silverz Posted May 9, 2016 Report Share Posted May 9, 2016 I'm looking foward to fix Viscidius on AQ40. Right now the only function i thought was possible to make it stuck at 1 hp until it meets certain condition is void DamageTaken(Unit* attacker, uint32& damage) override making the damage = 0; when i want to make it immune to damage but is not working. any suggestion? Link to comment Share on other sites More sharing options...
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