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Make boss stuck at 1 hp until it meets some condition


silverz
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I'm looking foward to fix Viscidius on AQ40.

Right now the only function i thought was possible to make it stuck at 1 hp until it meets certain condition is 

void DamageTaken(Unit* attacker, uint32& damage) override

making the damage = 0; when i want to make it immune to damage

but is not working. any suggestion?

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