Keldo
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Posts posted by Keldo
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This is what Im geting trying to run 7.1.0 and 3.3.5 on the same machine
World initialized in 0 minutes 7 seconds
terminate called after throwing an instance of 'TC>boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >'
what(): bind: Address already in use
TC>Segmentation fault -
Morning Thulium,
That's 3.3.5 Server stuff, I'm only running/testing the Master Branch but thanks for the heads up
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On my test server, I run a Cron Job that pulls source once a week, rebuilds the servers and restarts the servers.
THIS IS FOR LINUX ONLY
You do not need root access for this. Simply open a shell and type crontab -e
Add the following to the cron tab
00 01 * * 0 /home/trinity/servers/legion/cron/update
This will run at 1am every SundaySave and Exit depending on which editor you choose to use.
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The Following update script is what I use which is placed in /home/trinity/server/cron
The files name is update and needs to be set as executable (chmod +x update)
cd /home/trinity/TrinityCore
git pull origin master (or 6x if you are not using the master branch)
cd build
make cleancmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server -DTOOLS=0 -DWITH_WARNINGS=1 -DCONF_DIR=/home/trinity/server/etc
make
make install
If you use a manage script to start and stop your servers, I recommend you run the stop command between make and make install
This is just a recommendation, so your server is never far from the current revision but as always, keep an eye on IRC and the Github Repositories.
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Sorry @Aokromes been working on a launcher for my internal test server based on TC. When I got home from class that day I rebooted everything, worldserver, bnetserver and my wow client and everything worked. It was odd. I have my server setup to rebuild tonight via cron and will test again tomorrow morning but for now all is good.
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I am not at my development box, sitting in class so the specifics will be vague. my apologies.
After Blizzard updated the client this morning,I did a pull and rebuilt TC, then patched WoW. When opening Wow_Patched, I got a CAS Error. Something to the effect of it cannot connect, was looking for github.io/TrinityCore I believe.
Has anyone else experienced this yet today?
Edit: I will update this when I get home from Class.
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When I land from a flight, I have to reboot the game or hearth out because I can;t move. I know I should post something on Github but I will probably get bitched at for doing so.
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@CodeRus, I had this issue a few days ago, please run git pull origin 6.x and rebuild. Also re patch Wow.exe with the current connection_patcher after you rebuild.
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Update your DB and Core
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Try running CMake with the
-DWITH_WARNINGS=1 flag and see what it produces
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I moved to a stronger server, all installed and started but I have some issues that i will draft up and post in a new thread.
@ Malcrom, not needed, take your smart ass comments to the kiddie pool please.
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@Aokromes
In reference to our conversation on IRC, I'm rebooting the server to see whats up
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Loading Localization strings...
>> Loaded 27247 creature locale strings in 1088 ms
>> Loaded 19668 gameobject_template_locale strings in 919 ms
./world: line 4: 15674 Killed ./worldserver
worldserver kills itself after loading local stringsThis is latest revision which failed to compile 3 seperate times, now that I have it compiled and installed, it is doing this.
Logs show no errors, just what I posted above.
Any help would be greatly appreciated
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I successfully built the current revision on Windows and Ubuntu 14 but when I attempted to patch a 4.3.4 client to 6.2.0, Blizzards stream launcher patched to 6.2.2
So I am wondering if anyone knows where I can get a good guide on patching to 6.2.0 or a full 6.2.0 client download.
I'm using this as an edcucational project to learn game development in C++
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Please close this, I figured it out
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Using DataDir data/
WORLD: MMap data directory is: data/mmaps
VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
VMap data directory is: data/vmapsMap file 'data/maps/0004331.map': does not exist!
Correct .map files not found in path 'data/maps' or *.vmtree/.vmtile files in 'data/vmaps'. Please place .map/.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.I assure you the map exist, I looked... Did this following the Linux Example, when that failed with the same as above, I extracted them on Windows and uploaded.
Fresh Build with Db version 53.
Stuck at connected / infinite loop / login issues / battle.net
in Help and Support
Posted
Went to post on a different thread and it posted here, sorry, editing because it wasnt relative.