maestro
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Posts posted by maestro
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thats simple, i dont think you have alot of people online, that what makes the difference, more people means more change that something will be triggered and will cause a crash.
offcourse if you have 2 peepz online you will have weeks of uptime, because a crash is almost never triggered, that doesnt make it a good idea for testing stability.
stability can only be tested under load ( alot of players ).
hope you get my point.
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when there is a truly stable revision i will announce it peopel, or Aokromes must be faster
But nowadays you might be happy if you have between 6 to 18 hours uptime.
Its not bad ( like crashing every 30 minutes ) but its not like it used to be a few months ago like my previous comment.
but you can always test it yourself guys, no need to wait for me or another person to announce what could be a stable rev. or not.
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sorry nay wasnt sure if it was my fault instead of a true wide compile problem.
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totally agree
compiling under Ubuntu server 12.04
[ 28%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_lookup.cpp.o[ 28%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_message.cpp.o/home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp: In static member function ‘static bool message_commandscript::HandleWhispersCommand(ChatHandler*, const char*)’:/home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp:216:81: error: cannot pass objects of non-trivially-copyable type ‘std::string {aka struct std::basic_string<char>}’ through ‘...’/home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp:221:73: error: cannot pass objects of non-trivially-copyable type ‘std::string {aka struct std::basic_string<char>}’ through ‘...’make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_message.cpp.o] Error 1make[2]: *** Waiting for unfinished jobs....[ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Grids/GridStates.cpp.o[ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Grids/Notifiers/GridNotifiers.cpp.o[ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Grids/ObjectGridLoader.cpp.o[ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/Group.cpp.o[ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/GroupMgr.cpp.o[ 29%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/GroupReference.cpp.omake[1]: *** [src/server/scripts/CMakeFiles/scripts.dir/all] Error 2make[1]: *** Waiting for unfinished jobs.... -
nah guys i dont know what caused it, but i deleted everything in my build directorey except data offcourse, and voila then it compiled.
seems that make clean doesnt actually clean things the way i would love to see it.
FIXED
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I havent upgrade for some time, so i decided since mmaps was in the repo now to do it.
So i pulled a fresh source from repo.
and i got this when compiling
[ 0%] [ 0%] [ 0%] [ 0%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/Recast.cpp.o Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/soapC.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/arena.c.o Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourAlloc.cpp.o [ 1%] [ 1%] [ 1%] Building CXX object src/server/shared/CMakeFiles/sharedPCH.cpp_dephelp.dir/PrecompiledHeaders/sharedPCH.cpp.o [ 1%] Building CXX object src/server/collision/CMakeFiles/collisionPCH.cpp_dephelp.dir/PrecompiledHeaders/collisionPCH.cpp.o [ 1%] Building CXX object src/server/authserver/CMakeFiles/authPCH.cpp_dephelp.dir/PrecompiledHeaders/authPCH.cpp.o [ 1%] [ 1%] Building CXX object src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/PrecompiledHeaders/gamePCH.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/AABox.cpp.o Building CXX object src/server/scripts/CMakeFiles/ScriptPCH.cpp_dephelp.dir/PrecompiledHeaders/ScriptPCH.cpp.o Building CXX object src/server/worldserver/CMakeFiles/worldPCH.cpp_dephelp.dir/PrecompiledHeaders/worldPCH.cpp.o [ 1%] Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourCommon.cpp.o In file included from /home/trinity/TrinityCore/src/server/shared/Database/QueryResult.h:25:0, from /home/trinity/TrinityCore/src/server/shared/Database/SQLOperation.h:24, from /home/trinity/TrinityCore/src/server/shared/PrecompiledHeaders/sharedPCH.h:6, from /home/trinity/TrinityCore/src/server/shared/PrecompiledHeaders/sharedPCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. In file included from /home/trinity/TrinityCore/src/server/shared/Database/DatabaseEnv.h:26:0, from /home/trinity/TrinityCore/src/server/authserver/PrecompiledHeaders/authPCH.h:2, from /home/trinity/TrinityCore/src/server/authserver/PrecompiledHeaders/authPCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. [ 1%] Built target revision.h [ 1%] Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNavMesh.cpp.o In file included from /home/trinity/TrinityCore/src/server/shared/DataStores/DBCStore.h:24:0, from /home/trinity/TrinityCore/src/server/game/DataStores/DBCStores.h:23, from /home/trinity/TrinityCore/src/server/game/Scripting/ScriptMgr.h:26, from /home/trinity/TrinityCore/src/server/scripts/PrecompiledHeaders/ScriptPCH.h:8, from /home/trinity/TrinityCore/src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp:5: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. [ 2%] [ 2%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastAlloc.cpp.o Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/soapServer.cpp.o In file included from /home/trinity/TrinityCore/src/server/shared/Database/QueryResult.h:25:0, from /home/trinity/TrinityCore/src/server/game/World/World.h:31, from /home/trinity/TrinityCore/src/server/worldserver/PrecompiledHeaders/worldPCH.h:4, from /home/trinity/TrinityCore/src/server/worldserver/PrecompiledHeaders/worldPCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. In file included from /home/trinity/TrinityCore/src/server/shared/Database/DatabaseEnv.h:26:0, from /home/trinity/TrinityCore/src/server/game/Server/WorldSession.h:29, from /home/trinity/TrinityCore/src/server/game/Server/Protocol/Opcodes.h:32, from /home/trinity/TrinityCore/src/server/game/PrecompiledHeaders/gamePCH.h:11, from /home/trinity/TrinityCore/src/server/game/PrecompiledHeaders/gamePCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. [ 2%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastArea.cpp.o [ 2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/base.c.o [ 2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk.c.o make[2]: *** [src/server/shared/CMakeFiles/sharedPCH.cpp_dephelp.dir/PrecompiledHeaders/sharedPCH.cpp.o] Error 1 make[1]: *** [src/server/shared/CMakeFiles/sharedPCH.cpp_dephelp.dir/all] Error 2 make[1]: *** Waiting for unfinished jobs.... [ 3%] [ 3%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Any.cpp.o [ 3%] make[2]: *** [src/server/authserver/CMakeFiles/authPCH.cpp_dephelp.dir/PrecompiledHeaders/authPCH.cpp.o] Error 1 make[1]: *** [src/server/authserver/CMakeFiles/authPCH.cpp_dephelp.dir/all] Error 2 Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk_dss.c.o [ 4%] Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNavMeshBuilder.cpp.o [ 4%] [ 4%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk_mmap.c.o Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastContour.cpp.o Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNavMeshQuery.cpp.o [ 4%] [ 4%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastFilter.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk_swap.c.o [ 4%] Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/stdsoap2.cpp.o [ 4%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/ckh.c.o [ 5%] [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/ctl.c.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/BinaryFormat.cpp.o Linking CXX shared module libcollisionPCH.cpp_dephelp.so [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/BinaryInput.cpp.o [ 5%] Built target collisionPCH.cpp_dephelp make[2]: *** [src/server/scripts/CMakeFiles/ScriptPCH.cpp_dephelp.dir/PrecompiledHeaders/ScriptPCH.cpp.o] Error 1 make[1]: *** [src/server/scripts/CMakeFiles/ScriptPCH.cpp_dephelp.dir/all] Error 2 [ 5%] [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/BinaryOutput.cpp.o [ 5%] [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Box.cpp.o Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNode.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/extent.c.o [ 5%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastMesh.cpp.o [ 5%] [ 5%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastMeshDetail.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/hash.c.o make[2]: *** [src/server/worldserver/CMakeFiles/worldPCH.cpp_dephelp.dir/PrecompiledHeaders/worldPCH.cpp.o] Error 1 make[1]: *** [src/server/worldserver/CMakeFiles/worldPCH.cpp_dephelp.dir/all] Error 2 [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/huge.c.o [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Capsule.cpp.o make[2]: *** [src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/PrecompiledHeaders/gamePCH.cpp.o] Error 1 make[1]: *** [src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/all] Error 2 [ 5%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastRasterization.cpp.o [ 5%] [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/CollisionDetection.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/jemalloc.c.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/mb.c.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/mutex.c.o [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/CoordinateFrame.cpp.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/prof.c.o [ 5%] [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/rtree.c.o Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastRegion.cpp.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/stats.c.o Linking CXX static library libDetour.a [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Crypto.cpp.o [ 5%] Built target Detour [ 6%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Cylinder.cpp.o [ 7%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/tcache.c.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/debugAssert.cpp.o [ 7%] Linking C static library libjemalloc.a [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/FileSystem.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/fileutils.cpp.o [ 7%] Built target jemalloc [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/format.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/g3dfnmatch.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/g3dmath.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Line.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/LineSegment.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Log.cpp.o Linking CXX static library libRecast.a [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Matrix3.cpp.o [ 8%] Built target Recast [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Matrix4.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/MemoryManager.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/PhysicsFrame.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Plane.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/prompt.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Quat.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Random.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Ray.cpp.o [ 9%] [ 9%] [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/RegistryUtil.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/ReferenceCount.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Sphere.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/stringutils.cpp.o [ 9%] [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/System.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/TextInput.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/TextOutput.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Triangle.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/uint128.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/UprightFrame.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Vector2.cpp.o [ 10%] [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Vector3.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Vector4.cpp.o Linking CXX static library libgsoap.a [ 10%] Built target gsoap Linking CXX static library libg3dlib.a [ 10%] Built target g3dlib make: *** [all] Error 2
even if i do make clean i get this error, time after time.
is it just me?,
rev: 705d0c88657e04ee0b4610e2f40ba9378228d670
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rev: d3c902915b66fd6fa4a498f00150863cac95e394 ( https://github.com/TrinityCore/TrinityCore/commit/d3c902915b66fd6fa4a498f00150863cac95e394)
custom patches: Armory, Ac1 ( testing state ).
Peak players this uptime session: 946
and still counting, seems reasonable stable
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simple, there can be malicious code INSIDE the picture, so even if you link it, the site itself is not affected but the visitor browser LOADS the picture along with the malicious code.
it happens more then you know..
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The use of valgrind is not recommended for production servers it kills performance a lot, you need a dedicated machine and very low pop to test it.
i have 2 servers Aokromes, wich we can use for testing, its dedicated and nobody on, but only me and some buddies..
But i see Kaelima respond allready that another mem lea is fixed.
i updated core so lets see how it goes, i have my monitoring tool on, so hopefully we get a nice graph now, and nice uptime of the core ^^
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but most important, how can i help you guys out finding them?
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will try that out Aokromes, it might be indeed the problem , otherwise i want to know how to find those memory leaks and give you guys the data..
but if you say that all mem leaks are found now, i believe you 100% offcourse
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okay Aokromes let me brag then.. trinity its stable, no doubt..
here we go..
rev: 856a5b62fb310f99852a6047dce321be18c06200
Custom patch: Armory patch, Manual anti cheat patch, some other custom crap not worth to mention.
and still counting, however i must say that there is a problem with memory on latest revision, maybe due Wintergrasp inplementation, but my memory gets sky high.
Im now trying to find out where that comes from, because its not normal that i go beyond 60G, because i get high update time diff roughly between 300 to 400 continue.
Online for 5 days, 9 hours, 51 minutes, 44 seconds
Peak players this uptime session: 1163
Average latency this uptime session: 123.225
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lets brag about trinity.. is it stable.. yeap its still running guys wtf is up with trinity..??
Online for 12 days, 2 hours, 57 minutes, 9 seconds
Peak players this uptime session: 831
ubuntu server 12.04 64 bit
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Over 7d of uptime is unblizzlike
ow dammit, then i need to find a way to actually crash it lemme see ^^... >> .server restart 0 BOOM HEADSHOT!!
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Yo Athena, dont want to brag but ehhh :
Online for 8 days, 4 hours, 45 minutes, 16 seconds BOOM!!!!
and still running, wtf is going on.. does it ever crash??
what i do see is that memory increasing, maybe its normal maybe its memory leak?? dunno
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got now even more then 1 weekuptime with this revision!!!!!
Online for 7 days, 9 hours, 10 minutes, 51 seconds
so i think we can all say that trinity is rock stable!!!
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yes and still counting.
TrinityCore rev. 2012-07-09 13:42:38 -0400 (a24b6576e2b3)
Online for 7 days, 9 hours, 10 minutes, 51 seconds
Peak players this uptime session: 831
Average latency this uptime session: 166.976
so form my part of view it may be tagged as STABLE.
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It has been awhile that i posted stable version but i got again one..
TrinityCore rev. 2012-07-09 13:42:38 -0400 (a24b6576e2b3)
Online for 6 days, 24 minutes, 23 seconds
Peak players this uptime session: 831
Average latency this uptime session: 139.152
and still counting..
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Any news on this?
try it out yourself?
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Trinity Revision: 778afa11ac80 (https://github.com/TrinityCore/TrinityCore/commit/778afa11ac80)
Database Version: TDB 335.11.46
rock solid stable my friends!!!
Online for 2 days, 20 hours, 50 minutes, 33 seconds
Peak players this uptime session: 864
ands till counting!!
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well as far as i know that average latency is from all clients the last session.. is it usefull? totally not, but i post it anyhow..
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Trinity Revision: a28742bffeca
Database Version: TDB 335.11.46
Online for 2 days, 18 hours, 51 minutes, 19 seconds
Peak players this uptime session: 840
Average latency this uptime session: 182.648
and still counting, trinity is stable again..
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thanks maestro for your notifies, you rocks guy .
well ehhh dont thank me, its the trinity devs that makes such awesome cores guys, my core is a clean compile, well basicly only 1 thing custom wich is portal, but thats it.
stability comes from the input of crashdumps. so if you want a stable core, post the crashdumps in the tracker and maybe a nice dev can/will take a look at it.
thats how it works.. at least for me
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It has been a long time but well stability seems back..
Trinity Revision: a28742bffeca
Database Version: TDB 335.11.46
Online for 1 day, 10 hours, 10 minutes, 28 seconds
Peak players this uptime session: 821
Average latency this uptime session: 160.407
and still counting..
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speed test
in Trinitycore.org Website issues
Posted
i get around 60 Mbit wich is my max at home at download speed,
the netherlands