killradio_1337 Posted July 23, 2015 Report Share Posted July 23, 2015 Hi everyone.Trying to make some custom quests and faced weird problem: I need to make creature attackable for other NPCs, but still pacified (not aggroing/attacking other mobs).Already tried many cases with unit_flags and react states, but creature keeps going into attack<->evade mode during moving.Can some one provide simple example or mb NPC which has waypoint + moving + can be target for attack + doesnt attack anyone in combat state? Link to comment Share on other sites More sharing options...
Rochet2 Posted July 23, 2015 Report Share Posted July 23, 2015 Have you tried using NULLAI? (see creature_template AIname column)Maybe you could try using a C++ AI that has nothing in it. Link to comment Share on other sites More sharing options...
killradio_1337 Posted July 24, 2015 Author Report Share Posted July 24, 2015 Already found solution, forgot to override EnterEvadeMode (thought I did it) >_<Btw, ainame replaced by scriptedai, since Im already used npc_escortAI to handle this actions. Link to comment Share on other sites More sharing options...
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