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Posts posted by Undyne
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On 12/26/2017 at 9:58 PM, Aokromes said:
It's faster than being messing with packages and dependences that may break server XD
Thx, compiled it. But what about the client. Where can I download 3.3.5a (12340). I searched quite a lot and found some working download links for 3.3.5a but I'm not sure if they will work properly since I haven't seen a patch number (like 12340). Could you provide me a link, I'll be very grateful !
Edit: Guess I found it.
https://drive.google.com/uc?export=download&confirm=RnM7&id=0B4dwW8TOxn5dckRENjlTa3Uxc2c
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30 minutes ago, Aokromes said:
go debian 9 instead messing things.
Saw that you modified "Not recommanded: Ubnutu older than 16.04"
So 17.10 should work? I find it easier just to update my OS than to replace it. Also just got familiarized with ubuntu... Looking forward for your answer.
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20 minutes ago, Aokromes said:
The thing is travis can compile with 14.04 and boost 1.55....
Im gonna try with ububtu 14.04 and boost 1.55 then.. Be back with an edit probably tomorrow.
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On 12/24/2017 at 2:23 PM, Aokromes said:
I have compiled TC on Debian 9 using both gcc 6.3.0 and Clang 6.0 for months.
So what should we do to compile on ubuntu 16.04 amd64 ?
Im using clang 3.8.0 and boost 1.58, but I have the same error as above:
On 12/24/2017 at 3:08 AM, polszki said:[ 97%] Linking CXX executable worldserver
../game/libgame.a(DBCStores.cpp.o): In function `boost::cpp_regex_traits<wchar_t>::transform[abi:cxx11](wchar_t const*, wchar_t const*) const':
/usr/include/boost/regex/v4/cpp_regex_traits.hpp:961: undefined reference to `boost::re_detail::cpp_regex_traits_implementation<wchar_t>::transform[abi:cxx11](wchar_t const*, wchar_t const*) const'
../game/libgame.a(DBCStores.cpp.o): In function `boost::cpp_regex_traits<wchar_t>::transform_primary[abi:cxx11](wchar_t const*, wchar_t const*) const':
/usr/include/boost/regex/v4/cpp_regex_traits.hpp:965: undefined reference to `boost::re_detail::cpp_regex_traits_implementation<wchar_t>::transform_primary[abi:cxx11](wchar_t const*, wchar_t const*) const'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
src/server/worldserver/CMakeFiles/worldserver.dir/build.make:211: recipe for target 'src/server/worldserver/worldserver' failed
make[2]: *** [src/server/worldserver/worldserver] Error 1
CMakeFiles/Makefile2:1564: recipe for target 'src/server/worldserver/CMakeFiles/worldserver.dir/all' failed
make[1]: *** [src/server/worldserver/CMakeFiles/worldserver.dir/all] Error 2
Makefile:127: recipe for target 'all' failed
make: *** [all] Error 2e ../ -DCMAKETALL_PREFIX=/home/<username>/serverI'm new to Linux so maybe should I start with another distribution? Like Debian, so I'll have no problems at compilation ?
Making of TC
in Chillout Room
Posted
Hey, I'm new to WoW and not really an experienced programmer, but this project has caught my eye. So, I have some questions if someone wouldn't mind answering me.
How is this core possible? From what I understand it is completely written from scratch and there aren't any source code leaks from blizz. I'm curious about how the connection between the client and the server is made - since the client is unmodified and we don't have the source for it. All the content Blizzard created... is it integrated into this core? I mean, I'm sure that no one rewrote all the quests, all the respawn position for the mobs, etc. Maybe this data is stored in the client and not the server how I thought...
I'd appreciate if you could provide some more information about the making of Trinity Core. It's an interesting subject to talk about.Thank you!