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TrinityCore

Setup of high populated private server


chakuze
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Hi,

I was playing on the "Elysium Project" realm recently (running Vanilla WoW there) and was wondering about the used software and infrastructural setup.
The server is apparently based on TrinityCore (at least this is what they state on their recruiting page: looking for developers with in-depth TrinityCore knowledge) and usually more than 15k people are connected at the same time (both factions combined). Do they really run just one worldserver and a authserver on dedicated machines and TrinityCore can handle all these players in "one terminal process"? Or did they modify the core into separated nodes, e.g. separate worldserver per continent, battleground, instance etc.

Most certainly you people can only make assumptions, but I would like to hear them anyway.

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https://github.com/elysium-project/server/tree/development/src

mangosd, realmd - typical names for authserver and worldserver for (c)mangos 

https://github.com/elysium-project/server/blob/development/src/mangosd/ChatSocket.cpp
 * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
 * Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
 * Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
 * Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>

I guess that makes it clear

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