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TrinityCore

Lyckano

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Posts posted by Lyckano

  1. Error    1    error C1001: An internal error has occurred in the compiler.    G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h    427    1    game
    Error    2    error C1001: An internal error has occurred in the compiler.    G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h    427    1    scripts
    Error    3    error C1001: An internal error has occurred in the compiler.    G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h    427    1    worldserver
    Error    4    error C1001: An internal error has occurred in the compiler.    G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h    427    1    worldserver
     

     

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    6229d48d0a3c6842ec72cfab4ca73b19o.jpg

    http://subefotos.com/ver/?db3729cab3f3a4dfeb5a22667636d8bao.png

     

     

     

     

    1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
    1>  Checking Build System
    1>  CMake does not need to re-run because G:/trinity6x/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/zmqpp/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/dep/CascLib/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/genrev/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/game/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/ipc/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/bnetserver/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/tools/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/tools/connection_patcher/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/tools/map_extractor/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/tools/vmap4_assembler/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/tools/vmap4_extractor/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because G:/trinity6x/src/tools/mmaps_generator/CMakeFiles/generate.stamp is up-to-date.
    2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
    3>------ Build started: Project: shared, Configuration: Release Win32 ------
    4>------ Build started: Project: zlib, Configuration: Release Win32 ------
    5>------ Build started: Project: bzip2, Configuration: Release Win32 ------
    2>  Building Custom Rule G:/repositorios/TrinityCore/src/genrev/CMakeLists.txt
    2>  CMake does not need to re-run because G:trinity6xsrcgenrevCMakeFilesgenerate.stamp is up-to-date.
    3>  Building Custom Rule G:/repositorios/TrinityCore/src/server/shared/CMakeLists.txt
    3>  CMake does not need to re-run because G:trinity6xsrcserversharedCMakeFilesgenerate.stamp is up-to-date.
    3>  sharedPCH.cpp
    4>  Building Custom Rule G:/repositorios/TrinityCore/dep/zlib/CMakeLists.txt
    4>  CMake does not need to re-run because G:trinity6xdepzlibCMakeFilesgenerate.stamp is up-to-date.
    5>  Building Custom Rule G:/repositorios/TrinityCore/dep/bzip2/CMakeLists.txt
    5>  CMake does not need to re-run because G:trinity6xdepbzip2CMakeFilesgenerate.stamp is up-to-date.
    4>  adler32.c
    4>  compress.c
    4>  crc32.c
    4>  deflate.c
    4>  infback.c
    5>  blocksort.c
    4>  inffast.c
    4>  inflate.c
    4>  inftrees.c
    4>  trees.c
    4>  uncompr.c
    4>  zutil.c
    5>  bzlib.c
    4>  Generating Code...
    6>------ Build started: Project: casc, Configuration: Release Win32 ------
    5>  compress.c
    6>  Building Custom Rule G:/repositorios/TrinityCore/dep/CascLib/CMakeLists.txt
    6>  CMake does not need to re-run because G:trinity6xdepCascLibCMakeFilesgenerate.stamp is up-to-date.
    5>  crctable.c
    4>  zlib.vcxproj -> G:trinity6xdepzlibReleasezlib.lib
    7>------ Build started: Project: Detour, Configuration: Release Win32 ------
    5>  decompress.c
    5>  huffman.c
    5>  randtable.c
    5>  Generating Code...
    6>  Common.cpp
    6>  Directory.cpp
    6>  FileStream.cpp
    6>  ListFile.cpp
    6>  Map.cpp
    6>  CascBuildCfg.cpp
    6>  CascCommon.cpp
    6>  CascDecompress.cpp
    6>  CascDumpData.cpp
    6>  CascFindFile.cpp
    6>  CascMndxRoot.cpp
    6>  CascOpenFile.cpp
    6>  CascOpenStorage.cpp
    6>  CascReadFile.cpp
    8>------ Build started: Project: Recast, Configuration: Release Win32 ------
    8>  Building Custom Rule G:/repositorios/TrinityCore/dep/recastnavigation/Recast/CMakeLists.txt
    8>  CMake does not need to re-run because G:trinity6xdeprecastnavigationRecastCMakeFilesgenerate.stamp is up-to-date.
    3>  Config.cpp
    3>  ARC4.cpp
    3>  PacketCrypt.cpp
    3>  WorldPacketCrypt.cpp
    3>  BigNumber.cpp
    3>  HmacHash.cpp
    3>  OpenSSLCrypto.cpp
    3>  SHA1.cpp
    3>  SHA256.cpp
    3>  AdhocStatement.cpp
    3>  DatabaseWorker.cpp
    3>  Field.cpp
    3>  CharacterDatabase.cpp
    8>  Recast.cpp
    8>  RecastAlloc.cpp
    8>  RecastArea.cpp
    8>  RecastContour.cpp
    8>  RecastFilter.cpp
    8>  RecastLayers.cpp
    8>  RecastMesh.cpp
    8>  RecastMeshDetail.cpp
    8>  RecastRasterization.cpp
    8>  RecastRegion.cpp
    5>  bzip2.vcxproj -> G:trinity6xdepbzip2Releasebzip2.lib
    3>  HotfixDatabase.cpp
    3>  LoginDatabase.cpp
    3>  WorldDatabase.cpp
    3>  MySQLConnection.cpp
    9>------ Build started: Project: g3dlib, Configuration: Release Win32 ------
    3>  PreparedStatement.cpp
    8>  Recast.vcxproj -> G:trinity6xdeprecastnavigationRecastReleaseRecast.lib
    3>  QueryHolder.cpp
    9>  Building Custom Rule G:/repositorios/TrinityCore/dep/g3dlite/CMakeLists.txt
    9>  CMake does not need to re-run because G:trinity6xdepg3dliteCMakeFilesgenerate.stamp is up-to-date.
    3>  QueryResult.cpp
    10>------ Build started: Project: game, Configuration: Release Win32 ------
    3>  Transaction.cpp
    3>  DB2StorageLoader.cpp
    3>  DBCFileLoader.cpp
    3>  Errors.cpp
    3>  Appender.cpp
    3>  AppenderConsole.cpp
    3>  AppenderDB.cpp
    3>  AppenderFile.cpp
    3>  Log.cpp
    3>  Logger.cpp
    3>  LogOperation.cpp
    3>  ByteBuffer.cpp
    3>  Realm.cpp
    3>  EventProcessor.cpp
    3>  ServiceWin32.cpp
    3>  Util.cpp
    3>  Common.cpp
    9>  AABox.cpp
    9>  Any.cpp
    9>  AnyTableReader.cpp
    9>  BinaryFormat.cpp
    6>  lookup3.c
    6>  hash_memory.c
    6>  md5.c
    6>  crypt_argchk.c
    6>  crypt_hash_descriptor.c
    6>  crypt_hash_is_valid.c
    6>  crypt_libc.c
    10>  Building Custom Rule G:/repositorios/TrinityCore/src/server/game/CMakeLists.txt
    10>  CMake does not need to re-run because G:trinity6xsrcservergameCMakeFilesgenerate.stamp is up-to-date.
    9>  BinaryInput.cpp
    9>  BinaryOutput.cpp
    9>  Box.cpp
    3>  shared.vcxproj -> G:trinity6xsrcserversharedReleaseshared.lib
    10>  gamePCH.cpp
    11>------ Build started: Project: collision, Configuration: Release Win32 ------
    6>  casc.vcxproj -> G:trinity6xdepCascLibReleasecasc.lib
    12>------ Build started: Project: gsoap, Configuration: Release Win32 ------
    9>  Capsule.cpp
    9>  CollisionDetection.cpp
    11>  Building Custom Rule G:/repositorios/TrinityCore/src/server/collision/CMakeLists.txt
    11>  CMake does not need to re-run because G:trinity6xsrcservercollisionCMakeFilesgenerate.stamp is up-to-date.
    9>  CoordinateFrame.cpp
    12>  Building Custom Rule G:/repositorios/TrinityCore/dep/gsoap/CMakeLists.txt
    12>  CMake does not need to re-run because G:trinity6xdepgsoapCMakeFilesgenerate.stamp is up-to-date.
    9>  Crypto.cpp
    11>  collisionPCH.cpp
    12>  soapC.cpp
    12>  soapServer.cpp
    12>  stdsoap2.cpp
    9>  Cylinder.cpp
    9>  debugAssert.cpp
    9>  FileSystem.cpp
    9>  fileutils.cpp
    9>  format.cpp
    9>  g3dfnmatch.cpp
    9>  g3dmath.cpp
    9>  GThread.cpp
    11>  MMapFactory.cpp
    9>  Line.cpp
    11>  MMapManager.cpp
    11>  VMapFactory.cpp
    11>  VMapManager2.cpp
    10>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
    10>  (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
    10>   To work around this problem, try simplifying or changing the program near the locations listed above.
    10>  Please choose the Technical Support command on the Visual C++
    10>   Help menu, or open the Technical Support help file for more information
    11>  MapTree.cpp
    12>  gsoap.vcxproj -> G:trinity6xdepgsoapReleasegsoap.lib
    9>  LineSegment.cpp
    13>------ Build started: Project: ipc, Configuration: Release Win32 ------
    14>------ Build started: Project: scripts, Configuration: Release Win32 ------
    9>  Log.cpp
    11>  TileAssembler.cpp
    13>  Building Custom Rule G:/repositorios/TrinityCore/src/server/ipc/CMakeLists.txt
    13>  CMake does not need to re-run because G:trinity6xsrcserveripcCMakeFilesgenerate.stamp is up-to-date.
    11>  GameObjectModel.cpp
    14>  Building Custom Rule G:/repositorios/TrinityCore/src/server/scripts/CMakeLists.txt
    14>  CMake does not need to re-run because G:trinity6xsrcserverscriptsCMakeFilesgenerate.stamp is up-to-date.
    11>  ModelInstance.cpp
    11>  WorldModel.cpp
    11>  BoundingIntervalHierarchy.cpp
    11>  DynamicTree.cpp
    14>  ScriptPCH.cpp
    14>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
    14>  (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
    14>   To work around this problem, try simplifying or changing the program near the locations listed above.
    14>  Please choose the Technical Support command on the Visual C++
    14>   Help menu, or open the Technical Support help file for more information
    15>------ Build started: Project: zmqpp, Configuration: Release Win32 ------
    13>  Commands.cpp
    13>  ZmqContext.cpp
    15>  Building Custom Rule G:/repositorios/TrinityCore/dep/zmqpp/CMakeLists.txt
    13>  ZmqListener.cpp
    13>  ZmqMux.cpp
    15>  CMake does not need to re-run because G:trinity6xdepzmqppCMakeFilesgenerate.stamp is up-to-date.
    13>  ZMQTask.cpp
    13>  ZmqWorker.cpp
    9>  Matrix3.cpp
    9>  Matrix4.cpp
    9>  MemoryManager.cpp
    9>  PhysicsFrame.cpp
    9>  Plane.cpp
    9>  prompt.cpp
    9>  Quat.cpp
    9>  Random.cpp
    9>  Ray.cpp
    9>  RegistryUtil.cpp
    9>  Sphere.cpp
    9>  stringutils.cpp
    9>  System.cpp
    9>  TextInput.cpp
    11>  collision.vcxproj -> G:trinity6xsrcservercollisionReleasecollision.lib
    9>  TextOutput.cpp
    15>  context.cpp
    15>  frame.cpp
    15>  message.cpp
    15>  poller.cpp
    16>------ Build started: Project: connection_patcher, Configuration: Release Win32 ------
    15>  socket.cpp
    13>  ipc.vcxproj -> G:trinity6xsrcserveripcReleaseipc.lib
    9>  Triangle.cpp
    17>------ Build started: Project: mapextractor, Configuration: Release Win32 ------
    15>  zmqpp.cpp
    16>  Building Custom Rule G:/repositorios/TrinityCore/src/tools/connection_patcher/CMakeLists.txt
    16>  CMake does not need to re-run because G:trinity6xsrctoolsconnection_patcherCMakeFilesgenerate.stamp is up-to-date.
    9>  uint128.cpp
    9>  UprightFrame.cpp
    9>  Vector2.cpp
    16>  Helper.cpp
    16>  Patcher.cpp
    16>  Program.cpp
    17>  Building Custom Rule G:/repositorios/TrinityCore/src/tools/map_extractor/CMakeLists.txt
    17>  CMake does not need to re-run because G:trinity6xsrctoolsmap_extractorCMakeFilesgenerate.stamp is up-to-date.
    15>  zmqpp.vcxproj -> G:trinity6xdepzmqppReleasezmqpp.lib
    18>------ Build started: Project: bnetserver, Configuration: Release Win32 ------
    9>  Vector3.cpp
    17>  dbcfile.cpp
    17>  loadlib.cpp
    17>  System.cpp
    9>  Vector4.cpp
    18>  Building Custom Rule G:/repositorios/TrinityCore/src/server/bnetserver/CMakeLists.txt
    18>  CMake does not need to re-run because G:trinity6xsrcserverbnetserverCMakeFilesgenerate.stamp is up-to-date.
    18>  bnetPCH.cpp
    17>  mapextractor.vcxproj -> G:trinity6xbinReleasemapextractor.exe
    19>------ Build started: Project: vmap4extractor, Configuration: Release Win32 ------
    19>  Building Custom Rule G:/repositorios/TrinityCore/src/tools/vmap4_extractor/CMakeLists.txt
    19>  CMake does not need to re-run because G:trinity6xsrctoolsvmap4_extractorCMakeFilesgenerate.stamp is up-to-date.
    19>  adtfile.cpp
    19>  dbcfile.cpp
    19>  gameobject_extract.cpp
    19>  model.cpp
    16>  connection_patcher.vcxproj -> G:trinity6xbinReleaseconnection_patcher.exe
    19>  mpqfile.cpp
    19>  vmapexport.cpp
    19>  wdtfile.cpp
    19>  wmo.cpp
    19>  vmap4extractor.vcxproj -> G:trinity6xbinReleasevmap4extractor.exe
    9>  g3dlib.vcxproj -> G:trinity6xdepg3dliteReleaseg3dlib.lib
    20>------ Build started: Project: mmaps_generator, Configuration: Release Win32 ------
    21>------ Build started: Project: vmap4assembler, Configuration: Release Win32 ------
    22>------ Build started: Project: worldserver, Configuration: Release Win32 ------
    20>  Building Custom Rule G:/repositorios/TrinityCore/src/tools/mmaps_generator/CMakeLists.txt
    21>  Building Custom Rule G:/repositorios/TrinityCore/src/tools/vmap4_assembler/CMakeLists.txt
    20>  CMake does not need to re-run because G:trinity6xsrctoolsmmaps_generatorCMakeFilesgenerate.stamp is up-to-date.
    21>  CMake does not need to re-run because G:trinity6xsrctoolsvmap4_assemblerCMakeFilesgenerate.stamp is up-to-date.
    22>  Building Custom Rule G:/repositorios/TrinityCore/src/server/worldserver/CMakeLists.txt
    22>  CMake does not need to re-run because G:trinity6xsrcserverworldserverCMakeFilesgenerate.stamp is up-to-date.
    21>  VMapAssembler.cpp
    20>  IntermediateValues.cpp
    20>  MapBuilder.cpp
    20>  PathGenerator.cpp
    20>  TerrainBuilder.cpp
    20>  VMapExtensions.cpp
    21>  vmap4assembler.vcxproj -> G:trinity6xbinReleasevmap4assembler.exe
    22>  worldPCH.cpp
    20>  mmaps_generator.vcxproj -> G:trinity6xbinReleasemmaps_generator.exe
    18>  AuthCodes.cpp
    18>  BattlenetPacketCrypt.cpp
    18>  RealmList.cpp
    18>  WorldListener.cpp
    18>  ComponentManager.cpp
    18>  ModuleManager.cpp
    18>  Session.cpp
    18>  SessionManager.cpp
    18>  AuthenticationPackets.cpp
    18>  BitStream.cpp
    18>  CachePackets.cpp
    18>  ConnectionPackets.cpp
    18>  FriendsPackets.cpp
    18>  PacketManager.cpp
    18>  PacketsBase.cpp
    18>  PresencePackets.cpp
    18>  WoWRealmPackets.cpp
    18>  Main.cpp
    18>  WheatyExceptionReport.cpp
    22>  CliRunnable.cpp
    22>  RASession.cpp
    22>  TCSoap.cpp
    22>  Main.cpp
    22>  WheatyExceptionReport.cpp
    22>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
    22>  (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
    22>   To work around this problem, try simplifying or changing the program near the locations listed above.
    22>  Please choose the Technical Support command on the Visual C++
    22>   Help menu, or open the Technical Support help file for more information (G:repositoriosTrinityCoresrcserverworldserverCommandLineCliRunnable.cpp)
    22>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
    22>  (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
    22>   To work around this problem, try simplifying or changing the program near the locations listed above.
    22>  Please choose the Technical Support command on the Visual C++
    22>   Help menu, or open the Technical Support help file for more information (G:repositoriosTrinityCoresrcserverworldserverMain.cpp)
    18>  bnetserver.vcxproj -> G:trinity6xbinReleasebnetserver.exe
    23>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
    23>  Building Custom Rule G:/repositorios/TrinityCore/CMakeLists.txt
    23>  CMake does not need to re-run because G:trinity6xCMakeFilesgenerate.stamp is up-to-date.
    24>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
    24>Project not selected to build for this solution configuration
    ========== Build: 20 succeeded, 3 failed, 0 up-to-date, 1 skipped ==========

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