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  1. Such a sad news I am using Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz which is not appropriate I guess. I have also another laptop with Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz 2.30 GHz, however I am using it as windows system to open the game. Is there any solution to compile in stronger laptop and run it on weaker?
  2. How sure are you about this answer? You mean after decades of invention of C++, there is no solution to have a hot reload or at least inline compilation option???? I wish it is not true because my system is a little out of date so I should wait over 3 hours
  3. Thanks for your response. Could you explain how should I setup developing environment that recompilation happens only for changed file? If I use "make" command, it would recompile from scratch
  4. Hello everyone, I searched through all threads that may help but I could not find any related answer. So I hope this question is not duplicate. I have developed simple options like custom commands for GM. These developments are straightforward so I could add my preferred command with less than four times compilation. On the other hand, I want to develop a custom arena join system which work with different structures including: GroupQueueInfo, PlayerQueueInfo (BattlegroundQueue.h). In addition, I need to use other functions like ObjectAccessor::FindPlayerByName. In this regard, I am working with many parts of the source so it is very natural to face many and many bugs and errors. If I want to develop in the way that each time I need to compile the source from scratch, it may takes decades for me to finish the development. Therefore, I was looking for a solution to minimize compilation as much as is possible. I created custom CMakeLists to include required files separately, however, it seems the source is compiled with custom options so it failed. I appreciate it if someone could guide me to develop a custom code with minimum compilation or at least options that help to recompile only changed file not all of the source.
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