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TrinityCore

4boltmain

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Everything posted by 4boltmain

  1. I found one error but have no clue about the second.... Under the includes, add this line... #include "ScriptPCH.h" #include "ulduar.h" #define GAMEOBJECT_GIVE_OF_THE_OBSERVER 194821 // <---- this line was missing. I just copied it from the original script. enum Spells { Then around line 285 change this me->SummonGameObject(GO_GIFT_OF_THE_OBSERVER, 1634.258667f, -295.101166f,417.321381f,0,0,0,0,0,0); to this... me->SummonGameObject(GAMEOBJECT_GIVE_OF_THE_OBSERVER, 1634.258667f, -295.101166f,417.321381f,0,0,0,0,0,0); I have no idea how to fix the _DoAggroPulse(diff); error.
  2. No.... 1. Delete your files that cmake previously generated. 2. Add the script to your clone. 3. Run cmake to generate new code. 4. Compile the new source code. Any time you add a new script you should delete the old files cmake generated and run cmake to make new ones.
  3. Your build folder where the cmake files are created.
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