now i get
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
2>------ Build started: Project: revision.h, Configuration: Debug Win32 ------
3>------ Build started: Project: scripts, Configuration: Debug Win32 ------
3> GOMove.cpp
3> scripts.vcxproj -> C:UsersIlir PcDocumentsTrinitycore2srcserverscriptsDebugscripts.lib
4>------ Build started: Project: worldserver, Configuration: Debug Win32 ------
4> Creating library C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/Debug/worldserver.lib and object C:/Users/Ilir Pc/Documents/Trinitycore2/src/server/worldserver/Debug/worldserver.exp
4>game.lib(ScriptLoader.obj) : error LNK2019: unresolved external symbol "void __cdecl AddSC_GOMove(void)" (?AddSC_GOMove@@YAXXZ) referenced in function "void __cdecl AddCustomScripts(void)" (?AddCustomScripts@@YAXXZ)
4>C:UsersIlir PcDocumentsTrinitycore2binDebugworldserver.exe : fatal error LNK1120: 1 unresolved externals
5>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
5> Build all projects
6>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------
6>Project not selected to build for this solution configuration
========== Build: 4 succeeded, 1 failed, 9 up-to-date, 1 skipped ==========