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ggadea

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  1. My Trinity download from GIT is about 1.8 GB but cmake results are just under 50MB and although I did not see any errors, I doubt it was successful, can someone confirm if this makes sense? I reckon I must have missed something, just don't know what. I have attached a couple of screen caps.
  2. After a fierce and lengthy battle in which CMake for Windows won by refusing to find the BOOST folders no matter what I did, I decided to switch to Mac where I was successful in getting past compiling with Xcode, so I have everything compiled. Unfortunately, I don't have the original 7.2.5 client and I am unable to extract maps, vmaps, etc. Not a huge problem since I already have them anyway downloaded from DevApex. And everything works. Is it possible to run cmake in Mac but have the results made for Visual Studio? the command line has an "xcode" argument in it and given that there was no SLN file made, I gather the cmake command will have to have something like "visualstudio" or something similar. In the Trinity server for Windows tutorial, there is no reference to running cmake from the command line, I thought that if I knew what the command line looked like, I would be able to interpolate/translate for Mac, then run it on a Mac and then compile from Visual Studio. Thanks
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