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maestro

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Posts posted by maestro

  1. thats simple, i dont think you have alot of people online, that what makes the difference, more people means more change that something will be triggered and will cause a crash.

    offcourse if you have 2 peepz online you will have weeks of uptime, because a crash is almost never triggered, that doesnt make it a good idea for testing stability.

    stability can only be tested under load ( alot of players ).

    hope you get my point.

  2. when there is a truly stable revision i will announce it peopel, or Aokromes must be faster :P

    But nowadays you might be happy if you have between 6 to 18 hours uptime.

    Its not bad ( like crashing every 30 minutes ) but its not like it used to be a few months ago like my previous comment.

     

    but you can always test it yourself guys, no need to wait for me or another person to announce what could be a stable rev. or not.

  3. totally agree

     

    compiling under Ubuntu server 12.04

     

     
    
    [ 28%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_lookup.cpp.o
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    /home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp: In static member function ‘static bool message_commandscript::HandleWhispersCommand(ChatHandler*, const char*)’:
    /home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp:216:81: error: cannot pass objects of non-trivially-copyable type ‘std::string {aka struct std::basic_string<char>}’ through ‘...’
    /home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp:221:73: error: cannot pass objects of non-trivially-copyable type ‘std::string {aka struct std::basic_string<char>}’ through ‘...’
    make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_message.cpp.o] Error 1
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  4. I havent upgrade for some time, so i decided since mmaps was in the repo now to do it.

    So i pulled a fresh source from repo.

    and i got this when compiling

     

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    Building CXX object src/server/scripts/CMakeFiles/ScriptPCH.cpp_dephelp.dir/PrecompiledHeaders/ScriptPCH.cpp.o
    
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    In file included from /home/trinity/TrinityCore/src/server/shared/Database/QueryResult.h:25:0,
    
                     from /home/trinity/TrinityCore/src/server/shared/Database/SQLOperation.h:24,
    
                     from /home/trinity/TrinityCore/src/server/shared/PrecompiledHeaders/sharedPCH.h:6,
    
                     from /home/trinity/TrinityCore/src/server/shared/PrecompiledHeaders/sharedPCH.cpp:1:
    
    /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory
    
    compilation terminated.
    
    In file included from /home/trinity/TrinityCore/src/server/shared/Database/DatabaseEnv.h:26:0,
    
                     from /home/trinity/TrinityCore/src/server/authserver/PrecompiledHeaders/authPCH.h:2,
    
                     from /home/trinity/TrinityCore/src/server/authserver/PrecompiledHeaders/authPCH.cpp:1:
    
    /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory
    
    compilation terminated.
    
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    In file included from /home/trinity/TrinityCore/src/server/shared/DataStores/DBCStore.h:24:0,
    
                     from /home/trinity/TrinityCore/src/server/game/DataStores/DBCStores.h:23,
    
                     from /home/trinity/TrinityCore/src/server/game/Scripting/ScriptMgr.h:26,
    
                     from /home/trinity/TrinityCore/src/server/scripts/PrecompiledHeaders/ScriptPCH.h:8,
    
                     from /home/trinity/TrinityCore/src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp:5:
    
    /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory
    
    compilation terminated.
    
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    In file included from /home/trinity/TrinityCore/src/server/shared/Database/QueryResult.h:25:0,
    
                     from /home/trinity/TrinityCore/src/server/game/World/World.h:31,
    
                     from /home/trinity/TrinityCore/src/server/worldserver/PrecompiledHeaders/worldPCH.h:4,
    
                     from /home/trinity/TrinityCore/src/server/worldserver/PrecompiledHeaders/worldPCH.cpp:1:
    
    /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory
    
    compilation terminated.
    
    In file included from /home/trinity/TrinityCore/src/server/shared/Database/DatabaseEnv.h:26:0,
    
                     from /home/trinity/TrinityCore/src/server/game/Server/WorldSession.h:29,
    
                     from /home/trinity/TrinityCore/src/server/game/Server/Protocol/Opcodes.h:32,
    
                     from /home/trinity/TrinityCore/src/server/game/PrecompiledHeaders/gamePCH.h:11,
    
                     from /home/trinity/TrinityCore/src/server/game/PrecompiledHeaders/gamePCH.cpp:1:
    
    /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory
    
    compilation terminated.
    
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    make: *** [all] Error 2
    
    

     

    even if i do make clean i get this error, time after time.

     

    is it just me?,

    rev: 705d0c88657e04ee0b4610e2f40ba9378228d670

  5. The use of valgrind is not recommended for production servers it kills performance a lot, you need a dedicated machine and very low pop to test it.

    i have 2 servers Aokromes, wich we can use for testing, its dedicated and nobody on, but only me and some buddies..

    But i see Kaelima respond allready that another mem lea is fixed.

    i updated core so lets see how it goes, i have my monitoring tool on, so hopefully we get a nice graph now, and nice uptime of the core ^^

    • Upvote 1
  6. okay Aokromes let me brag then.. trinity its stable, no doubt..

    here we go..

    rev: 856a5b62fb310f99852a6047dce321be18c06200

    Custom patch: Armory patch, Manual anti cheat patch, some other custom crap not worth to mention.

    and still counting, however i must say that there is a problem with memory on latest revision, maybe due Wintergrasp inplementation, but my memory gets sky high.

    Im now trying to find out where that comes from, because its not normal that i go beyond 60G, because i get high update time diff roughly between 300 to 400 continue.

    Online for 5 days, 9 hours, 51 minutes, 44 seconds

    Peak players this uptime session: 1163

    Average latency this uptime session: 123.225

  7. Yo Athena, dont want to brag but ehhh :

    Online for 8 days, 4 hours, 45 minutes, 16 seconds BOOM!!!!

    and still running, wtf is going on.. does it ever crash??

    what i do see is that memory increasing, maybe its normal maybe its memory leak?? dunno

    Bbhfz.png

  8. yes and still counting.

    TrinityCore rev. 2012-07-09 13:42:38 -0400 (a24b6576e2b3)

    Online for 7 days, 9 hours, 10 minutes, 51 seconds

    Peak players this uptime session: 831

    Average latency this uptime session: 166.976

    so form my part of view it may be tagged as STABLE.

  9. It has been awhile that i posted stable version but i got again one..

    TrinityCore rev. 2012-07-09 13:42:38 -0400 (a24b6576e2b3)

    Online for 6 days, 24 minutes, 23 seconds

    Peak players this uptime session: 831

    Average latency this uptime session: 139.152

    and still counting..

  10. Trinity Revision: 778afa11ac80 (https://github.com/TrinityCore/TrinityCore/commit/778afa11ac80)

    Database Version: TDB 335.11.46

    rock solid stable my friends!!!

    Online for 2 days, 20 hours, 50 minutes, 33 seconds

    Peak players this uptime session: 864

    ands till counting!!

  11. Trinity Revision: a28742bffeca

    Database Version: TDB 335.11.46

    Online for 2 days, 18 hours, 51 minutes, 19 seconds

    Peak players this uptime session: 840

    Average latency this uptime session: 182.648

    and still counting, trinity is stable again..

  12. thanks maestro for your notifies, you rocks guy :).

    well ehhh dont thank me, its the trinity devs that makes such awesome cores guys, my core is a clean compile, well basicly only 1 thing custom wich is portal, but thats it.

    stability comes from the input of crashdumps. so if you want a stable core, post the crashdumps in the tracker and maybe a nice dev can/will take a look at it.

    thats how it works.. at least for me :P

  13. It has been a long time but well stability seems back..

    Trinity Revision: a28742bffeca

    Database Version: TDB 335.11.46

    Online for 1 day, 10 hours, 10 minutes, 28 seconds

    Peak players this uptime session: 821

    Average latency this uptime session: 160.407

    and still counting..

    • Upvote 1
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