@Shauren, Thought I'd just give you a little update.
The first issue I ran into was casc not finding my Data file... this took me some playing around to figure out but..
Changing the CascProduct value from "wow" to "wow_classic" seemed to get me past that speed bump.
Secondly, as you mentioned the sig check for WDC / 1SLC simply changed the error message to print the header signature and got,
1129075505 --- Not entirely sure if the std::to_string() method changed it from hex or anything like that ... But it seems to be working for now.
The errors that are currently killing me are :
-Map & DBC Extractor-
Fatal error: Invalid CinematicCamera.db2 file format! SUCCESS
Incorrect layout hash in FileDataId: 1294214, expected 0x7BA7D9AC, got 0x20C5E540 (possibly wrong client version)
-VMAP data extractor-
Detected client build: 38475
Extracting GameObject models...
Fatal error: Invalid GameObjectDisplayInfo.db2 file format!
of course then VMap assembler and MMAP generator both error out... I am assuming this is the whole file structure issue you mentioned earlier.. Could you maybe point me in the right direction on how to get the correct file structure.
Also, not sure if you'd at all like to PM me discord (might just be a little easier than going back on forth on the forums-- Of course don't feel pressured)
MrFade#5779
Thanks !