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TrinityCore

Lyckano

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  1. Thanks, just had to upgrade vs the update 4
  2. Error 1 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 game Error 2 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 scripts Error 3 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 worldserver Error 4 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 worldserver http://subefotos.com/ver/?6229d48d0a3c6842ec72cfab4ca73b19o.png http://subefotos.com/ver/?db3729cab3f3a4dfeb5a22667636d8bao.png 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------ 1> Checking Build System 1> CMake does not need to re-run because G:/trinity6x/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/bzip2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/zmqpp/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/dep/CascLib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/genrev/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/collision/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/ipc/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/bnetserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/scripts/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/tools/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/tools/connection_patcher/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/tools/map_extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/tools/vmap4_assembler/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/tools/vmap4_extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because G:/trinity6x/src/tools/mmaps_generator/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: revision.h, Configuration: Release Win32 ------ 3>------ Build started: Project: shared, Configuration: Release Win32 ------ 4>------ Build started: Project: zlib, Configuration: Release Win32 ------ 5>------ Build started: Project: bzip2, Configuration: Release Win32 ------ 2> Building Custom Rule G:/repositorios/TrinityCore/src/genrev/CMakeLists.txt 2> CMake does not need to re-run because G:trinity6xsrcgenrevCMakeFilesgenerate.stamp is up-to-date. 3> Building Custom Rule G:/repositorios/TrinityCore/src/server/shared/CMakeLists.txt 3> CMake does not need to re-run because G:trinity6xsrcserversharedCMakeFilesgenerate.stamp is up-to-date. 3> sharedPCH.cpp 4> Building Custom Rule G:/repositorios/TrinityCore/dep/zlib/CMakeLists.txt 4> CMake does not need to re-run because G:trinity6xdepzlibCMakeFilesgenerate.stamp is up-to-date. 5> Building Custom Rule G:/repositorios/TrinityCore/dep/bzip2/CMakeLists.txt 5> CMake does not need to re-run because G:trinity6xdepbzip2CMakeFilesgenerate.stamp is up-to-date. 4> adler32.c 4> compress.c 4> crc32.c 4> deflate.c 4> infback.c 5> blocksort.c 4> inffast.c 4> inflate.c 4> inftrees.c 4> trees.c 4> uncompr.c 4> zutil.c 5> bzlib.c 4> Generating Code... 6>------ Build started: Project: casc, Configuration: Release Win32 ------ 5> compress.c 6> Building Custom Rule G:/repositorios/TrinityCore/dep/CascLib/CMakeLists.txt 6> CMake does not need to re-run because G:trinity6xdepCascLibCMakeFilesgenerate.stamp is up-to-date. 5> crctable.c 4> zlib.vcxproj -> G:trinity6xdepzlibReleasezlib.lib 7>------ Build started: Project: Detour, Configuration: Release Win32 ------ 5> decompress.c 5> huffman.c 5> randtable.c 5> Generating Code... 6> Common.cpp 6> Directory.cpp 6> FileStream.cpp 6> ListFile.cpp 6> Map.cpp 6> CascBuildCfg.cpp 6> CascCommon.cpp 6> CascDecompress.cpp 6> CascDumpData.cpp 6> CascFindFile.cpp 6> CascMndxRoot.cpp 6> CascOpenFile.cpp 6> CascOpenStorage.cpp 6> CascReadFile.cpp 8>------ Build started: Project: Recast, Configuration: Release Win32 ------ 8> Building Custom Rule G:/repositorios/TrinityCore/dep/recastnavigation/Recast/CMakeLists.txt 8> CMake does not need to re-run because G:trinity6xdeprecastnavigationRecastCMakeFilesgenerate.stamp is up-to-date. 3> Config.cpp 3> ARC4.cpp 3> PacketCrypt.cpp 3> WorldPacketCrypt.cpp 3> BigNumber.cpp 3> HmacHash.cpp 3> OpenSSLCrypto.cpp 3> SHA1.cpp 3> SHA256.cpp 3> AdhocStatement.cpp 3> DatabaseWorker.cpp 3> Field.cpp 3> CharacterDatabase.cpp 8> Recast.cpp 8> RecastAlloc.cpp 8> RecastArea.cpp 8> RecastContour.cpp 8> RecastFilter.cpp 8> RecastLayers.cpp 8> RecastMesh.cpp 8> RecastMeshDetail.cpp 8> RecastRasterization.cpp 8> RecastRegion.cpp 5> bzip2.vcxproj -> G:trinity6xdepbzip2Releasebzip2.lib 3> HotfixDatabase.cpp 3> LoginDatabase.cpp 3> WorldDatabase.cpp 3> MySQLConnection.cpp 9>------ Build started: Project: g3dlib, Configuration: Release Win32 ------ 3> PreparedStatement.cpp 8> Recast.vcxproj -> G:trinity6xdeprecastnavigationRecastReleaseRecast.lib 3> QueryHolder.cpp 9> Building Custom Rule G:/repositorios/TrinityCore/dep/g3dlite/CMakeLists.txt 9> CMake does not need to re-run because G:trinity6xdepg3dliteCMakeFilesgenerate.stamp is up-to-date. 3> QueryResult.cpp 10>------ Build started: Project: game, Configuration: Release Win32 ------ 3> Transaction.cpp 3> DB2StorageLoader.cpp 3> DBCFileLoader.cpp 3> Errors.cpp 3> Appender.cpp 3> AppenderConsole.cpp 3> AppenderDB.cpp 3> AppenderFile.cpp 3> Log.cpp 3> Logger.cpp 3> LogOperation.cpp 3> ByteBuffer.cpp 3> Realm.cpp 3> EventProcessor.cpp 3> ServiceWin32.cpp 3> Util.cpp 3> Common.cpp 9> AABox.cpp 9> Any.cpp 9> AnyTableReader.cpp 9> BinaryFormat.cpp 6> lookup3.c 6> hash_memory.c 6> md5.c 6> crypt_argchk.c 6> crypt_hash_descriptor.c 6> crypt_hash_is_valid.c 6> crypt_libc.c 10> Building Custom Rule G:/repositorios/TrinityCore/src/server/game/CMakeLists.txt 10> CMake does not need to re-run because G:trinity6xsrcservergameCMakeFilesgenerate.stamp is up-to-date. 9> BinaryInput.cpp 9> BinaryOutput.cpp 9> Box.cpp 3> shared.vcxproj -> G:trinity6xsrcserversharedReleaseshared.lib 10> gamePCH.cpp 11>------ Build started: Project: collision, Configuration: Release Win32 ------ 6> casc.vcxproj -> G:trinity6xdepCascLibReleasecasc.lib 12>------ Build started: Project: gsoap, Configuration: Release Win32 ------ 9> Capsule.cpp 9> CollisionDetection.cpp 11> Building Custom Rule G:/repositorios/TrinityCore/src/server/collision/CMakeLists.txt 11> CMake does not need to re-run because G:trinity6xsrcservercollisionCMakeFilesgenerate.stamp is up-to-date. 9> CoordinateFrame.cpp 12> Building Custom Rule G:/repositorios/TrinityCore/dep/gsoap/CMakeLists.txt 12> CMake does not need to re-run because G:trinity6xdepgsoapCMakeFilesgenerate.stamp is up-to-date. 9> Crypto.cpp 11> collisionPCH.cpp 12> soapC.cpp 12> soapServer.cpp 12> stdsoap2.cpp 9> Cylinder.cpp 9> debugAssert.cpp 9> FileSystem.cpp 9> fileutils.cpp 9> format.cpp 9> g3dfnmatch.cpp 9> g3dmath.cpp 9> GThread.cpp 11> MMapFactory.cpp 9> Line.cpp 11> MMapManager.cpp 11> VMapFactory.cpp 11> VMapManager2.cpp 10>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler. 10> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608) 10> To work around this problem, try simplifying or changing the program near the locations listed above. 10> Please choose the Technical Support command on the Visual C++ 10> Help menu, or open the Technical Support help file for more information 11> MapTree.cpp 12> gsoap.vcxproj -> G:trinity6xdepgsoapReleasegsoap.lib 9> LineSegment.cpp 13>------ Build started: Project: ipc, Configuration: Release Win32 ------ 14>------ Build started: Project: scripts, Configuration: Release Win32 ------ 9> Log.cpp 11> TileAssembler.cpp 13> Building Custom Rule G:/repositorios/TrinityCore/src/server/ipc/CMakeLists.txt 13> CMake does not need to re-run because G:trinity6xsrcserveripcCMakeFilesgenerate.stamp is up-to-date. 11> GameObjectModel.cpp 14> Building Custom Rule G:/repositorios/TrinityCore/src/server/scripts/CMakeLists.txt 14> CMake does not need to re-run because G:trinity6xsrcserverscriptsCMakeFilesgenerate.stamp is up-to-date. 11> ModelInstance.cpp 11> WorldModel.cpp 11> BoundingIntervalHierarchy.cpp 11> DynamicTree.cpp 14> ScriptPCH.cpp 14>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler. 14> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608) 14> To work around this problem, try simplifying or changing the program near the locations listed above. 14> Please choose the Technical Support command on the Visual C++ 14> Help menu, or open the Technical Support help file for more information 15>------ Build started: Project: zmqpp, Configuration: Release Win32 ------ 13> Commands.cpp 13> ZmqContext.cpp 15> Building Custom Rule G:/repositorios/TrinityCore/dep/zmqpp/CMakeLists.txt 13> ZmqListener.cpp 13> ZmqMux.cpp 15> CMake does not need to re-run because G:trinity6xdepzmqppCMakeFilesgenerate.stamp is up-to-date. 13> ZMQTask.cpp 13> ZmqWorker.cpp 9> Matrix3.cpp 9> Matrix4.cpp 9> MemoryManager.cpp 9> PhysicsFrame.cpp 9> Plane.cpp 9> prompt.cpp 9> Quat.cpp 9> Random.cpp 9> Ray.cpp 9> RegistryUtil.cpp 9> Sphere.cpp 9> stringutils.cpp 9> System.cpp 9> TextInput.cpp 11> collision.vcxproj -> G:trinity6xsrcservercollisionReleasecollision.lib 9> TextOutput.cpp 15> context.cpp 15> frame.cpp 15> message.cpp 15> poller.cpp 16>------ Build started: Project: connection_patcher, Configuration: Release Win32 ------ 15> socket.cpp 13> ipc.vcxproj -> G:trinity6xsrcserveripcReleaseipc.lib 9> Triangle.cpp 17>------ Build started: Project: mapextractor, Configuration: Release Win32 ------ 15> zmqpp.cpp 16> Building Custom Rule G:/repositorios/TrinityCore/src/tools/connection_patcher/CMakeLists.txt 16> CMake does not need to re-run because G:trinity6xsrctoolsconnection_patcherCMakeFilesgenerate.stamp is up-to-date. 9> uint128.cpp 9> UprightFrame.cpp 9> Vector2.cpp 16> Helper.cpp 16> Patcher.cpp 16> Program.cpp 17> Building Custom Rule G:/repositorios/TrinityCore/src/tools/map_extractor/CMakeLists.txt 17> CMake does not need to re-run because G:trinity6xsrctoolsmap_extractorCMakeFilesgenerate.stamp is up-to-date. 15> zmqpp.vcxproj -> G:trinity6xdepzmqppReleasezmqpp.lib 18>------ Build started: Project: bnetserver, Configuration: Release Win32 ------ 9> Vector3.cpp 17> dbcfile.cpp 17> loadlib.cpp 17> System.cpp 9> Vector4.cpp 18> Building Custom Rule G:/repositorios/TrinityCore/src/server/bnetserver/CMakeLists.txt 18> CMake does not need to re-run because G:trinity6xsrcserverbnetserverCMakeFilesgenerate.stamp is up-to-date. 18> bnetPCH.cpp 17> mapextractor.vcxproj -> G:trinity6xbinReleasemapextractor.exe 19>------ Build started: Project: vmap4extractor, Configuration: Release Win32 ------ 19> Building Custom Rule G:/repositorios/TrinityCore/src/tools/vmap4_extractor/CMakeLists.txt 19> CMake does not need to re-run because G:trinity6xsrctoolsvmap4_extractorCMakeFilesgenerate.stamp is up-to-date. 19> adtfile.cpp 19> dbcfile.cpp 19> gameobject_extract.cpp 19> model.cpp 16> connection_patcher.vcxproj -> G:trinity6xbinReleaseconnection_patcher.exe 19> mpqfile.cpp 19> vmapexport.cpp 19> wdtfile.cpp 19> wmo.cpp 19> vmap4extractor.vcxproj -> G:trinity6xbinReleasevmap4extractor.exe 9> g3dlib.vcxproj -> G:trinity6xdepg3dliteReleaseg3dlib.lib 20>------ Build started: Project: mmaps_generator, Configuration: Release Win32 ------ 21>------ Build started: Project: vmap4assembler, Configuration: Release Win32 ------ 22>------ Build started: Project: worldserver, Configuration: Release Win32 ------ 20> Building Custom Rule G:/repositorios/TrinityCore/src/tools/mmaps_generator/CMakeLists.txt 21> Building Custom Rule G:/repositorios/TrinityCore/src/tools/vmap4_assembler/CMakeLists.txt 20> CMake does not need to re-run because G:trinity6xsrctoolsmmaps_generatorCMakeFilesgenerate.stamp is up-to-date. 21> CMake does not need to re-run because G:trinity6xsrctoolsvmap4_assemblerCMakeFilesgenerate.stamp is up-to-date. 22> Building Custom Rule G:/repositorios/TrinityCore/src/server/worldserver/CMakeLists.txt 22> CMake does not need to re-run because G:trinity6xsrcserverworldserverCMakeFilesgenerate.stamp is up-to-date. 21> VMapAssembler.cpp 20> IntermediateValues.cpp 20> MapBuilder.cpp 20> PathGenerator.cpp 20> TerrainBuilder.cpp 20> VMapExtensions.cpp 21> vmap4assembler.vcxproj -> G:trinity6xbinReleasevmap4assembler.exe 22> worldPCH.cpp 20> mmaps_generator.vcxproj -> G:trinity6xbinReleasemmaps_generator.exe 18> AuthCodes.cpp 18> BattlenetPacketCrypt.cpp 18> RealmList.cpp 18> WorldListener.cpp 18> ComponentManager.cpp 18> ModuleManager.cpp 18> Session.cpp 18> SessionManager.cpp 18> AuthenticationPackets.cpp 18> BitStream.cpp 18> CachePackets.cpp 18> ConnectionPackets.cpp 18> FriendsPackets.cpp 18> PacketManager.cpp 18> PacketsBase.cpp 18> PresencePackets.cpp 18> WoWRealmPackets.cpp 18> Main.cpp 18> WheatyExceptionReport.cpp 22> CliRunnable.cpp 22> RASession.cpp 22> TCSoap.cpp 22> Main.cpp 22> WheatyExceptionReport.cpp 22>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler. 22> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608) 22> To work around this problem, try simplifying or changing the program near the locations listed above. 22> Please choose the Technical Support command on the Visual C++ 22> Help menu, or open the Technical Support help file for more information (G:repositoriosTrinityCoresrcserverworldserverCommandLineCliRunnable.cpp) 22>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler. 22> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608) 22> To work around this problem, try simplifying or changing the program near the locations listed above. 22> Please choose the Technical Support command on the Visual C++ 22> Help menu, or open the Technical Support help file for more information (G:repositoriosTrinityCoresrcserverworldserverMain.cpp) 18> bnetserver.vcxproj -> G:trinity6xbinReleasebnetserver.exe 23>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------ 23> Building Custom Rule G:/repositorios/TrinityCore/CMakeLists.txt 23> CMake does not need to re-run because G:trinity6xCMakeFilesgenerate.stamp is up-to-date. 24>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------ 24>Project not selected to build for this solution configuration ========== Build: 20 succeeded, 3 failed, 0 up-to-date, 1 skipped ==========
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