_sanctum.cpp 11> ruby_sanctum.cpp 12> authPCH.cpp 11> boss_baltharus_the_warborn.cpp 11> boss_saviana_ragefire.cpp 11> boss_general_zarithrian.cpp 11> boss_falric.cpp 11> instance_halls_of_reflection.cpp 11> halls_of_reflection.cpp 11> boss_marwyn.cpp 11> boss_forgemaster_garfrost.cpp 11> boss_krickandick.cpp 11> pit_of_saron.cpp 11> boss_scourgelord_tyrannus.cpp 11> instance_pit_of_saron.cpp 11> forge_of_souls.cpp 11> boss_bronjahm.cpp 11> instance_forge_of_souls.cpp 11> boss_devourer_of_souls.cpp 11> boss_malygos.cpp 11> instance_eye_of_eternity.cpp 11> boss_eregos.cpp 11> boss_drakos.cpp 11> boss_varos.cpp 11> boss_urom.cpp 11> oculus.cpp 11> instance_oculus.cpp 11> commander_kolurg.cpp 11> commander_stoutbeard.cpp 11> boss_ormorok.cpp 11> boss_magus_telestra.cpp 11> instance_nexus.cpp 11> boss_keristrasza.cpp 11> boss_anomalus.cpp 11> boss_anubarak_trial.cpp 11> boss_faction_champions.cpp 11> boss_lord_jaraxxus.cpp 11> boss_northrend_beasts.cpp 11> trial_of_the_crusader.cpp 11> boss_twin_valkyr.cpp 11> instance_trial_of_the_crusader.cpp 11> trial_of_the_champion.cpp 11> boss_grand_champions.cpp 11> boss_black_knight.cpp 11> instance_trial_of_the_champion.cpp 11> boss_argent_challenge.cpp 11> boss_loatheb.cpp 11> boss_anubrekhan.cpp 11> boss_maexxna.cpp 11> boss_patchwerk.cpp 11> boss_gothik.cpp 11> boss_faerlina.cpp 11> boss_gluth.cpp 11> boss_four_horsemen.cpp 11> boss_kelthuzad.cpp 11> boss_heigan.cpp 11> boss_thaddius.cpp 12> AuthCodes.cpp 12> RealmList.cpp 12> AuthSocket.cpp 12> RealmSocket.cpp 12> Main.cpp 11> boss_razuvious.cpp 12> WheatyExceptionReport.cpp 11> boss_sapphiron.cpp 11> instance_naxxramas.cpp 11> boss_grobbulus.cpp 11> boss_noth.cpp 11> crystalsong_forest.cpp 11> boss_archavon.cpp 11> boss_koralon.cpp 11> instance_vault_of_archavon.cpp 11> boss_emalon.cpp 11> boss_toravon.cpp 11> sholazar_basin.cpp 11> boss_palehoof.cpp 11> boss_svala.cpp 11> instance_pinnacle.cpp 11> boss_ymiron.cpp 11> boss_skadi.cpp 11> boss_ingvar_the_plunderer.cpp 11> boss_skarvald_dalronn.cpp 11> instance_utgarde_keep.cpp 11> boss_keleseth.cpp 11> utgarde_keep.cpp 11> dragonblight.cpp 11> grizzly_hills.cpp 11> instance_azjol_nerub.cpp 11> boss_krikthir_the_gatewatcher.cpp 11> boss_hadronox.cpp 11> boss_anubarak.cpp 12> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.exp 11> boss_herald_volazj.cpp 11> boss_prince_taldaram.cpp 11> instance_ahnkahet.cpp 11> boss_jedoga_shadowseeker.cpp 11> boss_elder_nadox.cpp 11> boss_amanitar.cpp 11> boss_zuramat.cpp 11> instance_violet_hold.cpp 11> boss_lavanthor.cpp 11> boss_cyanigosa.cpp 11> boss_ichoron.cpp 11> boss_moragg.cpp 11> boss_xevozz.cpp 11> boss_erekem.cpp 11> violet_hold.cpp 11> instance_icecrown_citadel.cpp 11> icecrown_citadel.cpp 11> icecrown_citadel_teleport.cpp 11> boss_lord_marrowgar.cpp 12> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/authserver/Debug/authserver.exp 11> boss_lady_deathwhisper.cpp 11> boss_deathbringer_saurfang.cpp 12> authserver.vcxproj -> C:\Users\Ilir Pc\Documents\ \Trinitycore2\bin\Debug\authserver.exe 11> boss_festergut.cpp 11> boss_rotface.cpp 11> boss_professor_putricide.cpp 11> boss_blood_prince_council.cpp 11> boss_blood_queen_lana_thel.cpp 11> boss_valithria_dreamwalker.cpp 11> boss_sindragosa.cpp 11> boss_the_lich_king.cpp 11> zuldrak.cpp 11> icecrown.cpp 11> boss_slad_ran.cpp 11> instance_gundrak.cpp 11> boss_drakkari_colossus.cpp 11> boss_gal_darah.cpp 11> boss_moorabi.cpp 11> boss_eck.cpp 11> borean_tundra.cpp 11> howling_fjord.cpp 11> dalaran.cpp 11> boss_trollgore.cpp 11> instance_drak_tharon_keep.cpp 11> boss_novos.cpp 11> boss_tharon_ja.cpp 11> boss_dred.cpp 13>------ Build started: Project: worldserver, Configuration: Debug Win32 ------ 13> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/CMakeLists.txt 13> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date. 13> worldPCH.cpp 13> CliRunnable.cpp 13> RARunnable.cpp 13> RASocket.cpp 13> TCSoap.cpp 13> WorldRunnable.cpp 13> Main.cpp 13> Master.cpp 13> WheatyExceptionReport.cpp 13>LINK : fatal error LNK1104: cannot open file '..\scripts\Debug\scripts.lib' 14>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------ 14> Building Custom Rule C:/Users/Ilir Pc/Documents/Trinitycore2/CMakeLists.txt 14> CMake does not need to re-run because C:\Users\Ilir Pc\Documents\ \Trinitycore2\CMakeFiles\generate.stamp is up-to-date. 14> Build all projects 15>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------ 15>Project not selected to build for this solution configuration ========== Build: 12 succeeded, 2 failed, 0 up-to-date, 1 skipped ==========
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When i compile Trinitycore with Gomove as custom script
I get Error:S
I really need some help to fix it
Dbc, Maps, mmaps, Vmaps problems
in Help and Support
Posted
When i try to use the mmaps tool it says
'vmaps' directory is empty or does not exist