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maestro last won the day on July 7 2013

maestro had the most liked content!

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About maestro

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  1. maestro

    speed test

    i get around 60 Mbit wich is my max at home at download speed, the netherlands
  2. maestro

    Is it stable? ...

    thats simple, i dont think you have alot of people online, that what makes the difference, more people means more change that something will be triggered and will cause a crash. offcourse if you have 2 peepz online you will have weeks of uptime, because a crash is almost never triggered, that doesnt make it a good idea for testing stability. stability can only be tested under load ( alot of players ). hope you get my point.
  3. maestro

    Is it stable? ...

    when there is a truly stable revision i will announce it peopel, or Aokromes must be faster But nowadays you might be happy if you have between 6 to 18 hours uptime. Its not bad ( like crashing every 30 minutes ) but its not like it used to be a few months ago like my previous comment. but you can always test it yourself guys, no need to wait for me or another person to announce what could be a stable rev. or not.
  4. maestro

    Compile or cmake problems

    sorry nay wasnt sure if it was my fault instead of a true wide compile problem.
  5. maestro

    Compile or cmake problems

    totally agree compiling under Ubuntu server 12.04 [ 28%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_lookup.cpp.o [ 28%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_message.cpp.o /home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp: In static member function ‘static bool message_commandscript::HandleWhispersCommand(ChatHandler*, const char*)’: /home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp:216:81: error: cannot pass objects of non-trivially-copyable type ‘std::string {aka struct std::basic_string<char>}’ through ‘...’ /home/trinity/TrinityCore/src/server/scripts/Commands/cs_message.cpp:221:73: error: cannot pass objects of non-trivially-copyable type ‘std::string {aka struct std::basic_string<char>}’ through ‘...’ make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_message.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... [ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Grids/GridStates.cpp.o [ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Grids/Notifiers/GridNotifiers.cpp.o [ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Grids/ObjectGridLoader.cpp.o [ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/Group.cpp.o [ 28%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/GroupMgr.cpp.o [ 29%] Building CXX object src/server/game/CMakeFiles/game.dir/Groups/GroupReference.cpp.o make[1]: *** [src/server/scripts/CMakeFiles/scripts.dir/all] Error 2 make[1]: *** Waiting for unfinished jobs.... on rev: https://github.com/TrinityCore/TrinityCore/commit/3b9ab08029a224fe0f1548eb8187c4186f4ea29b
  6. maestro

    Compile or cmake problems

    nah guys i dont know what caused it, but i deleted everything in my build directorey except data offcourse, and voila then it compiled. seems that make clean doesnt actually clean things the way i would love to see it. FIXED
  7. maestro

    Compile or cmake problems

    I havent upgrade for some time, so i decided since mmaps was in the repo now to do it. So i pulled a fresh source from repo. and i got this when compiling [ 0%] [ 0%] [ 0%] [ 0%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/Recast.cpp.o Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/soapC.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/arena.c.o Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourAlloc.cpp.o [ 1%] [ 1%] [ 1%] Building CXX object src/server/shared/CMakeFiles/sharedPCH.cpp_dephelp.dir/PrecompiledHeaders/sharedPCH.cpp.o [ 1%] Building CXX object src/server/collision/CMakeFiles/collisionPCH.cpp_dephelp.dir/PrecompiledHeaders/collisionPCH.cpp.o [ 1%] Building CXX object src/server/authserver/CMakeFiles/authPCH.cpp_dephelp.dir/PrecompiledHeaders/authPCH.cpp.o [ 1%] [ 1%] Building CXX object src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/PrecompiledHeaders/gamePCH.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/AABox.cpp.o Building CXX object src/server/scripts/CMakeFiles/ScriptPCH.cpp_dephelp.dir/PrecompiledHeaders/ScriptPCH.cpp.o Building CXX object src/server/worldserver/CMakeFiles/worldPCH.cpp_dephelp.dir/PrecompiledHeaders/worldPCH.cpp.o [ 1%] Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourCommon.cpp.o In file included from /home/trinity/TrinityCore/src/server/shared/Database/QueryResult.h:25:0, from /home/trinity/TrinityCore/src/server/shared/Database/SQLOperation.h:24, from /home/trinity/TrinityCore/src/server/shared/PrecompiledHeaders/sharedPCH.h:6, from /home/trinity/TrinityCore/src/server/shared/PrecompiledHeaders/sharedPCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. In file included from /home/trinity/TrinityCore/src/server/shared/Database/DatabaseEnv.h:26:0, from /home/trinity/TrinityCore/src/server/authserver/PrecompiledHeaders/authPCH.h:2, from /home/trinity/TrinityCore/src/server/authserver/PrecompiledHeaders/authPCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. [ 1%] Built target revision.h [ 1%] Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNavMesh.cpp.o In file included from /home/trinity/TrinityCore/src/server/shared/DataStores/DBCStore.h:24:0, from /home/trinity/TrinityCore/src/server/game/DataStores/DBCStores.h:23, from /home/trinity/TrinityCore/src/server/game/Scripting/ScriptMgr.h:26, from /home/trinity/TrinityCore/src/server/scripts/PrecompiledHeaders/ScriptPCH.h:8, from /home/trinity/TrinityCore/src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp:5: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. [ 2%] [ 2%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastAlloc.cpp.o Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/soapServer.cpp.o In file included from /home/trinity/TrinityCore/src/server/shared/Database/QueryResult.h:25:0, from /home/trinity/TrinityCore/src/server/game/World/World.h:31, from /home/trinity/TrinityCore/src/server/worldserver/PrecompiledHeaders/worldPCH.h:4, from /home/trinity/TrinityCore/src/server/worldserver/PrecompiledHeaders/worldPCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. In file included from /home/trinity/TrinityCore/src/server/shared/Database/DatabaseEnv.h:26:0, from /home/trinity/TrinityCore/src/server/game/Server/WorldSession.h:29, from /home/trinity/TrinityCore/src/server/game/Server/Protocol/Opcodes.h:32, from /home/trinity/TrinityCore/src/server/game/PrecompiledHeaders/gamePCH.h:11, from /home/trinity/TrinityCore/src/server/game/PrecompiledHeaders/gamePCH.cpp:1: /home/trinity/TrinityCore/src/server/shared/Database/Field.h:24:19: fatal error: mysql.h: No such file or directory compilation terminated. [ 2%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastArea.cpp.o [ 2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/base.c.o [ 2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk.c.o make[2]: *** [src/server/shared/CMakeFiles/sharedPCH.cpp_dephelp.dir/PrecompiledHeaders/sharedPCH.cpp.o] Error 1 make[1]: *** [src/server/shared/CMakeFiles/sharedPCH.cpp_dephelp.dir/all] Error 2 make[1]: *** Waiting for unfinished jobs.... [ 3%] [ 3%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Any.cpp.o [ 3%] make[2]: *** [src/server/authserver/CMakeFiles/authPCH.cpp_dephelp.dir/PrecompiledHeaders/authPCH.cpp.o] Error 1 make[1]: *** [src/server/authserver/CMakeFiles/authPCH.cpp_dephelp.dir/all] Error 2 Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk_dss.c.o [ 4%] Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNavMeshBuilder.cpp.o [ 4%] [ 4%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk_mmap.c.o Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastContour.cpp.o Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNavMeshQuery.cpp.o [ 4%] [ 4%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastFilter.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk_swap.c.o [ 4%] Building CXX object dep/gsoap/CMakeFiles/gsoap.dir/stdsoap2.cpp.o [ 4%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/ckh.c.o [ 5%] [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/ctl.c.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/BinaryFormat.cpp.o Linking CXX shared module libcollisionPCH.cpp_dephelp.so [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/BinaryInput.cpp.o [ 5%] Built target collisionPCH.cpp_dephelp make[2]: *** [src/server/scripts/CMakeFiles/ScriptPCH.cpp_dephelp.dir/PrecompiledHeaders/ScriptPCH.cpp.o] Error 1 make[1]: *** [src/server/scripts/CMakeFiles/ScriptPCH.cpp_dephelp.dir/all] Error 2 [ 5%] [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/BinaryOutput.cpp.o [ 5%] [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Box.cpp.o Building CXX object dep/recastnavigation/Detour/CMakeFiles/Detour.dir/DetourNode.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/extent.c.o [ 5%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastMesh.cpp.o [ 5%] [ 5%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastMeshDetail.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/hash.c.o make[2]: *** [src/server/worldserver/CMakeFiles/worldPCH.cpp_dephelp.dir/PrecompiledHeaders/worldPCH.cpp.o] Error 1 make[1]: *** [src/server/worldserver/CMakeFiles/worldPCH.cpp_dephelp.dir/all] Error 2 [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/huge.c.o [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Capsule.cpp.o make[2]: *** [src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/PrecompiledHeaders/gamePCH.cpp.o] Error 1 make[1]: *** [src/server/game/CMakeFiles/gamePCH.cpp_dephelp.dir/all] Error 2 [ 5%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastRasterization.cpp.o [ 5%] [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/CollisionDetection.cpp.o Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/jemalloc.c.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/mb.c.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/mutex.c.o [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/CoordinateFrame.cpp.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/prof.c.o [ 5%] [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/rtree.c.o Building CXX object dep/recastnavigation/Recast/CMakeFiles/Recast.dir/RecastRegion.cpp.o [ 5%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/stats.c.o Linking CXX static library libDetour.a [ 5%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Crypto.cpp.o [ 5%] Built target Detour [ 6%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Cylinder.cpp.o [ 7%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/tcache.c.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/debugAssert.cpp.o [ 7%] Linking C static library libjemalloc.a [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/FileSystem.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/fileutils.cpp.o [ 7%] Built target jemalloc [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/format.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/g3dfnmatch.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/g3dmath.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Line.cpp.o [ 7%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/LineSegment.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Log.cpp.o Linking CXX static library libRecast.a [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Matrix3.cpp.o [ 8%] Built target Recast [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Matrix4.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/MemoryManager.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/PhysicsFrame.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Plane.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/prompt.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Quat.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Random.cpp.o [ 8%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Ray.cpp.o [ 9%] [ 9%] [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/RegistryUtil.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/ReferenceCount.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Sphere.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/stringutils.cpp.o [ 9%] [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/System.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/TextInput.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/TextOutput.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Triangle.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/uint128.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/UprightFrame.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Vector2.cpp.o [ 10%] [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Vector3.cpp.o Building CXX object dep/g3dlite/CMakeFiles/g3dlib.dir/source/Vector4.cpp.o Linking CXX static library libgsoap.a [ 10%] Built target gsoap Linking CXX static library libg3dlib.a [ 10%] Built target g3dlib make: *** [all] Error 2 even if i do make clean i get this error, time after time. is it just me?, rev: 705d0c88657e04ee0b4610e2f40ba9378228d670
  8. maestro

    Is it stable? ...

    rev: d3c902915b66fd6fa4a498f00150863cac95e394 ( https://github.com/TrinityCore/TrinityCore/commit/d3c902915b66fd6fa4a498f00150863cac95e394) custom patches: Armory, Ac1 ( testing state ). Online for 4 days, 22 hours, 3 minutes, 4 seconds Peak players this uptime session: 946 and still counting, seems reasonable stable
  9. maestro


    simple, there can be malicious code INSIDE the picture, so even if you link it, the site itself is not affected but the visitor browser LOADS the picture along with the malicious code. it happens more then you know..
  10. maestro

    Is it stable? ...

    i have 2 servers Aokromes, wich we can use for testing, its dedicated and nobody on, but only me and some buddies.. But i see Kaelima respond allready that another mem lea is fixed. i updated core so lets see how it goes, i have my monitoring tool on, so hopefully we get a nice graph now, and nice uptime of the core ^^
  11. maestro

    Is it stable? ...

    but most important, how can i help you guys out finding them?
  12. maestro

    Is it stable? ...

    will try that out Aokromes, it might be indeed the problem , otherwise i want to know how to find those memory leaks and give you guys the data.. but if you say that all mem leaks are found now, i believe you 100% offcourse
  13. maestro

    Is it stable? ...

    okay Aokromes let me brag then.. trinity its stable, no doubt.. here we go.. rev: 856a5b62fb310f99852a6047dce321be18c06200 Custom patch: Armory patch, Manual anti cheat patch, some other custom crap not worth to mention. and still counting, however i must say that there is a problem with memory on latest revision, maybe due Wintergrasp inplementation, but my memory gets sky high. Im now trying to find out where that comes from, because its not normal that i go beyond 60G, because i get high update time diff roughly between 300 to 400 continue. Online for 5 days, 9 hours, 51 minutes, 44 seconds Peak players this uptime session: 1163 Average latency this uptime session: 123.225
  14. maestro

    Is it stable? ...

    lets brag about trinity.. is it stable.. yeap its still running guys wtf is up with trinity..?? Online for 12 days, 2 hours, 57 minutes, 9 seconds Peak players this uptime session: 831 ubuntu server 12.04 64 bit
  15. maestro

    Is it stable? ...

    ow dammit, then i need to find a way to actually crash it lemme see ^^... >> .server restart 0 BOOM HEADSHOT!!