Espionage724 Posted October 22, 2015 Report Share Posted October 22, 2015 Lets say I want a 3.3.5 server where it is always day, regardless of the server time. No night, no dawn, no dusk; just sun always shining even at 2AM Is such a thing possible? Link to comment Share on other sites More sharing options...
Rochet2 Posted October 22, 2015 Report Share Posted October 22, 2015 (edited) Edit the sent game time and speed: data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4); data.AppendPackedTime(sWorld->GetGameTime()); data << float(0.01666667f); // game speed data << uint32(0); // added in 3.1.2 GetSession()->SendPacket(&data);in Player::SendInitialPacketsBeforeAddToMaphttps://github.com/TrinityCore/TrinityCore/blob/db8aba662ae94aeaab74ae2ae29c38cf0b8bffb4/src/server/game/Entities/Player/Player.cpp#L22543-L22547 However this will make the world clock not show correct time.http://prntscr.com/8u164vLooks fun when game time is high (IE 120) Edited October 22, 2015 by Rochet2 Link to comment Share on other sites More sharing options...
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