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TrinityCore

kaytotes

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Everything posted by kaytotes

  1. That was most definitely it, feeling like an utter dunce now! Non-GM Accounts working fine.
  2. Settings such as CharacterCreating.Disabled and CharacterCreating.Disabled.RaceMask are not applying. I'm not sure if it is because I am misunderstanding but when I set these values it does not inhibit character creation. For example my worldserver.conf # CharacterCreating.Disabled.RaceMask # Description: Mask of races which cannot be created by players. # Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled) # Default: 0 - (Enabled, All races are allowed) # 1 - (Disabled, Human) # 2 - (Disabled, Orc) # 4 - (Disabled, Dwarf) # 8 - (Disabled, Night Elf) # 16 - (Disabled, Undead) # 32 - (Disabled, Tauren) # 64 - (Disabled, Gnome) # 128 - (Disabled, Troll) # 512 - (Disabled, Blood Elf) # 1024 - (Disabled, Draenei) CharacterCreating.Disabled.RaceMask = 1536 I set it the same as in the example but I can still create both Blood Elf and Draenei characters. Am I doing something wrong?
  3. ​Opening those with VS Code I found 8 instances of _WIN32_WINNT in each file. Replaced all with 0x602 and built successfully. Auth Server and World Server built and running perfectly.
  4. ​You have reached the limit of your hardware to represent integers directly. ​How peculiar, it's a relatively new machine. 8gb of DDR3 1600mhz Ram Intel i5 4670k Windows 10 x64 AMD R9 280x Is there nothing I can do? If it makes a difference I was compiling with 64bit libs.
  5. I'm trying to build TrinityCore with Visual Studio Community 2013 on a Windows 10 x64 machine. Cmake runs fine but when I reach the point of actually building I get errors in worldserver and authserver, 204 of them. "C:\Program Files (x86)\Windows Kits\8.1\Include\um\winuser.rh(1371): error RC2177: constant too big" Any advice?
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