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Developing core without compiling source completely
aicam replied to aicam's topic in Help and Support
Such a sad news I am using Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz which is not appropriate I guess. I have also another laptop with Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz 2.30 GHz, however I am using it as windows system to open the game. Is there any solution to compile in stronger laptop and run it on weaker?- 8 replies
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Developing core without compiling source completely
aicam replied to aicam's topic in Help and Support
How sure are you about this answer? You mean after decades of invention of C++, there is no solution to have a hot reload or at least inline compilation option???? I wish it is not true because my system is a little out of date so I should wait over 3 hours- 8 replies
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Developing core without compiling source completely
aicam replied to aicam's topic in Help and Support
Thanks for your response. Could you explain how should I setup developing environment that recompilation happens only for changed file? If I use "make" command, it would recompile from scratch- 8 replies
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Hello everyone, I searched through all threads that may help but I could not find any related answer. So I hope this question is not duplicate. I have developed simple options like custom commands for GM. These developments are straightforward so I could add my preferred command with less than four times compilation. On the other hand, I want to develop a custom arena join system which work with different structures including: GroupQueueInfo, PlayerQueueInfo (BattlegroundQueue.h). In addition, I need to use other functions like ObjectAccessor::FindPlayerByName. In this regard, I am working with many parts of the source so it is very natural to face many and many bugs and errors. If I want to develop in the way that each time I need to compile the source from scratch, it may takes decades for me to finish the development. Therefore, I was looking for a solution to minimize compilation as much as is possible. I created custom CMakeLists to include required files separately, however, it seems the source is compiled with custom options so it failed. I appreciate it if someone could guide me to develop a custom code with minimum compilation or at least options that help to recompile only changed file not all of the source.
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