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Daniel25

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Posts posted by Daniel25

  1. Well i have tested it now and every thing works good for me.

    You can open the gameobject if you have taked the quest only (I tested it with the horde quest id=9993, alliance is the same 9992), if you havent taken the quest you cant open it.

    Here you have the values for it (i didnt change any values, so its trinity original values):

    Gameobject_template:

    data0=57

    data1=19372

    data3=1

    The rest of data files=0,nothing relevant there

    Gameobject_template_addon:

    flags=4

    The rest=0

    Gameobject_loot_template;

    entry=19372

    questrequired=1

    The rest same than you.

    I hope this is clear for you so you can fix it. Good luck.

  2. 20 minutes ago, timsar said:

    i did'nt think it could work correctly just with define new client version.

    do you know why we cant move pkt file after close the sniffer? 

    i can move pkt just after close the wow64.exe

    Its because the process isnt closed if you dont close your wow client. If you want you can close the process with your tag manager if you dont want to close your wow client.

  3. 3 hours ago, timsar said:

    you have to wait for update. client version of parser is different.

    Never mind, I fixed it in the core. And I have commited the fix for the new version. Waiting for it is accepted but my parser is working with new version now ^^. Thanks you for your answer.

    Topic can be closed,thx.

  4. Hello, Im trying to use it but it doesnt work. Im not sure if im doing anything wrong. I compiled it with visual studio 2017 in debug mode. I configured the config file for target legion,output 4 (sql) and true in  all tables.

    Is the parser updated for the last version  7.2.5.24742?

    The error in the start is: System.ArgumentOutOfRangeException

    It doesnt create any sql file.

  5. On 14/7/2017 at 3:35 PM, MDK said:

    Hi there,

    I'm just playing around doing some quests and was wondering which steps I basically need to take to get gameobjects to work when doing a quest.

    I.e. I've done the quest An Old Gift, where I need to click on a book which lies in a doorstep. This book is present in the world, however I can't click on it. Also it's not sparkling like 'click on me' :).

    What I don't know is what steps need to be taken to make this work. Who can tell me what needs to be done?

     

    For reading books in gameobject_template:

    - that gameobjects are type=10

    - for showing the tooltip iconname='inspect'

    -for showing the text data19=1

    On 21/7/2017 at 7:22 PM, MDK said:

    Well I've tried a lot but no success yet.

    I've compared the Olemba Cone gameobject 182541 to Glowcap gameobject 182053. The Glowcap gameobject works when clicking on it in Zangarmarsh. Compared it with gameobject, gameobject_template and gameobject_template_addon.

    Almost everything is the same with exception to the gameobject id's/entries in the tables. Flags are the same. What I don't get is why I can click on the gameobject Glowcap (shows tooltip display and cogwheel when hovering over it) but the Olemba Cone (containing the seeds) does not. Both gameobjects are of type chests (type 3) and are in fact containers for items.

    Has anyone stumbled across the same problem?

    After applying database changes and restarting the worldserver I also clear the cache clientside. This however doesn't change a thing unfortunately the Olemba Cone is still not clickable.

    For gameobjects type 3 giving quest loot:

    - in gameobject_template, data1=lootid (if its 0 you can use the gameobjectid)

    -in gameobject_loot_template, entry=data1

    - in gameobject_loot_template  for items objectives of a quest, QuestRequired=1

    And the gameobject should to give the quest item.

     

    The issue that you mentioned maybe happens because one of the chest drops normal items and quest items and the other one only drops quest items. So the chest which drops only quest items doesnt show the loot tooltip if you havent taken the quest. If this isnt the case so surely its because trinity has changed the way to add quest items in database and the most of them are broken.

    Before quest items in loot were added in db writting negative chance in the loot_template table. You have to use the new field named questrequired in loot_template table now for adding the quest items in loot.

     

  6. On 17/2/2017 at 1:24 AM, CDawg said:

    Are your ports whitelisted?

    you should by default have 3724 for your authserver, and 8085 for your worldserver.

    try

    telnet 127.0.0.1 3724

    telnet 127.0.0.1 8085

    Yes, everything with ports looks ok. I have checked ports online while the authserver and worldserver are running and both are open/lisenting.

    Edited: Fixed, dunno what way but the gamebuild in realmlist got chagedd to lower. I changed it to 23420 and everything was ok again.

    Thanks you for the help ^^

  7. 15 hours ago, CDawg said:

    @Daniel25

    Need a lot more context on your issue.

    - What OS are you using?

    - What branch are you using?

    - Is your world server crashing

    - Did you restart Authserver?

    - Did you revert your changes and try again?

    I'm assuming you are talking about the realmlist that pops up once you login to access your character screen.

    Hello,

    - Windows 7 pro

    - master (legion)

    - authserver and worldserver run ok,both dont crash

    -I tryed restarting authserver and worldserver a little times and nothing

    - Yes, yesterday i pulled the repository again in a different folder and i recompiled everything since 0 and i have the same issue

    And yes, the realmlist screen where you see the differents servers online.

    - 2 days ago my external ip got changed to dinamic (it was static before). I didnt mentione it before because i thougth that it doesnt sense but maybe my internet company changed anything in my router config? But its weird that server is getting that error in local. Maybe got my router config broken?

    I dont understand what is happening, when I run authserver and worldserver,both are connecting to databases in local so why i can log in authserver but i cant in worldserver if both are using local ip address?

    Thanks you.

  8. Hello guys, I can log in but i get in the server list screen and server shows like "disconnected" and grey so i cant log in world. Two days ago everything was working good.

    - 2 days ago i changed 2 lines in the core (in battlegroundAB.cpp and battlegroundAB.h) but it shouldnt to affect.

    - 2 days ago i desinstalled visual studio 2015 (english) and i installed it in spanish then. Maybe any config got broken?

    I installed the english pack of visual studio and i changed the language (recompiled the server) but nothing,reinstalled the english version but the same...

    I was looking for it in google but there isnt info about this "disconnected" status of server. Someone knows why is happening?

    Thanks you in advance.

  9. 22 hours ago, jerbookins said:

    I was wandering around with a new character and noticed that all of the mobs were neutral and I didn't remember them being neutral so I found this thread

    But then I wondered how to change an npc from neutral to hostile and I couldn't really find a clear answer. Could someone help explain which data I need to change?

    You have to change the faction field in creature_template. The correct is that you use the correct faction value but if you dont know it you can use the standar values:

    16 or 14 is hostile with alliance and horde

    84 alliance friendly,horde hostile

    83 horde friendly,alliance hostile

    7 neutral

    35 friendly for both

    • Upvote 1
  10. 4 hours ago, Expery said:

    and the new one offsets for x86 7.1.0 22731 :D
     

    
    [22731]
    send=0x00330589
    recv=0x00330493
    lang=0x010DDB44

     

    A lot of thx for sharing it, but do you care in telling me what way i could get it too? I would like to i dont need help when a new build is updated :P.

  11. 15 hours ago, Shauren said:

    First. your structure of CriteriaTree has fields in wrong order - m_ID, m_criteriaID, m_amount, m_operator, m_parent, m_flags, m_description_lang, m_orderIndex

    This is how you get to Criteria.db2 id

    Take the id of CriteriaTree (16658) and find all CriteriaTree where m_parent = 16658, this gets us CriteriaTree 16659 with m_criteriaID = 12909 (repeat this until you run out of criteria trees)

    12909 is your id.

     

    A lot of thanks you. I really apreciate your help. You are awesone and I like the trinity project and the way that its. You guys do a really nice job.

    Thanks you again ^^. Problem solvented :) .

  12. Ok....I dont get it still.

    For example: I want to fix http://www.wowhead.com/achievement=4597

    I check in achievement.db2 and I have:

    id=4597,faction=-1, mapid=631, parentAchievement=0, Title=The frozen Throne (25 player), description=Defeat the lich king in icecrown citadel in 25-player mode., categoryid=14922,rewardpoints=10, orderincategory=235, flags=0, iconid=4179, reward=Title:The kingslayer, minimuncriteria=0 and Criteria Tree=16658

    So I go to CriteriaTree.db2  and I use the criteriatree value:

    id=16658, citeriaid=0, amount=0, operator=0, m_parent=4, m_flags=0, description_lang=0 and orderindex=213493

    But so i get stuck why if criteriaid in criteriatree is 0 what way i can know the criteriaid in criteria.db2?

    Or criteriaid for achievement_criteria_data would be 0 in this case?

    Sorry for being so noob, its the first time that i try to fix a achievement criteria.

     

     

     

  13. Hello, Im trying to figure which way I can get the Criteriaid for achievement_criteria_data table so I can fix achievements but I cant find the relation between achievement.db2,criteria.db2 and criteriatree.db2 so I cant know the criteriaid for a determined achievement. Maybe am I searching in the wrong dbcs?

    I know that before It was in Achievementcriteria.dbc but that file doesnt exist more....can someone show me a little of ligth about it please?

    Thanks you in advance.

  14. It may have been the Connection Patcher, I Deleted my local copy and redownloaded form server, after I Installed OpenSSL 64 and 32 and ran the patcher now i can connect, Question though, if i ran this (I didnt patch local copy of wow just a copy of if), I can still connect to retail version?

    ​Yes you can if you change your Config WTF, File. and set portal to retail one and you use your no patched wow.exe .Or running the battlenet app directly.

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