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TrinityCore

ladiszlai

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Posts posted by ladiszlai

  1. TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win64, Debug, Static) (Map & DBC Extractor)
    <Ctrl-C> to stop.

     ______                       __
    /\__  _\       __          __/\ \__
    \/_/\ \/ _ __ /\_\    ___ /\_\ \, _\  __  __
       \ \ \/\`'__\/\ \ /' _ `\/\ \ \ \/ /\ \/\ \
        \ \ \ \ \/ \ \ \/\ \/\ \ \ \ \ \_\ \ \_\ \
         \ \_\ \_\  \ \_\ \_\ \_\ \_\ \__\\/`____ \
          \/_/\/_/   \/_/\/_/\/_/\/_/\/__/ `/___/> \
                                     C O R E  /\___/
    http://TrinityCore.org                    \/__/

    Error opening casc storage 'd:/Programs\Games\WoW Legion\Data': FILE_NOT_FOUND
    No locales detected

    This error was reported several times when trying to extract map files from 7.3.5 client. At this moment https://github.com/TrinityCoreLegacy/TrinityCore/tree/7.3.5 is completely useless due to this issue. 

  2. reflect the spell if the aura owner is in front of the caster where the spell comes from.

    I have tried it with procs and made the if statement if(GetTarget()->isInFront(eventInfo.GetProcTarget()), but I could not find the correct way to make the aura only reflect when it procs.

    My code so far:

    class spell_custom_reflect : public SpellScriptLoader
    {
        public:
        spell_custom_reflect() : SpellScriptLoader("spell_custom_reflect") { }
    
            class spell_custom_reflect_AuraScript : public AuraScript
            {
                PrepareAuraScript(spell_custom_reflect_AuraScript);
    
                bool CheckProc(ProcEventInfo& eventInfo)
                {
                    return if(GetTarget()->isInFront(eventInfo.GetProcTarget()))
                }
    
                void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
                {
                    // I want to reflect only when the aura effect procs.
                }
    
                void Register()
                {
                    DoCheckProc += AuraCheckProcFn(spell_custom_reflect_AuraScript::CheckProc);
                    OnEffectProc += AuraEffectProcFn(spell_custom_reflect_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
                }
            };
    
            AuraScript* GetAuraScript() const
            {
                return new spell_custom_reflect_AuraScript();
            }
    };
  3. 3 hours ago, Aokromes said:

    Thanks !

    A question : Why did the team remove those sources from the original TrinityCore repository ? Even if you stopped working on them. 

    Anyway guys keep up the good work ! I just tested the Legion core and it is awesome ! But it would be much better if you would stop a little bit focusing on the retail version and start making the cata->legion quests, instances....

  4. Hi

    i ve got a big question:

    So, I go a phase , here a npc , I attack this npc. Ok it's good ,but the my problem this: A another player go to this phase but this player sees that(when i attack the npc) 

    How can i solve this ? (when the another npc go to this phase , the player doesn't see me and the npc wasn't attacked.)

    Like the quest chains ( example: DK light of dawn quest, the dareon morgraine start a wp when i select her gossip menu,but when another player go to this phase the dareon wasn't moved. Just only if we are in a party.)

    Very,very thanks if you helped.

  5. Hello i ve got a cmake boost error :

     

    CMake Error at cmake/macros/ConfigureBoost.cmake:17 (message):
    No BOOST_ROOT environment variable could be found! Please make sure it is
    set and the points to your Boost installation.
    Call Stack (most recent call first):
    CMakeLists.txt:61 (include)

     

    I already installed the bosst 

     

    please help

     

     

    Thanks

     

    -UPDATED-


    This worked form me http://www.ac-web.org/forums/showthread.php?203668-ERROR-solution-cmake-boost

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