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Neuer Corler

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  1. Hello Community, i have spent lots of hours to investigate my "falling through ground" Problem and now i need the help of this community because i despaired. The use of mage's blink against an upraising terrain level leads to falling through ground in every case. No Problem when downhill blinking. I've compile the Core triple now strictly following the guide. In each time with fresh map extraction using two different enUS Clients available in the Internet. Every other Aspect of the TrinityCore Deployment i can handle firmly. But no solution to the "falling" Problem. Please Help. Seems that previous Poster Sleazy86 have same Prob? TrinityCore rev. a217c0be922f 2018-01-31 00:59:14 -0200 (3.3.5 branch) (Win64, RelWithDebInfo, Static) For maps: Client: 3.3.5a (12340) enUS For playing: Client: 3.3.5a (12340) enUS and deDE Tried it with and without mmaps pathfinding / with and without vmap support...makes no difference. michael
  2. Hi, it Looks like that a re-extraction of all maps from the en-US Version solved this Problem. The de-DE Version of WoW 3.3.5a client which i used before won't work. This can be marked as solved. A happy new year to all.
  3. Hi, my last build was from Dec. 2015 so yesterday i have compiled a new build. extracted new maps+dbc+mmaps+vmaps and finally updated the databases after the mysql import of characters and auth. The extracted map Folders were copied into the Folder with the binaries (authserver and worldserver) Now i've issues with blast wave (and similar). Using it indoors in most cases won't work. Enemies aren't hit but they should because they are in range. I suppose it has something to do with LOS/VMAPS/ etc. Any Ideas ? Thanks for Help. -Settings: (worldserver.conf)- mmap.enablePathFinding = 1 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.enableIndoorCheck = 1 DetectPosCollision = 1 CheckGameObjectLoS = 1 TargetPosRecalculateRange = 1.5
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