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TrinityCore

Keldo

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Posts posted by Keldo

  1. On my test server, I run a Cron Job that pulls source once a week, rebuilds the servers and restarts the servers.

    THIS IS FOR LINUX ONLY

    You do not need root access for this. Simply open a shell and type crontab -e

    Add the following to the cron tab

    00 01 * * 0 /home/trinity/servers/legion/cron/update
    This will run at 1am every Sunday

    Save and Exit depending on which editor you choose to use.

    --------------------------------------------------------------------------

    The Following update script is what I use which is placed in /home/trinity/server/cron

    The files name is update and needs to be set as executable (chmod +x update)

    cd /home/trinity/TrinityCore
    git pull origin master (or 6x if you are not using the master branch)
    cd build
    make clean

    cmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server -DTOOLS=0 -DWITH_WARNINGS=1 -DCONF_DIR=/home/trinity/server/etc

    make

    make install

    If you use a manage script to start and stop your servers, I recommend you run the stop command between make and make install

    This is just a recommendation, so your server is never far from the current revision but as always, keep an eye on IRC and the Github Repositories.

  2. Sorry @Aokromes been working on a launcher for my internal test server based on TC. When I got home from class that day I rebooted everything, worldserver, bnetserver and my wow client and everything worked. It was odd. I have my server setup to rebuild tonight via cron and will test again tomorrow morning but for now all is good.

  3. I am not at my development box, sitting in class so the specifics will be vague. my apologies.

    After Blizzard updated the client this morning,I did a pull and rebuilt TC, then patched WoW. When opening Wow_Patched, I got a CAS Error. Something to the effect of it cannot connect, was looking for github.io/TrinityCore I believe.

    Has anyone else experienced this yet today?

     

    Edit: I will update this when I get home from Class.

  4. Loading Localization strings...
    >> Loaded 27247 creature locale strings in 1088 ms
    >> Loaded 19668 gameobject_template_locale strings in 919 ms
    ./world: line 4: 15674 Killed                  ./worldserver


    worldserver kills itself after loading local strings

    This is latest revision which failed to compile 3 seperate times, now that I have it compiled and installed, it is doing this.

     

    Logs show no errors, just what I posted above.

     

    Any help would be greatly appreciated

  5. I successfully built the current revision on Windows and Ubuntu 14 but when I attempted to patch a 4.3.4 client to 6.2.0, Blizzards stream launcher patched to 6.2.2

    So I am wondering if anyone knows where I can get a good guide on patching to 6.2.0 or a full 6.2.0 client download.

     

    I'm using this as an edcucational project to learn game development in C++

  6. Using DataDir data/
    WORLD: MMap data directory is: data/mmaps
    VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
    VMap data directory is: data/vmaps

    Map file 'data/maps/0004331.map': does not exist!
    Correct .map files not found in path 'data/maps' or *.vmtree/.vmtile files in 'data/vmaps'. Please place .map/.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.

    I assure you the map exist, I looked... Did this following the Linux Example, when that failed with the same as above, I extracted them on Windows and uploaded.

     

    Fresh Build with Db version 53.

     

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