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m_pan

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Posts posted by m_pan

  1. Well. If nothing else- I left myself a roadmap for readding the Redridge Chapel to my database if I happened to come looking almost seven years later.

     

    (".gobj add tmp 19001" still spawns in a giant flying ship and not a chapel, btw ;p   )

  2. So... long story short... last night I was talking to some family about my new 3D Printer and the question came up if I could print a claymore since the local RenFest doesn't allow 'real' weapons anymore which led me to the discovery that someone did a full-size Lich King armor set which led the conversation into WoW, and Blizzard, and emulation and while trying to explain this *thing* led to the Trailers for Lich King and Legion... well, I can't watch the Lich King trailer without tearing up a bit and getting all Emo. For me WoW started right at the end of Burning Crusade, so Lich King is and always will be very dear to me.

     

    Thank you. Honestly. Thank you to all the devs- past, present and future. Thank you to the community. Thank you for keeping that part of my history from being blown away like smoke in the wind. Thank you to Blizzard. I don't think any of us has anything but love for Blizz. For me- WoW emulation was the first time I felt opposed by something I loved so much, but I don't love it any less.

     

    Love you all. Thank you.

    • Upvote 1
  3. So... last night dozed off in the middle of a Deadmines run so I logged and went to bed. When I logged back in this evening it seems that my server has become borked. When I logged back in my toon was still in Deadmines but all the mobs were unresponsive and showed 'Unknown' for the name. Tried the unstucker, disconnect. GM tele $home, disconnect. Log back at hearth location- more Unknown NPCs, disconnect. Cleared client cache... Check server console and I was getting disconnected because...

    WorldSocket::HandlePing: [Player: xxxxxxx (GUID Full: 0x0000000000000002 Type: Player Low: 2, Account: 2)] kicked for over-speed pings (address: 192.168.1.xxx)

    Tried creating a new player to test with and it is happening with new toons too.

     

    Suggestions? Pinging my domain returns with <1ms, but in-game latency is 8-9k. Is it possible for this to be a corrupted database? Corrupted client files? GM account stays logged in but shows the effects of the lag. I'm still waiting for it to catchup from the string of .teles I fired off. I don't expect disabling the ping checks to fix this... worldserver is using 0.02% of one core (2 dual-core processor machine) and 12% of system memory.

    /edit: 3.3.5 server, recent-ish build, same with DB. Server is currently powered down but if specific revision is insisted on I'll boot it later to get it.

  4. 4 hours ago, alysher said:

    1) SIGH....First off, if your going to point out an example and make a link, PLEASE link the appropriate thread. ALL of my response was because of that link.

    2) secondly if you are going to rant about something please post it in the appropriate place. i understand that you want to help with things. posting a bug report is helping. if you REALLY want to fix it your self, check out how the database tables are written for the gameobject_template(google is your friend), figure out what exactly is wrong with the entry and post the fix in the issue tracker.

    3) as for your final post, Trinity Core decided to try to keep the forums under control by the best means possible, which means that UNLESS your post/thread has something to do with the topic at hand, or has yet to be solved it WILL be closed/deleted ASAP. there have been SO many trolls and flamers here that(i believe) this was the general consensus on how to keep people from attacking each other here in the forums. also as far as i know the only place where these rules are relaxed(even a little bit) is here in the off-topic forum. every where else the "Rules" are Strictly followed.

     

    1) ::WISTFUL SIGH:: As I said. That particular thread was of a low priority. I linked all the relevant threads that were necessary. I didn't feel the need to press that particular issue, so I didn't link it. I can't help that you were in a rush and responded without fully comprehending what you were responding to.

    2) The RedridgeChapel\Skybreaker issue was of such low priority that I didn't feel the immediate need to address it. I already figured out HOW to add Redridge Chapel and didn't need to post it to the tracker because I didn't need somebody else to fix it. Your suggestion of consulting the gameobject_template is unnecessary because all I needed to do for that particular issue is figure out what gobjID would have been proper, rename the existing 19001 to Skybreaker and file a pull request against the repo. The only reason I hadn't done so yet is because I am in the middle of a move and haven't set my server back up yet. I had every intention of filing said pull request once I had the time to set my stuff up again. The fixes that I was concerned with were more complicated and required learning SmartAI which is a far more involved process. I didn't post THAT to the tracker yet because I didn't want someone to swoop in and fix it invalidating the need for me to learn to fix anything.

    3) And the policy of locking every 'Solved' thread is flawed. All that does is cause there to be multiple threads for the same or similar issues which makes the cop-out of 'use the search bar' a pain in the ass because users end up with multiple pages of results to wade through and incomplete searches because a thread might deal with an issue but not use a particular term that the user based their search around. The Help and Support thread has *8* pages of threads that have not been locked due to being 'solved' or being addressed at all. For the purposes of collecting information about broken quests and the information related to those quests the thread in question could have been very useful. As I've stated previously- it was meant to be a work in progress... I had only written the initial post and added 2 quests thus far and another user had already taken the time to link the YouTube video that I couldn't find which confirmed the collaborative intent I had when I started the thread.

    Rules are fine and rules are great and all, but sometimes the greater good *can* be served by not following said rules to the letter. The simple fact that I clearly addressed the intent and the purpose in the OP should have served as an indicator that this may have been one of those times.

    If you really want a link then here you go... https://community.trinitycore.org/topic/12114-list-of-quests-that-need-attention-335/ special note: the 'PS' at the end of the OP.

    And now my re: Legion thread has been merged into the original Legion thread making it a convoluted mess. The 're' thread had nothing to do with Legion proper and was only relevant to the original topic in that it was critical of the handling of the original thread. The better solution in this instance would have been to wait until activity in the 're' thread died out, lock it (or not) and file it someplace to get lost in, not merging it in to the original thread where it was not relevant to the actual topic proper.

  5. Ya know... it just occurred to me that part of the frustration is with the quickness that the moderators will lock threads. Be it if it's against some sort of rule or if the issue was solved. All the latter accomplishes is forcing users to make multiple threads for the same or similar issues. Just because an issue within a particular thread is solved shouldn't be ground to lock it. It would make much more sense to leave threads open so that the fixes for a certain issue can all be in the same place instead of spread out across multiple threads.

  6. 4 minutes ago, alysher said:

    1) i checked the link to the thread, and that thread is still open.....so he didnt close that thread...

    2) and JSYK, you were looking up objects IN GAME instead of in the DATABASE. the game reads the database and if there is a bug in the core that effects how the db is read, then you will get crap answers in game. next time search the database directly.....use one of the database management tools listed in the requirements page of the wiki(windows tab)

     

     

    1) The thread I was referring to was not linked. I didn't link it because it's really not that big of an issue to me and I *do* understand why he closed it, but I also understand why I created it. It was in regards to broken quests and I really don't expect anyone to 'side' with me on that one. For me if something goes on the bug tracker it like saying 'Hey... somebody should fix these broken quests I found' when my intent was going to be as more of a project log so I would be able to reference the quest particulars when asking for help learning to fix quests myself. Ultimately, if it went well, I was hoping it could eventually be turned into reference material for fixing similar quests. Almost like ?Discover? was doing when he was working on the Brewfest quests.

    2) This has nothing to do with the issue at hand. If you are in-game and do a look-up for the string 'chapel' you get back 4-6 results (chapel doors, other stuff with 'chapel' in the name. Except one that is simply [Chapel] - 19001 but if you spawn it in-game it's actually Skybreaker. Fact of the matter is that I was wanting to spawn a 'Redridge Chapel' which is NOT in TDB *at all* I know that it's not in TDB because I searched the database directly for any instances of the ModelID. To be able to spawn the Redridge Chapel I had to create the record myself in my local copy of the database. Thought I had already explained this pretty clearly. ONCE AGAIN- REDRIDGE CHAPEL DOES NOT EXIST IN TDB, there is no record using that ModelID, and SKYBREAKER is mislabeled as CHAPEL.

    http://postimg.org/image/4jjuhff43/

    Take a look at that image and you *SHOULD* see what I'm talking about. gobj 1000 is my custom addition and 19001 is the default TDB. My addition (1000 - Redridge Chapel) is on top of the hill at ground level. TDB's 19001 - Chapel is the ship floating in the sky above the Redridge Chapel. 19001 IS NOT A CHAPEL. 19001 is SKYBREAKER. (And with that I am out of ways to rephrase this and I've repeated myself at least half a dozen times. If you still don't get what I'm saying... hop in game and type .gobj add temp 19001 and tell me that what spawns around you is any sort of Chapel.

  7. 1 minute ago, Maxxgold said:

    @m_pan While it's true that the code can always be better it's also true that there is a point to where the code is good enough. There is a term for when a coder tries to hard to make the perfect code. I can't think of the term now, but I'm sure someone knows. That's whats going on here. Yes it can always be better but if you keep using that as a crutch then you are never going to move on, which is what has clearly happened here.

    The fact is the team here is never going to finish any future project besides making 3.3.5 the best little pony ever and sitting around silently while they go from project to project without finishing the last project needs to be addressed.

    I do not disagree for the most part. But still... there is a fine line between criticism and bashing. Just as I have my limits when contributing, so do they and so do you.

    Beating them down will not motivate them to work harder on a more advanced core. If you want retail quality then pony up and pay the monthly subscription for retail. I can't even imagine what goes into updating the core code for a new expansion... trying to figure out what and how the retail developers did what they do while blindfolded. I imagine it's a similar experience as if me or jackpoz looking at SAI and trying to make sense of that. Keep in mind the Blizzard programmers are some of the best in the business and get paid the big bucks to do what they do. To expect the same from open-source devs with no compensation for their efforts is a bit foolish.

    If I had my way I'd love to see emulation that could go from expansion to expansion seamlessly... I'd love to see emulation be able to handle the giants (Titans?) the devs spawned to clear the realms for the BC>WotLK transition, or the way they released Deathwing to make random world attacks for WotLK>Cata but I know what expecting too much is. I'd love to see emulation that could start with Vanilla and progress to BC then WotLK the Cata and beyond. I remember being new to WoW and scrambling when my realm was getting tromped... not knowing what was happening and being trapped in Ironforge with nothing to do but log out and wait... but I know what the limits are.

  8. 3 hours ago, Zedron said:

    there are tools for editing SAI (event horizon comes to mind). yeah its jibberish reading it raw. http://collab.kpsn.org/display/tc/smart_scripts has more than enough documentation for using SAI effectively. I myself learned SAI via that very page. Why are we picking on SAI anyway, seems kinda random. SAI is only one part of what is front end development.

    Tools or not, it still relies on cryptic field names to accomplish the goal. It's near impossible to do anything with it going off of just the field names and the little bit of info provided on the page you linked. For a person familiar with the way the core code works it probably makes a fair bit more sense. But when you're not that well versed with the way TC works behind the scenes it's an academic exercise in and of itself.

    I'm not picking on SAI. Just using it as an example based off what you alleged. You said that front-end was a perfect place for users to start, SAI is the most obvious place for users to start because we've all come across quests that don't work and most users don't even get involved with the installation and setup of a server (installation wiki). What other parts of front end fixes would you suggest users get involved with?

    2 hours ago, Carbenium said:

    @m_pan

    Maybe a small statement from me why I locked the thread. Having a constructive discussion about Legion is totally fine with me, actually it is really appreciated. I had rather my problems with the last 4 posts. They weren't in any kind related to the discussion that thread was about.
    As Zedron already said: If someone is thinking that TC is just a polished Mangos, then I really have to assume that person never looked at the code or does not understand it.
    I also do not understand why someone is spending time to write posts which do only spread critisicm and sarcasm. We (and I mean all contributors, not just the "TC team") do this out of fun and I don't want people to spoil this fun.

    Regards
    Carbenium

    PS: A locked thread does not have to be locked forever...

    re: PS... Yeah. Sorry but I'm skeptical that you'd go back and unlock the thread on your own without any proding to do so. As Maxx stated below- TC devs had their very own project and it went nowhere. 4.x fell completely flat and there is validity to the fact that most of the heavy lifting for TC was already done when it was forked into a new project. Improvements have been made that put TC at the front of the pack for server emulation but it was already working and stable when it was forked. That *is* a fact that can't be denied. For a long time it was a toss up between Arc and Mangos, Mangos lost steam and Arc pulled ahead but once TC came along it didn't take long to take the crown. Doesn't change the fact that the heavy lifting was done though.

    The criticism probably comes in part from the self-professed 'Us devs only work on what interests us at the time' mentality. A stable, well coded project is not accomplished by doing only what is interesting and fun. It's not about bashing the project or the devs (at least not for me) as I've already professed- I have mad love for TC and truly only want it to be as good as we all know it is. Again, I just find it disingenuous to lock a needed thread in the face of a bit of criticism. Ignore it or address it and move along. If the user continues their assault of a dead equine then address the user not the thread. Its the same mentality as in-game bans having time limits or permas. Timeouts to reassess their actions, longer they insist on continuing upon their return.

    52 minutes ago, Maxxgold said:

    ::stuff::

    Now then... while I agree and defend to an extent there is a limit on the lengths that I'll go to.

    There is nothing wrong with the 3.3.5 branch being improved if there is improvement to be made. Later branches are built on top of the previous code and a lot of times the commits made to the 3.3.5 branch are the result of building out later branches.

    Diplomacy is key and alienating the devs will get us users no where when they get frustrated. Yes. The devs are the ones that work with the code and are better able to simply do when it comes to said code. But they have their limits just the same as us users have our limits.

  9. 3 hours ago, TITUS22 said:

    Hello guys I am new to using trinity core , I was wondering  if anybody could assist me with this issue . So I downloaded tree's bot wars repack V3 and me and my friend decided to play over lan using Ethernet cable I didn't know if it was possible but I had some efficient results. I used the  command prompt ipconfig which it autoconfigs the ip addres when connected to another pc . So my step was to manually input the ip address into the properties of the protocol , for the first pc 192.168.1.1 and the other pc 192.168.1.3 submask was automatically populated once I edited those settings, anyway that is just the typical setup , so I lauched the server and set the appropriate ip address in the reamlist table to my Ip address for the first pc because I am the host 192.168.1.1 then on my friend's computer I changed his reamlist wtf to my pc computer. I can log in and connect perfectly fine on the other hand, he can log in and wow prompts him to choose server he clicks ok and it states logging in server and goes right back to telling him to choose a server , I have worked a week on this tearing forums and google apart trying all types of solutions but none were efficient any ideas

    Check your port forwarding on your router?

  10. 12 hours ago, jackpoz said:

    1) lul, like current and past contributors worked on a simpler source code. It looks like the usual excuse.

    2) You might want to check http://blog.smartbear.com/programming/14-ways-to-contribute-to-open-source-without-being-a-programming-genius-or-a-rock-star/

    3) Improving the wiki is a good start for contributors and it doesn't require any programming knowledge. It only requires the will to work on it.

    4) If you have a problem with Aokromes take it to PM

    5) I don't think Aokromes can get butt-hurt. I see only 1 person who's lost control of his emotions here.

    6) A little bit more on topic about 335 being updated for no good reason, I can assure you I'm going to update 335 many times for reasons that users won't see as good reasons but that a C++ developer would see as the most important and relevant things to do.

    1) That may or may not be. I do know that. I do know that there have been new methods implemented by developers without any accompanying documentation. Those new ways are undoubtedly for the better, just not as easy to pick up on without serious coaching.

    2) I have. I lost an entire night to that and the other stuff in that thread.

    3) As I think I said- You're right. But I also know that there was a better walkthrough before that one replaced it.

    4) Probably should have. Just didn't see anything coming from that. I understand why he locked it, I just don't think he considered why I tried going about it like that. I didn't want to post it to the bug tracker for someone else to fix, my intent was for it to be something of a log to refer so I could learn to fix myself and apply that to other quests. For instance... I couldn't find the video for One Shot, One Kill on YouTube and just a few hours later Maibenrai was able to find and link it for me. Don't know why I couldn't find it as I was writing that post... found that exact video just a couple weeks ago just not that night.

    5) That's your opinion. I still maintain that the Legion thread was not at the point of needing to be locked.

    6) And that's great and I thank you for that. 3.3.5 is where my heart is at. I'd like to *try* later expansions but that is beside the point. Fact of the matter is that building a 7.x is going to require the changes that happened in 4, 5 and 6 to be addressed and they haven't been. Likely won't be either. Soon enough Blizz is going to be rolling 8 out and 7 will be added to the list of 4, 5, and 6.

    12 hours ago, Zedron said:

    1) first of all, don't back up Maxxgold. He quite obviously doesn't know what he's talking about, or he's completely oblivious. He was not providing any constructive criticism, he was bashing, clearly.

    2) That is why the thread was locked. If you truly believe that TC has only "shined up" other peoples work, then you also don't know what you are talking about or are oblivious.

    3) as they say haters gonna hate.

    4) The wiki is perfectly fine... ...There are obviously some rare cases where you encounter some issue that the wiki doesn't have any information about, but nothing is perfect.

    5) Regarding support: TC devs dont have to give ANY support, they choose to. therefor you have no right to cry about how you were treated. Aokromes did nothing wrong, he is in fact correct, TDB data should ALWAYS be correct, as it is taken directly from blizzard.

    6) If you are correct and there is a mistake, you are foolish to think that Aokromes should kiss your feet and beg forgiveness if you are correct and what he said isn't. Would it be polite to apologize if you are correct?

    7) 7.x- no one said it would be the next thing TC works on, wat?

    8) is that you don't like the state of 4.x or 6.x,

    9) it is the very people who are saying that progress isn't fast enough. They are the very ones who could have the power to speed up progress to their liking, yet they choose to stand by and watch / whine.

    10) users should work on the front end, which requires little skill, and is much more fun for most. front end is scripts / most db things.

    11) while also limiting the expanse of private servers.

    12) I expect if you were to reply to this, it would be something along the lines of "I'm not crying", you are.

    1) He does know. Sorry. But he does. 4, 5 and 6 didn't happen and smart money says the same about 7. TC devs admittedly only work on what they want when they want. And that's their prerogative being unpaid volunteers as they are. I just find it disingenuous to keep promoting the next expansion as when things are going to be different.

    2) No I don't genuinely believe that. But at the same time... 4, 5 and 6 didn't make it off the ground. Did they? The thread was locked because a moderator was a bit too quick with the 'Lock' button. The level of criticism didn't quite warrant the level of response.

    3) It's not about hate. I love TC because it has made it so that I can continue to play WotLK. I started retail during BC and LK will always be where my heart is. Thanks to TC I can continue to visit the places I love and remember before that dick Deathwing came through and fucked shit up,

    4) Except that it's not. I know for a fact that the old guide got you all the way through the process. The new guide has nothing about setting up SQL to receive the database configuration. Doesn't address how to setup the DBs required. Yeah, I could have edited the wiki myself to address those concerns but by the time I was successful with my own install I'd been down too many false starts to be sure that the way I managed to do it was the way the devs intended. My way was closer to the old way and vague remembrances from how I did it *years* ago.

    5) You're right. They don't. For the most part most of the devs do an outstanding job and things have improved considerably from when I walked away after dealing with the likes of Athena and Paradox. Do me a favor- hop in game on a dev account, do a lookup for 'chapel', spawn a 19001 and tell me that's right. Tell me I was mistaking modelIDs for GobjIDs? Tell me that TDB is perfect.

    6) All it would have taken is a 'my bad, I see what you're saying now.' once I replied and clarified what I was pointing out,

    7) Actually Nay implied it by posting the checkout command for the 7.x branch.

    8) Notice how you left 5 out of that? And how the TC repo only has 3.x and 6.x?

    9) I'm sorry that my brain does not work the same way as the TC devs. I'd love it if I could read\write code. Wish I could read sheet music too. But alas, not how I'm wired. Should I be hated on and blamed for that?

    10) How 'bout you point me to the documentation for SmartAI? And don't tell me to ask questions in IRC or post my questions in the SmartAI Questions thread. Getting set to get to work then having to constantly stop and wait for assistance does nothing to help the learning curve. If there was proper documentation in place for the methods that have been implemented would allow the users to learn and work at their own pace to actually be able to make progress. There are far too many aspects of quest fixing to be able to rely on IRC and Forum questions.

    11) People need to get over the existence of private servers. That is where all of the talent to do what you expect the users to do resides. I am in no way saying that TC should support PS but perhaps your animosity towards them helps contribute to them not sharing their fixes back? Not all PS are out to make a profit on the back of the work TC devs have put into it. How do you think the majority of TC users find out about TC?

    12) That's your perception. Reality is that I think it's crap that a good thread got locked because someone with the power to shut it down did on the basis of very minor criticism. Things hadn't gotten 'too rough'. Address it or ignore it and move on. That thread would have still been completely viable for continuing the discussion of the next expansion.

     

    7 hours ago, jackpoz said:

    That's the OpenSource spirit :D

    You're absolutely correct. OpenSource is great. I love the idea of OS more than I love TC... All the OS that I've been able to utilize for my own goals makes me warm and bubbly inside... Linux, Apache... TC... Love it all.

    6 hours ago, LilleCarl said:

    Bzt

    I have no idea what that means. Sorry.

    edit:\\ And just to be clear- I have made contributions to the repo. granted they were just small typos in the config files but still. I noticed it as I was going through and took the time and effort to make the commits and the pull requests.

    • Upvote 1
  11. https://community.trinitycore.org/topic/11714-world-of-warcraft-legion/

    ZOMG!!! Dissension and criticism... shut them up... quick, quick.

    All I play is the 3.3.5 project but what Maxxgold was saying was not unfair or untrue. If that is your definition of 'too rough' then you need therapy to learn to better cope with people that don't immediately fall to their knees because someone has a <Dev> tag under their name.

    Every time someone criticizes the state of TC's attempts to move forward it's always the same 'What have you contributed?' Sorry that us peasants aren't uber-coders like all of the recognized developers but ya'all are just slightly more advanced than we are. The complexity of the project makes it very difficult for someone to just jump in and make real and substantial changes. Even making minor fixes is near impossible for the majority of us that would like to contribute due to the lack of assistance that is available and the convolution without documentation. I haven't looked recently so it might have changes but even the setup directions are incomplete. The wiki gets you about 70% of the way then leaves the user to figure out the rest on their own. And yes, I realize that something like that is a fix that would be perfect for a person like me to do but by the time we get it sorted and working... but why bother? By the time we get to that point we've likely suffered some sort of abuse and have already been alienated.

    For instance- https://community.trinitycore.org/topic/12113-gameobject-browser/

    Me: There's a few mislabeled gobjs in the DB.

    Arokomes: You're WRONG. The TDB is perfect and you don't know how to look up an object by name and don't know the difference between a modelID and a gobjID.

    Me: No it's not. I don't know everything about the project but I know that Skybreaker is not a Chapel. ::proof::

    ::cricket, cricket::

    Arokomes: ::Closes next well intentioned thread, no discussion::

     

    A fucking apology would have been nice. Maybe some encouragement or review? Maybe stop getting so butt-hurt over a bit of criticism that is not untrue? 4.x was a joke. 5.x didn't happen. 6.x didn't happen. But "oooh, look out, here comes 7.x and it's going to be different. We're going to get caught up with all the changes and this is going to be our next stable branch." "Uhhh... probably not?" "Shut up, what have you done?" "You're being mean to us developers, shut up- no one gets to talk about this new expansion anymore."

    • Upvote 2
  12. 48 minutes ago, Kylroi said:

    Using the object link, as in ".gob add tem [Chapel]", from the search results in "Game Object (Entry: 0) not found". Somehow, it would seem that the gameobject command was damaged by an update.There may even be other commands which were broken by the same update. I know that I used to be able to spawn objects by looking them up and using the link from the search results (I had, at one point, spawned some mining veins on GM Island, among other things).

    That may be, as I've not tried clicking from the search results to the query, but i know for a fact that 19001 is not a 'chapel' of any sort. I edited my database to include a custom entry for my Redridge Chapel usage and it works fine. Check your own database and there isn't a gameobject 1000 because that is the unused value that I used to introduce my own record. The default game_object_template database table doesn't even use a single instance of modelID 7428.

  13. 20 hours ago, Shin said:

    I'm unable to open that link, the page keeps loading

    Not sure why... I just clicked the link in my above post and the page loaded just fine...

    screencap - http://postimg.org/image/trde9tsed/ (<--- Different page than I linked but I browsed to a gobj that relates to the below comment for demonstration purposes.

    16 hours ago, Aokromes said:

    TDB gameobjects are ALLWAYS what they say they are, if you can't lookup database for name and you think model ids are gameobject ids you are very mistaked.

    um... no? Sorry, but I'm compelled to disagree with your statement.

    http://postimg.org/image/4jjuhff43/

    In the screenshot you can see the results of my search for ".look obj chapel" (disregard 1000 - [Redridge Chapel] as that is my custom addition to my db, which is in place below Skybreaker) And spawning the most likely candidate is 19001 - [Chapel] which spawns Skybreaker which is in no way a chapel. The modelID for Redridge Chapel is 7428 so I'm not confused thinking the ModelID is the GameObjectID.

    (PS- DisplayID 7428 does not exist in the database except the line where I made the afore mentioned custom addition) ie: my database has exactly once occurrence of the chapel... the one I added.)

  14. I was wondering if anybody had any thoughts on possibly developing something like http://gobs.newow-emu.com/en/random.html for local use or if there is already an offline tool for doing the same that anyone knows about.

    TDBs gameobjects aren't always what they say they are (lookup Redridge Chapel and you get The Skybreaker) and I'd hate to see the above link disappear if whoever maintains it loses interest and lets the site expire.

  15. It's like some of the devs have said- they do this in their free time and mostly just work on what is interesting for them.

    Writing documentation to help newcomers isn't all that interesting or exciting. The entire SmartAI system needs a write-up but with the number of different ways quests can work it's near impossible to accomplish.

    • Upvote 1
  16. This doesn't just apply to the issues with bounties but I feel one of the problems with contributing is not knowing the proper way of doing something.

    For instance- quest fixes, I don't have the time or opportunity to sit in IRC asking question after question on how to properly implement SmartAI scripting and detailed information is seriously lacking. There is a steep learning curve for a beginner to get involved and the documentation just isn't there to ease that.

    • Upvote 2
  17. I'm attempting to use https://github.com/BrnoPCmaniak/WoW-init.d-script to start Trinity when I boot my server but it seems that it's not working as it should and was wondering if anyone here wanted to take a shot at seeing what I'm missing.

    Watching the system boot messages it says that it *is* starting the auth and world servers, but when checking the status once the boot process finishes they aren't running any longer. Manually invoking 'start', 'stop', 'restart' and the script works as I'd expect (though 'version' errors and says the server needs to be running even when it is). In the config I've set the user to my trinity user so I should be seeing the screen sessions from that user but nothing.

    Suggestions?

  18. I'm using SQLyog Community Edition from my WIndows machine to access my database that is on my linux server so I will be referencing that for these steps but phpmyadmin should be similar...

    Right-click on the database that you want to import to and select 'Import', then select 'Execute SQL Script'.

    ...This will open a dialog box for you to select a local file (ie: auth_database.sql) to execute against the database (ie: auth). Click 'Execute' and away it goes. auth and characters should go pretty quick, world (TDB_FULL) will take a bit longer. SQLyog has a progress bar on the Execute dialog box to show you how far it has gone.

     

    EDIT: alternatively if you are doing this all on the same machine you can do something like...

    mysql -u username -ppassword auth < auth_database.sql

    ...from the command prompt.

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