Error 1 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 game
Error 2 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 scripts
Error 3 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 worldserver
Error 4 error C1001: An internal error has occurred in the compiler. G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h 427 1 worldserver
http://subefotos.com/ver/?6229d48d0a3c6842ec72cfab4ca73b19o.png
http://subefotos.com/ver/?db3729cab3f3a4dfeb5a22667636d8bao.png
1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
1> Checking Build System
1> CMake does not need to re-run because G:/trinity6x/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/dep/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
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1> CMake does not need to re-run because G:/trinity6x/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/dep/zmqpp/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/dep/CascLib/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/genrev/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/game/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/ipc/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/bnetserver/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/tools/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/tools/connection_patcher/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/tools/map_extractor/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/tools/vmap4_assembler/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/tools/vmap4_extractor/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because G:/trinity6x/src/tools/mmaps_generator/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
3>------ Build started: Project: shared, Configuration: Release Win32 ------
4>------ Build started: Project: zlib, Configuration: Release Win32 ------
5>------ Build started: Project: bzip2, Configuration: Release Win32 ------
2> Building Custom Rule G:/repositorios/TrinityCore/src/genrev/CMakeLists.txt
2> CMake does not need to re-run because G:trinity6xsrcgenrevCMakeFilesgenerate.stamp is up-to-date.
3> Building Custom Rule G:/repositorios/TrinityCore/src/server/shared/CMakeLists.txt
3> CMake does not need to re-run because G:trinity6xsrcserversharedCMakeFilesgenerate.stamp is up-to-date.
3> sharedPCH.cpp
4> Building Custom Rule G:/repositorios/TrinityCore/dep/zlib/CMakeLists.txt
4> CMake does not need to re-run because G:trinity6xdepzlibCMakeFilesgenerate.stamp is up-to-date.
5> Building Custom Rule G:/repositorios/TrinityCore/dep/bzip2/CMakeLists.txt
5> CMake does not need to re-run because G:trinity6xdepbzip2CMakeFilesgenerate.stamp is up-to-date.
4> adler32.c
4> compress.c
4> crc32.c
4> deflate.c
4> infback.c
5> blocksort.c
4> inffast.c
4> inflate.c
4> inftrees.c
4> trees.c
4> uncompr.c
4> zutil.c
5> bzlib.c
4> Generating Code...
6>------ Build started: Project: casc, Configuration: Release Win32 ------
5> compress.c
6> Building Custom Rule G:/repositorios/TrinityCore/dep/CascLib/CMakeLists.txt
6> CMake does not need to re-run because G:trinity6xdepCascLibCMakeFilesgenerate.stamp is up-to-date.
5> crctable.c
4> zlib.vcxproj -> G:trinity6xdepzlibReleasezlib.lib
7>------ Build started: Project: Detour, Configuration: Release Win32 ------
5> decompress.c
5> huffman.c
5> randtable.c
5> Generating Code...
6> Common.cpp
6> Directory.cpp
6> FileStream.cpp
6> ListFile.cpp
6> Map.cpp
6> CascBuildCfg.cpp
6> CascCommon.cpp
6> CascDecompress.cpp
6> CascDumpData.cpp
6> CascFindFile.cpp
6> CascMndxRoot.cpp
6> CascOpenFile.cpp
6> CascOpenStorage.cpp
6> CascReadFile.cpp
8>------ Build started: Project: Recast, Configuration: Release Win32 ------
8> Building Custom Rule G:/repositorios/TrinityCore/dep/recastnavigation/Recast/CMakeLists.txt
8> CMake does not need to re-run because G:trinity6xdeprecastnavigationRecastCMakeFilesgenerate.stamp is up-to-date.
3> Config.cpp
3> ARC4.cpp
3> PacketCrypt.cpp
3> WorldPacketCrypt.cpp
3> BigNumber.cpp
3> HmacHash.cpp
3> OpenSSLCrypto.cpp
3> SHA1.cpp
3> SHA256.cpp
3> AdhocStatement.cpp
3> DatabaseWorker.cpp
3> Field.cpp
3> CharacterDatabase.cpp
8> Recast.cpp
8> RecastAlloc.cpp
8> RecastArea.cpp
8> RecastContour.cpp
8> RecastFilter.cpp
8> RecastLayers.cpp
8> RecastMesh.cpp
8> RecastMeshDetail.cpp
8> RecastRasterization.cpp
8> RecastRegion.cpp
5> bzip2.vcxproj -> G:trinity6xdepbzip2Releasebzip2.lib
3> HotfixDatabase.cpp
3> LoginDatabase.cpp
3> WorldDatabase.cpp
3> MySQLConnection.cpp
9>------ Build started: Project: g3dlib, Configuration: Release Win32 ------
3> PreparedStatement.cpp
8> Recast.vcxproj -> G:trinity6xdeprecastnavigationRecastReleaseRecast.lib
3> QueryHolder.cpp
9> Building Custom Rule G:/repositorios/TrinityCore/dep/g3dlite/CMakeLists.txt
9> CMake does not need to re-run because G:trinity6xdepg3dliteCMakeFilesgenerate.stamp is up-to-date.
3> QueryResult.cpp
10>------ Build started: Project: game, Configuration: Release Win32 ------
3> Transaction.cpp
3> DB2StorageLoader.cpp
3> DBCFileLoader.cpp
3> Errors.cpp
3> Appender.cpp
3> AppenderConsole.cpp
3> AppenderDB.cpp
3> AppenderFile.cpp
3> Log.cpp
3> Logger.cpp
3> LogOperation.cpp
3> ByteBuffer.cpp
3> Realm.cpp
3> EventProcessor.cpp
3> ServiceWin32.cpp
3> Util.cpp
3> Common.cpp
9> AABox.cpp
9> Any.cpp
9> AnyTableReader.cpp
9> BinaryFormat.cpp
6> lookup3.c
6> hash_memory.c
6> md5.c
6> crypt_argchk.c
6> crypt_hash_descriptor.c
6> crypt_hash_is_valid.c
6> crypt_libc.c
10> Building Custom Rule G:/repositorios/TrinityCore/src/server/game/CMakeLists.txt
10> CMake does not need to re-run because G:trinity6xsrcservergameCMakeFilesgenerate.stamp is up-to-date.
9> BinaryInput.cpp
9> BinaryOutput.cpp
9> Box.cpp
3> shared.vcxproj -> G:trinity6xsrcserversharedReleaseshared.lib
10> gamePCH.cpp
11>------ Build started: Project: collision, Configuration: Release Win32 ------
6> casc.vcxproj -> G:trinity6xdepCascLibReleasecasc.lib
12>------ Build started: Project: gsoap, Configuration: Release Win32 ------
9> Capsule.cpp
9> CollisionDetection.cpp
11> Building Custom Rule G:/repositorios/TrinityCore/src/server/collision/CMakeLists.txt
11> CMake does not need to re-run because G:trinity6xsrcservercollisionCMakeFilesgenerate.stamp is up-to-date.
9> CoordinateFrame.cpp
12> Building Custom Rule G:/repositorios/TrinityCore/dep/gsoap/CMakeLists.txt
12> CMake does not need to re-run because G:trinity6xdepgsoapCMakeFilesgenerate.stamp is up-to-date.
9> Crypto.cpp
11> collisionPCH.cpp
12> soapC.cpp
12> soapServer.cpp
12> stdsoap2.cpp
9> Cylinder.cpp
9> debugAssert.cpp
9> FileSystem.cpp
9> fileutils.cpp
9> format.cpp
9> g3dfnmatch.cpp
9> g3dmath.cpp
9> GThread.cpp
11> MMapFactory.cpp
9> Line.cpp
11> MMapManager.cpp
11> VMapFactory.cpp
11> VMapManager2.cpp
10>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
10> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
10> To work around this problem, try simplifying or changing the program near the locations listed above.
10> Please choose the Technical Support command on the Visual C++
10> Help menu, or open the Technical Support help file for more information
11> MapTree.cpp
12> gsoap.vcxproj -> G:trinity6xdepgsoapReleasegsoap.lib
9> LineSegment.cpp
13>------ Build started: Project: ipc, Configuration: Release Win32 ------
14>------ Build started: Project: scripts, Configuration: Release Win32 ------
9> Log.cpp
11> TileAssembler.cpp
13> Building Custom Rule G:/repositorios/TrinityCore/src/server/ipc/CMakeLists.txt
13> CMake does not need to re-run because G:trinity6xsrcserveripcCMakeFilesgenerate.stamp is up-to-date.
11> GameObjectModel.cpp
14> Building Custom Rule G:/repositorios/TrinityCore/src/server/scripts/CMakeLists.txt
14> CMake does not need to re-run because G:trinity6xsrcserverscriptsCMakeFilesgenerate.stamp is up-to-date.
11> ModelInstance.cpp
11> WorldModel.cpp
11> BoundingIntervalHierarchy.cpp
11> DynamicTree.cpp
14> ScriptPCH.cpp
14>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
14> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
14> To work around this problem, try simplifying or changing the program near the locations listed above.
14> Please choose the Technical Support command on the Visual C++
14> Help menu, or open the Technical Support help file for more information
15>------ Build started: Project: zmqpp, Configuration: Release Win32 ------
13> Commands.cpp
13> ZmqContext.cpp
15> Building Custom Rule G:/repositorios/TrinityCore/dep/zmqpp/CMakeLists.txt
13> ZmqListener.cpp
13> ZmqMux.cpp
15> CMake does not need to re-run because G:trinity6xdepzmqppCMakeFilesgenerate.stamp is up-to-date.
13> ZMQTask.cpp
13> ZmqWorker.cpp
9> Matrix3.cpp
9> Matrix4.cpp
9> MemoryManager.cpp
9> PhysicsFrame.cpp
9> Plane.cpp
9> prompt.cpp
9> Quat.cpp
9> Random.cpp
9> Ray.cpp
9> RegistryUtil.cpp
9> Sphere.cpp
9> stringutils.cpp
9> System.cpp
9> TextInput.cpp
11> collision.vcxproj -> G:trinity6xsrcservercollisionReleasecollision.lib
9> TextOutput.cpp
15> context.cpp
15> frame.cpp
15> message.cpp
15> poller.cpp
16>------ Build started: Project: connection_patcher, Configuration: Release Win32 ------
15> socket.cpp
13> ipc.vcxproj -> G:trinity6xsrcserveripcReleaseipc.lib
9> Triangle.cpp
17>------ Build started: Project: mapextractor, Configuration: Release Win32 ------
15> zmqpp.cpp
16> Building Custom Rule G:/repositorios/TrinityCore/src/tools/connection_patcher/CMakeLists.txt
16> CMake does not need to re-run because G:trinity6xsrctoolsconnection_patcherCMakeFilesgenerate.stamp is up-to-date.
9> uint128.cpp
9> UprightFrame.cpp
9> Vector2.cpp
16> Helper.cpp
16> Patcher.cpp
16> Program.cpp
17> Building Custom Rule G:/repositorios/TrinityCore/src/tools/map_extractor/CMakeLists.txt
17> CMake does not need to re-run because G:trinity6xsrctoolsmap_extractorCMakeFilesgenerate.stamp is up-to-date.
15> zmqpp.vcxproj -> G:trinity6xdepzmqppReleasezmqpp.lib
18>------ Build started: Project: bnetserver, Configuration: Release Win32 ------
9> Vector3.cpp
17> dbcfile.cpp
17> loadlib.cpp
17> System.cpp
9> Vector4.cpp
18> Building Custom Rule G:/repositorios/TrinityCore/src/server/bnetserver/CMakeLists.txt
18> CMake does not need to re-run because G:trinity6xsrcserverbnetserverCMakeFilesgenerate.stamp is up-to-date.
18> bnetPCH.cpp
17> mapextractor.vcxproj -> G:trinity6xbinReleasemapextractor.exe
19>------ Build started: Project: vmap4extractor, Configuration: Release Win32 ------
19> Building Custom Rule G:/repositorios/TrinityCore/src/tools/vmap4_extractor/CMakeLists.txt
19> CMake does not need to re-run because G:trinity6xsrctoolsvmap4_extractorCMakeFilesgenerate.stamp is up-to-date.
19> adtfile.cpp
19> dbcfile.cpp
19> gameobject_extract.cpp
19> model.cpp
16> connection_patcher.vcxproj -> G:trinity6xbinReleaseconnection_patcher.exe
19> mpqfile.cpp
19> vmapexport.cpp
19> wdtfile.cpp
19> wmo.cpp
19> vmap4extractor.vcxproj -> G:trinity6xbinReleasevmap4extractor.exe
9> g3dlib.vcxproj -> G:trinity6xdepg3dliteReleaseg3dlib.lib
20>------ Build started: Project: mmaps_generator, Configuration: Release Win32 ------
21>------ Build started: Project: vmap4assembler, Configuration: Release Win32 ------
22>------ Build started: Project: worldserver, Configuration: Release Win32 ------
20> Building Custom Rule G:/repositorios/TrinityCore/src/tools/mmaps_generator/CMakeLists.txt
21> Building Custom Rule G:/repositorios/TrinityCore/src/tools/vmap4_assembler/CMakeLists.txt
20> CMake does not need to re-run because G:trinity6xsrctoolsmmaps_generatorCMakeFilesgenerate.stamp is up-to-date.
21> CMake does not need to re-run because G:trinity6xsrctoolsvmap4_assemblerCMakeFilesgenerate.stamp is up-to-date.
22> Building Custom Rule G:/repositorios/TrinityCore/src/server/worldserver/CMakeLists.txt
22> CMake does not need to re-run because G:trinity6xsrcserverworldserverCMakeFilesgenerate.stamp is up-to-date.
21> VMapAssembler.cpp
20> IntermediateValues.cpp
20> MapBuilder.cpp
20> PathGenerator.cpp
20> TerrainBuilder.cpp
20> VMapExtensions.cpp
21> vmap4assembler.vcxproj -> G:trinity6xbinReleasevmap4assembler.exe
22> worldPCH.cpp
20> mmaps_generator.vcxproj -> G:trinity6xbinReleasemmaps_generator.exe
18> AuthCodes.cpp
18> BattlenetPacketCrypt.cpp
18> RealmList.cpp
18> WorldListener.cpp
18> ComponentManager.cpp
18> ModuleManager.cpp
18> Session.cpp
18> SessionManager.cpp
18> AuthenticationPackets.cpp
18> BitStream.cpp
18> CachePackets.cpp
18> ConnectionPackets.cpp
18> FriendsPackets.cpp
18> PacketManager.cpp
18> PacketsBase.cpp
18> PresencePackets.cpp
18> WoWRealmPackets.cpp
18> Main.cpp
18> WheatyExceptionReport.cpp
22> CliRunnable.cpp
22> RASession.cpp
22> TCSoap.cpp
22> Main.cpp
22> WheatyExceptionReport.cpp
22>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
22> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
22> To work around this problem, try simplifying or changing the program near the locations listed above.
22> Please choose the Technical Support command on the Visual C++
22> Help menu, or open the Technical Support help file for more information (G:repositoriosTrinityCoresrcserverworldserverCommandLineCliRunnable.cpp)
22>G:repositoriosTrinityCoresrcservergameQuestsQuestDef.h(427): fatal error C1001: An internal error has occurred in the compiler.
22> (compiler file 'f:ddvctoolscompilercxxfeslp1cconvert.cpp', line 9608)
22> To work around this problem, try simplifying or changing the program near the locations listed above.
22> Please choose the Technical Support command on the Visual C++
22> Help menu, or open the Technical Support help file for more information (G:repositoriosTrinityCoresrcserverworldserverMain.cpp)
18> bnetserver.vcxproj -> G:trinity6xbinReleasebnetserver.exe
23>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
23> Building Custom Rule G:/repositorios/TrinityCore/CMakeLists.txt
23> CMake does not need to re-run because G:trinity6xCMakeFilesgenerate.stamp is up-to-date.
24>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
24>Project not selected to build for this solution configuration
========== Build: 20 succeeded, 3 failed, 0 up-to-date, 1 skipped ==========